Dev Diary 00: Ultimus Romanus
Hello all, I am LT-Rascek, one of the contributors of the mod. I've been particularly focused on innovations, history, and religion modding. I thought I'd update people on mod progress; I'll note that things are still in development, so some or all aspects I list here are liable to change by release.
Without further ado, we'll naturally start by looking at the collapsing remnants of the Roman Empire:
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In particular, the CK3 map mad it quite possible to improve large parts of the map, most notably the Romano-Berber states in North Africa. Looking at the WRE, we can see that most of the history and titles could be fairly accurately mapped to the new CK3 map. With the increased county density, we can represent the map in far greater detail than in WtWSMS, opening up future possibilities for additional tribes or holdings or just a better refinement of what's already present, like inside the WRE:
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Eagle-eyed readers can look and see the government of the Praetorian Prefecture of Italia is not subroman like in WtWSMS, but a new form: gubernatorial; this replaces the subroman government found inside the remnants of the Roman Empire with something more thematically appropriate and will give us some additional tools to better model the Roman government in Late Antiquity.
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As I noted before, I focused on innovations, history, and religion modding, particularly of Christian faiths. One of the first things I did was add a category of doctrines to the Christian faiths called "Religion Doctrines" representing various beliefs that are specific to Christian faiths: Christology (nature of Christ), Divine Ontology (nature of the Godhead), Pneumatology (nature of the Holy Spirit), Eucharistic Theology, Soteriology, and Judaic Role. I am hoping to combine these with religious council events to provide more dynamic behavior, such as adding (or removing!) doctrines (like ecumenism) and even changing tenets from Christian religions in a dynamic way. Currently, only some of these doctrines have any impact on game play: Antinomianism (Soteriology), Judaizers (Judaic Role), and Demiurge (Judaic Role). With more development, I hope to more fully flesh out these Christian-specific religion doctrines.
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There's also a number of new tenets and doctrines for Christian Faiths, but I'll just highlight a few of my favorites:
Rigorism - Representing the rigorism of the Dontatist heresy, it combines features of Legalism and Communion and greatly strengthens inter-faith relations at the cost of decreasing relations with other faiths.
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Judaizers - Replaces Jewish Syncretism Tenet for Christians. Represents the various strains of Christianity that insisted on full adherence to Mosaic Law. Only used by the Ebionites in 476, but you might want to adopt it for your own Christian faith. Of course, not all Christian faiths really like Judaizing tendencies. One of these are the Marcionists, who instead view Jews as worshipers of the Demiurge. As such, they view Judaizers in a negative light.
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Of course, I haven't only done work on Christianity; I've also reviewed and implemented features for other faiths, like Hellenism, which use a rather unique form of syncretism. It makes pagan faiths astray and gives a popular opinion bonus, but also magnifies issues with other faiths,
especially non-pagan faiths. For some reason, the Jews
really don't like Hellenistic attempts to map their faith to the Hellenic pantheon. Who knew?
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They say brevity is the soul of wit, and here I've gone and written several paragraphs.