I have some general ideas of how Rome 2 could be designed. Feel free to critique any of it or add suggestions yourself.
The basis of this game would be Crusader Kings with the personal aspect of controlling a family one person at a time.
Overview
The map will be split between many nations controlling provinces each nation having a capital province. Think of provinces like a county but slightly bigger. Each province has a governor.
Points
The game will play just like Crusader Kings in the aspect that there is prestige piety and 5 skills everyone has, diplomacy, militancy, stewardship, intrigue, and learning. Also will be a decadence type feature called Tribal favor that will be expanded on later.
Cities and Villas
Each non-capital province will have cities, think of these like baronies for each county, but with an added layer. Each city has multiple villas. Villas are the property everyone owns to be a playable character.
Each province will have up to 8 cities but most will have just a Major/Capital city of the province, a minor city and then either an agriculture/resource city (which is a city that has a trade resource), temple city or legion camp.
The city type dictates what kind of villas can be built. There are 3 general types of villas as well, urban, trade, and rural.
Most provinces won't start out fully developed and cities can be built by establishing a colony which costs lots of money and time.
Types of Cities
Types of Villas
Urban
Trade
Rural
What Cities Support what Villas
Major City-Urban and Trade
Minor City-Urban and Trade
Trade City-Trade
Agriculture/Resource-Rural
Temple City- Rural
Legion Camp- Rural
Capital Provinces
For Capital Provinces Hills will replace all cities except the one trade city.
Hills would only allow construction of Urban Villas.
The province of Rome would have 7 Hills, and one trade city.
gaining an urban villa on one of Rome's seven hills is a great prestigious award and should be a goal for and plebeian family hoping to become important. This is where all the senators and consuls will live.
Elections
Rome was a Republic and as such there were elections done by the people every year for magistrate positions. This will function much the same like republic elections in CK2 with some minor changes
Once the election starts you can see where everyone stands point wise. Many positions are available for each elected magistrate, Military tribune for example has 24 elected people for that spot. You don't need to be the best but just a top contender.
Your score is decided based on an accumulation of Tribal Favor, prestige, debates and campaigning. The main way to gain points is Tribal Favor.
Tribal Favor
New feature working like decadence in reverse. In CK2 you wanted lower decadence but in Rome Tribal Favor is something you will want as close to 100% as possible and that will prove very hard and very costly. This measures how happy the people voting for magistrate positions (consulship) are will you. It will be important that it is difficult for you to gain Tribal Favor. Also gaining tribal favor should come at the cost of noble relations and prestige, or large sums of money.
Debates
These occur during elections. Debates use your diplomacy and learning skill, you can challenge, or be challenged by, anyone running for the same position as you and winning a debate gives you more points towards elections and losing a debate makes you lose points towards election.
Campaigning
You can spend money to gain election points. Think of it as spreading flyers and telling people you are right for the job. Money can be spent two ways, legitimately or via bribes. Legitimately costs much more money than bribes do but isn't illegal whereas bribes gives you much more bang for your buck but creates a secret (explained later).
You can also call in favors from friends to help campaigning. If the consul says he thinks you are right for the job you will win some serious election points, assuming he has high tribal favor.
Companions
Not the sexual ones but Comites, or companions. This is your council from CK2. All filling the same positions, your best diplomat, martial expert, steward, spy, and priest/learned man.
Three types of Comites, Ward, Slave, Hired Expert.
Secrets
New feature I would love to see in CK2 as well. If you do something illegal such as bribing to win an election or assassinating a rival merchant it becomes a secret. These can also be domestic issues as well, such as you giving your neighbors wife a good tumble all the time. There are two types of secrets, One time secrets and continuous secrets
Magistrates
Military Tribune- 24 of them each year and you must be 20 years old, doesn't qualify for Senate seat
Quaestor- 20 of them each year must be 30 and you qualify for senate seat
Aedile- 4 of them must be 36 and you qualify for senate seat, CAN SKIP
Praetor-6(later expanded to 8) must be 39 qualify for senate seat, gain governorship after retirement
Consul-2 must be 42 qualify for senate seat, gain governorship after retirement.
Governors
You become a governor after serving your term as a Praetor or Consul and are governor for a year, any provinces conquered while a governor fall under your control as well.
