Unexplained Pacifist attraction upon making first contact

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I'm not sure if this is a bug or just undocumented but working as designed. When my Egalitarian-Materialist-Militarist empire first meets its xeno neighbor, almost immediately a 20% attraction to pacifism appears--this despite "No Current Factors" being the explanation. Has anyone else experienced this? Is there a known explanation?
 
Pacifism attraction seems a bit bonkers right now and appears to be tied to being at war/peace. Even in a fanatic militarist empire pacifist attraction rapidly outgrows every other attraction despite various +government modifiers solely because I wasn't at war for a few years. To prevent this, one appears to have to be in a constant state of warfare.

I solved this by keeping a tiny 1 planet nation around, being at war with them but completely ignoring them most of the time. Kinda hope this is going to get fixed though.
 
Okay, found it:
Code:
modifier = {
    factor = 1.5
    OR = {
        has_citizenship_rights = yes
        can_be_military_leader = yes
    }
    from = {
        owner = {
            any_neighbor_country = {}
            NOT = {
                any_neighbor_country = {
                    OR = {
                        is_hostile_to = from.owner
                        is_domineering_to = from.owner
                        is_rival = from.owner
                    }
                }
            }
        }
    }
}

So Pacifist attraction is increased for any pop with Full Citizenship or Full Military Service, so long as (1) there is at least one neighboring empire, and among the neighboring empires, (2) none have the "Hostile" or "Domineering" attitudes toward the pop's empire, and (3) none are rivals to the pop's empire.

I tested this by rivaling my newly discovered neighbor, causing it to change to the "Hostile" attitude. My empire's Pacifist attraction immediately went away.
 
Okay, found it:
Code:
modifier = {
    factor = 1.5
    OR = {
        has_citizenship_rights = yes
        can_be_military_leader = yes
    }
    from = {
        owner = {
            any_neighbor_country = {}
            NOT = {
                any_neighbor_country = {
                    OR = {
                        is_hostile_to = from.owner
                        is_domineering_to = from.owner
                        is_rival = from.owner
                    }
                }
            }
        }
    }
}

So Pacifist attraction is increased for any pop with Full Citizenship or Full Military Service, so long as (1) there is at least one neighboring empire, and among the neighboring empires, (2) none have the "Hostile" or "Domineering" attitudes toward the pop's empire, and (3) none are rivals to the pop's empire.

I tested this by rivaling my newly discovered neighbor, causing it to change to the "Hostile" attitude. My empire's Pacifist attraction immediately went away.
Where is that file that declares Ethics Atraction modifiers? I have been looking for it every since 1.5 got released.
 
It's in common/ethics/00_ethics.txt. For modding purposes it's a little disappointing that attraction factors are tightly coupled with the ethics definitions themselves.
 
It's in common/ethics/00_ethics.txt. For modding purposes it's a little disappointing that attraction factors are tightly coupled with the ethics definitions themselves.
Damit. It was literally the first place I looked and I somehow managed to miss it. Multiple times.

Well, at least now I know where to find it for the wiki.