Why not more stuff with settlements and such?

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Denkt

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May 28, 2010
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Settlements, cities and such feels so underused so why not do more with them?

Nomad territory:

The most primitive territrory and the only type of territory a migratory tribe can have, it have following properties:
  • 100% tribesmen
  • No possible buildings
  • 0% civilization value
  • Very low pop capacity and pop output
  • Higher than normal population growth speed and migration speed
  • When a pop migrate, it become a migrant unit and start at the provincial capital to reduce Micro
  • Can be settled by other migrant tribes but if occupied by other nations the pops leave to other territories and it become unoccupied
Basically a massive change to migrant tribes by giving them their own territory type and now even the ai can get migrants since these territories create migrants automatically.

Semi Settled territory:

A bit less primitive than nomad territory and the normal tribal territory, it have following properties:
  • 100% tribesmen
  • Tribesmen produce goods
  • 20% civilization value
  • Boost to tribesmen happiness and output but low base output
  • Rather quick migration and normal pop growth
  • Higher pop capacity than nomad territory
  • Can be settled by migrant tribe and become nomad territory
  • Can only build fort in the provincial capital
The main difference is that tribesmen now can produce goods which make the tribal economy better and the restriction of fort buildings.

Settled territory:

Require a city in the province, once a city is built in the province the semi settled territory will turn into settled territory which make cities alot more important than Before, especially for tribes in which they can make a huge difference but it also mean it is harder for civilized nations to civilise tribal nations. Settled territory have following properties:
  • 100% slaves
  • Slaves produce goods
  • 40% civilization value
  • Can build all territory buildings except for tribal settlement which is now built in the semi settled territory
  • Higher pop output and pop capacity than semi settled territory, also produce more food.
  • Slower migration and same pop growth as semi settled territory
  • Can't be settled by migrant tribe, they have to first destroy the city so the territories eventually become semi settled again.
City:
Quite expensive to build but is important because a city in the province convert semi settled territories into more useful and productive settled territories, but the cities themself are also different:
  • Varied pop ratios
  • Slaves and freemen produce goods
  • Citizens produce trade routes for the province
  • Each city increase the value of each export and import good by 20% making trade between provinces with alot more cities alot more profitable
  • 80% civilization value
  • More expensive to found for tribes compared to civilized and migrator tribes can't found cities or even have cities, they have to destroy them or become settled
  • Higher base output and pop capacity than settled terriory but produce less food
  • Can build all city buildings
Metropolis:
Extremely expensive, cant be founded by tribes and require a highly urbanized province (3 cities) Before it can be even founded. Also each province can only have a single metropolis which must be the province capital of that province, but it is well Worth the investment:
  • Varied pop ratio but more citizens than cities
  • Slaves and freemen produce goods at a higher rate than cities and also +1 good
  • Citizens produce trade routes at higher rate than cities and also +1 trade route
  • 100% civilization value and +10% civilization value to settled territories in the province
  • Increase the value of export and import goods by 50% and increase the effect from cities by 10% making trade with this province alot more profitable
  • Higher base output than cities, also more buildings, and higher pop capacity
  • Pops trying to migrate to a metropolis get a huge boost to their migrantion speed making it develop quickly
  • Can build all city buildings
Metropolis represent an enormous investment but is basically a choice between tall and wide by either concentrating your cities to make highly urbanized areas to maximize trade potential or spread out your cities to convert more territories from semi settled into settled territories.
 
Obviously this is not a suggestion, just a way stuff can be done. I don't suggest stuff because I don't care about the mechanics in the game and such but if others want the stuff they can simply copy it and improve upon the idea.