EDIT_MOD_SUCCESS_01 = { I have created a mod to patch this bug, at least until a proper fix can be created by the devs! Link to the thread in the mod forum! }
This is probably a bug so here's a PSA about it. Terraforming.
From what I can gather, planetary features can give +1/+2/+3 resource gathering district slots, or +1/+2 rare resource deposits.
When terraformed, all of these features and the districts built upon them carry over, but the flavour changes. The hot springs (+1 generator district) on an Arctic world become an arid highland (also +1 gen) for a Desert world. Most planets will be made up of numerous +1 district features, a handful of +2 district features, and maybe one or two +3 district features.
When Gaia worlds generate they don't (appear to) generate with any +1 district features. Only +2s and +3s. This certainly makes them powerful worlds. Unfortunately this also means that they physically cannot have some +1 district features at all. This has some fairly tragic consequences when terraforming your planets.
When you terraform a non-Gaia world into a Gaia world, some planetary features providing +1 district will be immediately and permanently destroyed. Districts will be demolished if this puts you under the new lower cap.
I've just ruined a game because I simulatenously terraformed my most powerful resource worlds into Gaias with the aim of that sweet resource output boost, but instead most of my workers are now unemployed and those planets are permanently ruined. You cannot reterraform a Gaia world once it's become a Gaia world, for some reason, and even if you could I don't imagine those destroyed features would return.
But don't take my word for it! Here's an example!
Find here the Continental world of Deteenal II. Its features are as follows.
Now let's terraform it to a Gaia world.
Compared to the above:
I'm assuming this is an oversight. Gaia worlds were stated by Wiz to have been buffed, but as it stands they can only reliably be quite good agri-worlds. If this is intentional then this is a huge nerf to World Shaper. In unintentional, then it's currently broken, and you should avoid it.
This is probably a bug so here's a PSA about it. Terraforming.
From what I can gather, planetary features can give +1/+2/+3 resource gathering district slots, or +1/+2 rare resource deposits.
When terraformed, all of these features and the districts built upon them carry over, but the flavour changes. The hot springs (+1 generator district) on an Arctic world become an arid highland (also +1 gen) for a Desert world. Most planets will be made up of numerous +1 district features, a handful of +2 district features, and maybe one or two +3 district features.
When Gaia worlds generate they don't (appear to) generate with any +1 district features. Only +2s and +3s. This certainly makes them powerful worlds. Unfortunately this also means that they physically cannot have some +1 district features at all. This has some fairly tragic consequences when terraforming your planets.
When you terraform a non-Gaia world into a Gaia world, some planetary features providing +1 district will be immediately and permanently destroyed. Districts will be demolished if this puts you under the new lower cap.
I've just ruined a game because I simulatenously terraformed my most powerful resource worlds into Gaias with the aim of that sweet resource output boost, but instead most of my workers are now unemployed and those planets are permanently ruined. You cannot reterraform a Gaia world once it's become a Gaia world, for some reason, and even if you could I don't imagine those destroyed features would return.
But don't take my word for it! Here's an example!
Find here the Continental world of Deteenal II. Its features are as follows.
- Dust Caverns, giving +1 Motes
- 3x Hot Springs, giving +1 Generator Districts each
- Toxic Kelp blocking a Rushing Waterfall, which would otherwise give +2 Generator Districts.
- 2x Ore-Veined Cliffs, giving +1 Mining Districts each
- Prosperous Mesas, giving +2 Mining Districts
- Dense Jungle blocking a second Properous Mesas, which would give +2 Mining Districts.
- 2x Rugged Woods which give +1 Farm Districts each
- Fertile Lands which gives +2 Farm Districts
Now let's terraform it to a Gaia world.
Compared to the above:
- Dust Caverns, giving +1 Motes
- 3x Hot Springs, giving +1 Generator Districts each have gone
- Toxic Kelp has gone unblocking the Frozen Gas Lake formerly the Rushing Waterfall, giving +2 Generator Districts.
- 2x Ore-Veined Cliffs, giving +1 Mining Districts each have gone
- Prosperous Mesas, giving +2 Mining Districts
- Dense Jungle has gone unblocking the second Properous Mesas, giving +2 Mining Districts.
- 2x Rugged Woods which give +1 Farm Districts each have remained
- Fertile Lands which gives +2 Farm Districts
I'm assuming this is an oversight. Gaia worlds were stated by Wiz to have been buffed, but as it stands they can only reliably be quite good agri-worlds. If this is intentional then this is a huge nerf to World Shaper. In unintentional, then it's currently broken, and you should avoid it.
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