Yeah, apparently it's some kind of swedish tradition. Which I have nothing against.6 week vacation? holy crap.
But at least make sure everything is in order before you leave...
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Yeah, apparently it's some kind of swedish tradition. Which I have nothing against.6 week vacation? holy crap.
Would you please fix the game first? You left it completely broken with the last patch... Alliances never form, even though everything was fine before you dropped the patch and went on your 6-week vacation...
Yes, we seem to be running into the classic Paradox Fans Are Hyperliteral problem. It's not literally impossible to form alliances, especially for lucky human players. It is, however, extremely difficult, and the AI does not pursue alliances in the vast majority of cases, resulting in a very stale galaxy with maybe 1-2 small alliances the whole game. Read the forum, man; I even linked you a thread.i formed an alliance the other day
It's always seemed a little weird to me how a minor cosmetic DLC causes people to get so angry over completely unrelated issues with the game.
Would you please fix the game first? You left it completely broken with the last patch... Alliances never form, even though everything was fine before you dropped the patch and went on your 6-week vacation...
It's always seemed a little weird to me how a minor cosmetic DLC causes people to get so angry over completely unrelated issues with the game.
Complaining in this thread is like ranting about how your local fire department isn't helping to solve crime in your neighborhood.
Can we please have Zombie trait for our species. The I can finally play Plantoids vs zombie-like in spaaaaaaaceeeee
Plantoids are sentient plants. The Prethorn are mindless eating machines... Stellaris: Plants Vs. Zombies DLC.
I think the ships look awesome. Though I find this announcement kind of coincidental as someone yesterday asked when the first DLC will be coming out for Stellaris
What? None of this makes any sense. You want to pigeonhole all plants into a certain culture, that is then forbidden from all other phenotypes? What exactly would a plant-specific technology look like, would having chloroplasts somehow make you unable to use lazers? And why would sentient plants have a different economy than any other sentient species?Well, as someone else said, it's not just a neutral DLC, it's also a trigger that points out some problems in the game.
For me it's not just frustration over bugs (or poor design decisions) like the way Sectors work now. That's a general complaint.
My complaint is more specific, about how the alien factions aren't different enough from each other, and that they all work like re-skinned humans with human culture and politics. So when I see an intelligent Plant DLC, I immediately think of how cool it would be if that bio type had their own culture, their own unique techs and whatever passes for an economy with plants. But no, they'll have the same culture and politics as every other alien.
And yes, I know that's the trade-off for having randomized aliens for the twin goals of replayability and the "balance" of multiplayer support. I can still lament the fact that these new plant guys are just a skin, and they'll play exactly the same as everyone else in the game.