Diplomacy
Each nation will have an opinion of every other nation. These opinions are decided by the senate of each nation. There are 7 opinions
Rivals-War encouraged by senate until one is destroyed or subjugated, no trade is available
Openly Hostile-War is supported by senate but not necessary, no trade is available
Distrusting-While war is an option most likely just avoid each other, trade efficiency is reduced.
Neutral-War can happen but senate will not approve, trade gets no benefits or harm.
Trusting-War allowed but severe opinion hit to senate, trade gets benefit
Friendly-War not allowed, can be called into wars at discretion of their senate, trade gets better boost
Allies-War not allowed, when either nation is in war other automatically joins, trade gets major boost.
Civilized vs Uncivilized
Barbarian nations will be considered uncivilized and all nations have a distrusting opinion of them at the start, so that any civilized nation can declare war against them without senate getting mad. Nations can become civilized by researching enough technology and finding a sponsor nation to share their technology with. Any nation that becomes civilized would become allied with the sponsor nation automatically.
Technology
Functions like CK2 with advisers giving you research points that accumulate and you spend on one technology in one of 3 paths, to become civilized you would spend those points to unlock each path once all three are unlocked and you are sponsored you gain their technology and their culture technology, ie Rome gets legion military tech vs Greece Phalanx technology so any nation they sponsor gets their technology type.
Senate
After being elected Quaestor and becoming a senator for life a new tab will become available giving you options for bills. There would be a diplomacy tab giving you the ability to vote on the opinion of other nations, commerce tab giving you bills to present or vote for trade power control or established routes between nations, a military tab giving you bills that expand military power or train soldiers better, finally there would be civil bills these would improve infrastructure for Rome, via aqueducts and the like, also could expand road network for provinces.
Military
Every person has private retinue gained from Legion Camp villas. Each person can declare private war against uncivilized nations and use private army. Each nation has "Legions of Rome", a army that works like mercenary group from CK2. Can't be used against other Romans and cost upkeep unless used in defensive war. Consul has full control over Legions of Rome and can be raised at any time and used in any war he wishes. Private citizens can gain access to Legions of Rome by bribing Senators or calling favors to have them approve usage for you. The strength of the Legion can be expanded by military bills or each new province. Each province under Rome adds 1000 base units to the Legion. Balancing should be made so Legion camps provide equal amount for private army when maxed out so if you own more maxed out legion camps than Rome owns provinces you are stronger than Rome.
Civil Wars
Spending all that money to gain massive legion camps can be useful for expanding your territory into barbarian lands and also causing a civil war where you can establish either a monarchy and destroy the senate or an Empire and weaken the senate severely or roll back senate reforms and clean out the senate if you want. The senate will notice you expanding your power though and can take steps to weaken you, take your legion camps, or outright kill you so make friends to stave off the interventions.
Plebeian Reforms
There will be a fifth section of bills the senate has access to that are Plebeian reforms. The struggle between Plebeians and Patricians were an ongoing ordeal throughout the Republics life span and a few years before the start date suggested there was a Social War that ended with Plebeians gaining ability to be Consul and enforcing that one of two consuls were plebeian. The urge for a reform will be a score that ranges from 0 to 100, at 100 the plebeians will revolt and have a war, at 50 unrest is beginning to stir and the Senate can pass bills at that point. The Senates willingness to give a new reform will increase the higher the unrest becomes. Also at 50 unrest the revolt can be supported by someone and turn into a civil war. This gains you more soldiers to your private army with the condition you enforce the reform when you win. You can betray the plebeians though and enforce a monarchy or empire or destroy the current senate but this will lead to the plebeian armies revolting against you and you will have to destroy them. The Plebeian armies will draw from Legions of Rome with certain events bolstering their ranks giving them more troops.
Thanks for reading please give me suggestions I know this formatting isn't the best but just wanted to share my ideas.
The basis of this game would be Crusader Kings with the personal aspect of controlling a family one person at a time.
Overview
The map will be split between many nations controlling provinces each nation having a capital province. Think of provinces like a county but slightly bigger. Each province has a governor.
Points
The game will play just like Crusader Kings in the aspect that there is prestige piety and 5 skills everyone has, diplomacy, militancy, stewardship, intrigue, and learning. Also will be a decadence type feature called Tribal favor that will be expanded on later.
Cities and Villas
Each non-capital province will have cities, think of these like baronies for each county, but with an added layer. Each city has multiple villas. Villas are the property everyone owns to be a playable character.
