Greetings, survivors!
We just deployed a new patch for the Xbox version of Surviving the Aftermath, which contains most of the bug fixes we have in place for the other versions of the game. This update should bring your game to version 1.0.0.21 (Version notation is different between platforms).
General
Gameplay
We just deployed a new patch for the Xbox version of Surviving the Aftermath, which contains most of the bug fixes we have in place for the other versions of the game. This update should bring your game to version 1.0.0.21 (Version notation is different between platforms).
General
- Sawmill and Logging Camp will no longer be able to harvest the same tree twice. This caused colonists to get stuck.
- Colonists that got stuck on older save games are now freed.
- Specialists are now recreated if they were missing from the World Map when loading a broken save game.
- Restricting characters in Autosave filenames prevents crashes when the Colony name contains special characters and the game Autosaves.
- Fix for broken save games where all colonists are stuck.
- Colonist traits will no longer be applied when loading a game.
- This caused colonists to die when loading a saved game occasionally, and their trait reduced health to 0 or to get stuck when speed reached 0.
- Solved an issue that occasionally caused all the tutorial steps being activated simultaneously after loading a Saved game.
- Fixed an issue that caused a permanent FPS drop because of extremely long paths being elaborated by the Colonist pathfinder algorithm.
- The main menu will no longer get stuck when saved games with corrupted metadata are present (thanks to kfugrip for reporting the issue!).
- Fixed an issue that caused flashing graphics and caused menus not to be accessible in certain save games.
- Disabled autosaving by default, we are looking for possible issues in autosaving.
- Reverted changes to pathfinding, this should remove the majority of the colonist getting stuck issues.
- Additional fixes where catastrophes get stuck and don’t end correctly.
- The Building “Salvage” button text has been changed to “Demolish” for clarity.
Gameplay
- Fallouts and Radiation sickness are less lethal.
- Increased House storage capacity from 3 to 4 colonists.
- Increased the Two-Story house capacity from 6 to 8 colonists.
- Gate storage increased.
- This should mitigate the critical issues reported with this feature, such as loss of goods scavenged by Specialists.
- We are working on a proper fix for this feature that will be implemented in a future patch.
- Increased amount of concrete by 50%.
- Reduced the water consumption rate by 50%.
- Metal can now be found in larger quantities in the World Map.
- Tools’ durability increased by 33%.
- Deposit Metal amount increased by 25%.
- Pathfinder Statue cost reduced from 15 Concrete and 30 Metal to 10 Concrete and 15 Metal.
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