Yet another post about ship speed, but I offer concrete data to back some things up. Now part of the problem MIGHT be that due to the sea zone maps, that ships don't travel in a straight line, but honestly that should have maybe only a 20% reduction in destination times.
My source from this is from the US Navy, declassified information regarding WW2 convoy routing. Don't know when it was written, sometime after the war (and it was original classified as Secret), but this looks like a solid source:
https://www.history.navy.mil/resear...abetically/h/history-convoy-routing-1945.html
So, to begin withI've often complained about Transports going at 12kmph, or 6.5kn. Liberty Ships went twice as fast, but there are many aspects to factor in: zig zagging, convoy is only as fast as its slowest ship, route taken, etc. So to simplify the debate I am going to compare authentic US Navy data of convoy timings, to in game troop transfers. Why troop transfers? Well, they show the exact route, and the speed (12kmph). There is a stark difference between in game and reality of going 12kmph/6.5kn.
Let's get slow ships out of the way first. The above screen shot from the document describes SC convoys, being the slowest, at 8 knots and then states the reality was up to 1knot slower. So, 7 knots. Ok, PDS may be right in describing convoys at 12kmph, 6.5kn (still a bit on the slow side, especially if you assume every convoy in the world has one ship which is the slowest in the world). But more importantly is the time. 15-17 days between Halifax and Liverpool.
The above picture shows a ship (troop transfer, because it SHOWs the speed) going from Liverpool to Halifax in 28 days. The difference ratio is 28 days / 16 days = 1.75.
Now let's look at USA -> North Africa:
Cape Henry and Europa point BTW is Norfolk and Gibraltar. Now let's look at HOI4:
OK, it was raining. Let me adjust it to 28.25 days. Difference ratio in route: 28.25 days / 16.5 days = 1.71
Now let's look at the Pacific:
OK, San Francisco to Pearl, above table says 10 days. In HOI4, much slower:
18.84 days / 10 days = 1.89 difference ratio
Now SF to Guam:
36.25 days (* by .95 to eliminate rain delay) / 15 days = 2.4 difference ratio
Now, since all of these examples of troop transports, let's show some data on troop transports:
19 to 20 knots for troop transports, thats ~37kmph. Heh, it even states that not only was not a single troop transport lost in the Atlantic, but not a single troop!! I'll need @Axe99 to verify troop transport losses at sea for the the UK and the Commonwealth, but I assume this is for US and Canadian troops. Yes, I would not be surprised to learn than troops were lost in the Pacific, by some arbitrary sub raids. JAP subs in fact sank carriers, and even sank the Indianapolis, fortunately after it delivered the atomic bomb to a forward staging base (heh, it could have been the first use of a nuclear depth charge, lol).
So, in conclusion, something seems terribly wrong. The times for transports are definitely off by a factor of 1.7 to 2.4. Maybe this has something to do with knots:kmph being a 1.85 ratio. Maybe this has something to do with PDS nearly "doubling" ship speed in 1.6.2 (warship speed only, not convoy speed).
I don't care what the exact posted speeds are. Its immersion to create a ship with the proper speed or see my invasion force being displayed to move at the appropriate speed. Warship ship speed reduction can be argued going from port to port, they did not go at flank speed. Fine, we need to find examples of how long it took Task Force X to go from port Y to port Z. But if so, what speed are warships using in combat, where they use max fuel consumption?? And wouldn't convoys use flank speed in combat as well, ya think?
What matters most to me is how long these troops are on the water, which is dead wrong, seen from tables from the US Naval document. It contributes to troops dying in the Atlantic (which they NEVER did) and horrendous troop transfer times limiting the Allied naval mobility, which helped them win the war.
My source from this is from the US Navy, declassified information regarding WW2 convoy routing. Don't know when it was written, sometime after the war (and it was original classified as Secret), but this looks like a solid source:
https://www.history.navy.mil/resear...abetically/h/history-convoy-routing-1945.html
So, to begin withI've often complained about Transports going at 12kmph, or 6.5kn. Liberty Ships went twice as fast, but there are many aspects to factor in: zig zagging, convoy is only as fast as its slowest ship, route taken, etc. So to simplify the debate I am going to compare authentic US Navy data of convoy timings, to in game troop transfers. Why troop transfers? Well, they show the exact route, and the speed (12kmph). There is a stark difference between in game and reality of going 12kmph/6.5kn.
Let's get slow ships out of the way first. The above screen shot from the document describes SC convoys, being the slowest, at 8 knots and then states the reality was up to 1knot slower. So, 7 knots. Ok, PDS may be right in describing convoys at 12kmph, 6.5kn (still a bit on the slow side, especially if you assume every convoy in the world has one ship which is the slowest in the world). But more importantly is the time. 15-17 days between Halifax and Liverpool.
The above picture shows a ship (troop transfer, because it SHOWs the speed) going from Liverpool to Halifax in 28 days. The difference ratio is 28 days / 16 days = 1.75.
Now let's look at USA -> North Africa:
Cape Henry and Europa point BTW is Norfolk and Gibraltar. Now let's look at HOI4:
OK, it was raining. Let me adjust it to 28.25 days. Difference ratio in route: 28.25 days / 16.5 days = 1.71
Now let's look at the Pacific:
OK, San Francisco to Pearl, above table says 10 days. In HOI4, much slower:
18.84 days / 10 days = 1.89 difference ratio
Now SF to Guam:
36.25 days (* by .95 to eliminate rain delay) / 15 days = 2.4 difference ratio
Now, since all of these examples of troop transports, let's show some data on troop transports:
19 to 20 knots for troop transports, thats ~37kmph. Heh, it even states that not only was not a single troop transport lost in the Atlantic, but not a single troop!! I'll need @Axe99 to verify troop transport losses at sea for the the UK and the Commonwealth, but I assume this is for US and Canadian troops. Yes, I would not be surprised to learn than troops were lost in the Pacific, by some arbitrary sub raids. JAP subs in fact sank carriers, and even sank the Indianapolis, fortunately after it delivered the atomic bomb to a forward staging base (heh, it could have been the first use of a nuclear depth charge, lol).
So, in conclusion, something seems terribly wrong. The times for transports are definitely off by a factor of 1.7 to 2.4. Maybe this has something to do with knots:kmph being a 1.85 ratio. Maybe this has something to do with PDS nearly "doubling" ship speed in 1.6.2 (warship speed only, not convoy speed).
I don't care what the exact posted speeds are. Its immersion to create a ship with the proper speed or see my invasion force being displayed to move at the appropriate speed. Warship ship speed reduction can be argued going from port to port, they did not go at flank speed. Fine, we need to find examples of how long it took Task Force X to go from port Y to port Z. But if so, what speed are warships using in combat, where they use max fuel consumption?? And wouldn't convoys use flank speed in combat as well, ya think?
What matters most to me is how long these troops are on the water, which is dead wrong, seen from tables from the US Naval document. It contributes to troops dying in the Atlantic (which they NEVER did) and horrendous troop transfer times limiting the Allied naval mobility, which helped them win the war.