Each province will have up to 8 cities but most will have just a Major/Capital city of the province, a minor city and then either an agriculture/resource city (which is a city that has a trade resource), temple city or legion camp.
The city type dictates what kind of villas can be built. There are 3 general types of villas as well, urban, trade, and rural.
Most provinces won't start out fully developed and cities can be built by establishing a colony which costs lots of money and time.
Types of Cities
- Major/Capital- one in each province, urban area that grants more prestige to live in than a minor or lower city, second highest trade in province only losing to a trade city.
- Minor- up to 3 in each province, has urban villas and good trade location while lower than Major and trade cities they would bring in more trade revenue than agriculture or legion camp.
- Trade-Any historically notable province known for its inland trade or ones on the water will have a trade city. Trade cities are great places to put trade villas as they will bring in the most money in all the province.
- Agricultural/Resource-Each province either has an agriculture city or a resource city. This depends on if the province has a trade good, lumber, iron, olive oil. Rural villas placed in one of these cities will bring in minor income but are cheapest to build. Acquiring a lot of control of resources though could prove quite rewarding.
- Temple-one in each province.These cities are a great way to increase your piety you would be building rural villas but they would be temples you can choose if it is a Field of Mars, Temple of Athena.
- Legion Camp-one in each province placing rural villas here will give you a place to build your own legions to control, like a retinue and can be very important if one decides to seize control or scare away the barbarian neighbors.
Types of Villas
Urban
Trade
Rural
What Cities Support what Villas
Major City-Urban and Trade
Minor City-Urban and Trade
Trade City-Trade
Agriculture/Resource-Rural
Temple City- Rural
Legion Camp- Rural
Capital Provinces
For Capital Provinces Hills will replace all cities except the one trade city.
Hills would only allow construction of Urban Villas.
The province of Rome would have 7 Hills, and one trade city.
gaining an urban villa on one of Rome's seven hills is a great prestigious award and should be a goal for and plebeian family hoping to become important. This is where all the senators and consuls will live.
Elections
Rome was a Republic and as such there were elections done by the people every year for magistrate positions. This will function much the same like republic elections in CK2 with some minor changes
- Each elected position has requirements. Age is the main one and positions higher up also required that you held a lower position, you must meet these before you can announce yourself as a candidate.
- Announcing yourself as a candidate. Doing this costs money for the paperwork and cost increases the higher the position.
- Can't hold the same office twice in 10 years.
- (optional just idea) Must live in Rome, no one won consulship out in Upper Gaul.
Once the election starts you can see where everyone stands point wise. Many positions are available for each elected magistrate, Military tribune for example has 24 elected people for that spot. You don't need to be the best but just a top contender.
Your score is decided based on an accumulation of Tribal Favor, prestige, debates and campaigning. The main way to gain points is Tribal Favor.
Tribal Favor
New feature working like decadence in reverse. In CK2 you wanted lower decadence but in Rome Tribal Favor is something you will want as close to 100% as possible and that will prove very hard and very costly. This measures how happy the people voting for magistrate positions (consulship) are will you. It will be important that it is difficult for you to gain Tribal Favor. Also gaining tribal favor should come at the cost of noble relations and prestige, or large sums of money.
Debates
These occur during elections. Debates use your diplomacy and learning skill, you can challenge, or be challenged by, anyone running for the same position as you and winning a debate gives you more points towards elections and losing a debate makes you lose points towards election.
Campaigning
You can spend money to gain election points. Think of it as spreading flyers and telling people you are right for the job. Money can be spent two ways, legitimately or via bribes. Legitimately costs much more money than bribes do but isn't illegal whereas bribes gives you much more bang for your buck but creates a secret (explained later).
You can also call in favors from friends to help campaigning. If the consul says he thinks you are right for the job you will win some serious election points, assuming he has high tribal favor.
Companions
Not the sexual ones but Comites, or companions. This is your council from CK2. All filling the same positions, your best diplomat, martial expert, steward, spy, and priest/learned man.
Three types of Comites, Ward, Slave, Hired Expert.
- Ward- young son from another family typically worst stats of all three but taking him in gives you good political relations with that family. Taking in a merchants son can help back your campaign for next election
- Slave-costs money to acquire at beginning but you don't pay them afterwards these men are better than wards stats wise but not as good as hired experts but they are completely loyal, so long as there is no slave rebellion.
