Hyperdrives have been nerfed into oblivion, now that they also need to move to the edge of the systems. Warp has the same problems its always had, since the after-warp stun also affects regular movement, which makes you a sitting duck.
Now, how are Wormholes weak? Arguably they depend upon infrastructure, but wormholes come so cheap that you can have one in every system and when at war, can be built a virtually endless amount making your enemy unable to take them all down. Just queue up 30 with 4 builders plus the long range of your existing stations and the weakness that is supposed to be there simply does not exist.
I simply cannot imagine wormhole players ever really being at a disadvantage vs warp or hyperlane players. They move many times faster, their 30% slowdown does not scale across long distances (unlike warp and hyperlanes), they have no game-ending stun period...
I don't want to hammer down wormholes, but I really think that that weaknesses of warp and hyperdrives are really pronounced, while wormholes are *not*. I don't know if the solution is to weaken wormholes somehow or power up hyperdrives (multiple jumps at once?) or warp (cooldown only applies to FTL?)
Now, how are Wormholes weak? Arguably they depend upon infrastructure, but wormholes come so cheap that you can have one in every system and when at war, can be built a virtually endless amount making your enemy unable to take them all down. Just queue up 30 with 4 builders plus the long range of your existing stations and the weakness that is supposed to be there simply does not exist.
I simply cannot imagine wormhole players ever really being at a disadvantage vs warp or hyperlane players. They move many times faster, their 30% slowdown does not scale across long distances (unlike warp and hyperlanes), they have no game-ending stun period...
I don't want to hammer down wormholes, but I really think that that weaknesses of warp and hyperdrives are really pronounced, while wormholes are *not*. I don't know if the solution is to weaken wormholes somehow or power up hyperdrives (multiple jumps at once?) or warp (cooldown only applies to FTL?)
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