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co_fiirdraak

Vanilla Cities: Skylines Designer
QA
Colossal Order Dev
Aug 20, 2010
127
17
Good news everyone! Yet another glimpse into the landmark design world is about to begin. Strap your boots, grap your backpacks and get ready to stride into the wild! Bug spray is optional.

Tower Bridge is similar in technical aspects as the Golden Gate in San Francisco (in the US Cities DLC). Instead of being a full-fledged building, it is a prop that is used with a normal bridge road to create the Tower Bridge. This is done because it is a bit more flexible to design a prop than a fully operational individual bridge piece with traffic guidelines and whatnot. It also allows a bit more freedom when working in the level editor.

The design followed closely in the footsteps of my previous design with the Golden Gate. I used the ”instance” method in 3ds Max where I clone an asset and make it an instance copy. After that every change I made in the original was also made automatically in the copy. After mirroring the copy I had the framework of the bridge underway. It also allowed me to keep track of how the whole bridge looked at any given time instead of modelling half and copying it from time to time to see how the pieces connect.

Luckily the towers of the bridge are symmetrical as well which allowed me to use similar method in creating the small turrets. Obivously the instance method allows faster uv-mapping since you only need to map half of the building to get the whole thing done.

The physical size of the bridge had to be condensed to look better in the map. Sometimes realistic proportions are ok, sometimes a better result is achieved with a little tweaking.

Perhaps the most difficult part of the modelling process was to measure how it will fit in the map. I had to make some calculations in the editor and plan the rough version there before modelling. I had to take into consideration the river banks and road width so that the bridge parts would fit perfectly when placed in the editor.

Modelling the Tower Bridge was a somewhat smaller task but still quite fulfilling one to do. After all, it is definitely one of the most recognized features in the city of London.

Here are some WIP shots of the process.

Basic layout is ready. You can see that the model is symmetrical from the middle and therefore it provides an excellent chance to model the whole thing as an instance clone. When I make modifications on the left side of the bridge, the same changes appear instantaneously on the right side as well.
towerbridgeWIP01.jpg

Testing the uv-map layout. I have drawn the base brick layouts so that I can see how the resolution works in the model. I have also applied a bit of ”noise” texture on the base so that it is not completely flat colored. I have also applied alpha map to the model to see how the support cables work. So far, so good, I'd say.
towerbridgeWIP03.jpg

More colors! And some windows too. The colors are taking form and I have switched from the warm brown-grey into more cold grey and blueish tones.
towerbridgeWIP04.jpg

Details, details. I have painted the windows, added more complexity to the bricks and painted also the moss layers on the base of the bridge. The green has also ”crawled” up on the level of the walkway and I painted hints of it there too to give an impression of a very old structure.
towerbridgeWIP05.jpg

One final close-up shot of the bridge. You can probably see the bump map in the works with the brick tiles casting shadows under them. Of course, once it is converted into a normal map, the effect is somewhat sofisticated and with the lighting conditions in the game engine, the features are even more visible.
towerbridgeWIP06.jpg
 
Oh wow! This looks amazing and is so needed for a true London DLC. I cross that bridge all the time :) Thank you...
I'm glad you like it. :)
 
You have worked really hard on this and I can tell this is going to be a great map to play the details on Tower bridge are really wonderful to see. Thank you so much for all your hard work on this. :)

Every DLC you release for Cities in Motion is always so detailed and fun to explore so with excellent DLC's like the upcoming London one I hope there wil be more DLC releases for the original Cities in Motion? As there are many wonderful towns and cities you guys would do such a good job making a map out of with the custom buildings as you always do such a great job.

Thanks for the development diary it's been fun to read how you have put things together. :)
 
You have worked really hard on this and I can tell this is going to be a great map to play the details on Tower bridge are really wonderful to see. Thank you so much for all your hard work on this. :)

Every DLC you release for Cities in Motion is always so detailed and fun to explore so with excellent DLC's like the upcoming London one I hope there wil be more DLC releases for the original Cities in Motion? As there are many wonderful towns and cities you guys would do such a good job making a map out of with the custom buildings as you always do such a great job.

Thanks for the development diary it's been fun to read how you have put things together. :)

Thanks for the comment. :)

As an artist it is especially fulfilling to work on the landmarks since they are the most unique buildings one can do in a game like CiM. At the same time they also present a different kind of challenge compared to the other buildings. With the city buildings you need to think of a way to make them look good but also affordable in terms of polycount (since there can be several dozen of them on the screen at any given time) but with landmarks you need to figure out how to make them "fit" in the game; most of the time they are complex structures that stretch far and wide on a large area of land and you need to figure out how to condense them and still keep them recognizable. The same goes for the details: what needs to be kept intact and what you can combine or remove without losing the integrity of the model.
 
Very interesting, Its look like real I enjoy it very much. You did very effort for this great work.
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