- Hired Expert-Very expensive but are the best men in the nation and can help you run the most efficient operation. You must pay them a salary, like an adviser fee from EU4, and their loyalty isn't absolute. They can be bribed and if you anger your spymaster and another family bribes them he can leave your company with all your secrets.
Secrets
New feature I would love to see in CK2 as well. If you do something illegal such as bribing to win an election or assassinating a rival merchant it becomes a secret. These can also be domestic issues as well, such as you giving your neighbors wife a good tumble all the time. There are two types of secrets, One time secrets and continuous secrets
- One time secret is the bribery or the murder of someone, you did it once and now you must hide it. These types of secrets will not be discovered until someone is investigating them. Once someone is investigating them they have a chance of discovering the secret many things can start an investigation, discovery of body, rival diplomat wondered how he lost election. The chance of discovery is based on the type of secret, bribe is easier to hide than body, skill of spymaster investigating and the size of the secret. Bribing one man 10 coins once is very easy to hide but a mountain of gold outside every electors house is very hard to hide.
- Continuous secrets are things you keep doing, mainly affairs and extortion rings. These have a base chance of being discovered, the chance increases when it is investigated like one time secrets. You can stop your actions and these secrets turn into one time secrets with no chance of discovery, though watch out a bitter lover or angered ex-partner in crime may turn you in for stopping your actions.
Magistrates
Military Tribune- 24 of them each year and you must be 20 years old, doesn't qualify for Senate seat
Quaestor- 20 of them each year must be 30 and you qualify for senate seat
Aedile- 4 of them must be 36 and you qualify for senate seat, CAN SKIP
Praetor-6(later expanded to 8) must be 39 qualify for senate seat, gain governorship after retirement
Consul-2 must be 42 qualify for senate seat, gain governorship after retirement.
Governors
You become a governor after serving your term as a Praetor or Consul and are governor for a year, any provinces conquered while a governor fall under your control as well.
Diplomacy
Each nation will have an opinion of every other nation. These opinions are decided by the senate of each nation. There are 7 opinions
Rivals-War encouraged by senate until one is destroyed or subjugated, no trade is available
Openly Hostile-War is supported by senate but not necessary, no trade is available
Distrusting-While war is an option most likely just avoid each other, trade efficiency is reduced.
Neutral-War can happen but senate will not approve, trade gets no benefits or harm.
Trusting-War allowed but severe opinion hit to senate, trade gets benefit
Friendly-War not allowed, can be called into wars at discretion of their senate, trade gets better boost
Allies-War not allowed, when either nation is in war other automatically joins, trade gets major boost.
Civilized vs Uncivilized
Barbarian nations will be considered uncivilized and all nations have a distrusting opinion of them at the start, so that any civilized nation can declare war against them without senate getting mad. Nations can become civilized by researching enough technology and finding a sponsor nation to share their technology with. Any nation that becomes civilized would become allied with the sponsor nation automatically.
Technology
Functions like CK2 with advisers giving you research points that accumulate and you spend on one technology in one of 3 paths, to become civilized you would spend those points to unlock each path once all three are unlocked and you are sponsored you gain their technology and their culture technology, ie Rome gets legion military tech vs Greece Phalanx technology so any nation they sponsor gets their technology type.
Senate
After being elected Quaestor and becoming a senator for life a new tab will become available giving you options for bills. There would be a diplomacy tab giving you the ability to vote on the opinion of other nations, commerce tab giving you bills to present or vote for trade power control or established routes between nations, a military tab giving you bills that expand military power or train soldiers better, finally there would be civil bills these would improve infrastructure for Rome, via aqueducts and the like, also could expand road network for provinces.
Military
Every person has private retinue gained from Legion Camp villas. Each person can declare private war against uncivilized nations and use private army. Each nation has "Legions of Rome", a army that works like mercenary group from CK2. Can't be used against other Romans and cost upkeep unless used in defensive war. Consul has full control over Legions of Rome and can be raised at any time and used in any war he wishes. Private citizens can gain access to Legions of Rome by bribing Senators or calling favors to have them approve usage for you. The strength of the Legion can be expanded by military bills or each new province. Each province under Rome adds 1000 base units to the Legion. Balancing should be made so Legion camps provide equal amount for private army when maxed out so if you own more maxed out legion camps than Rome owns provinces you are stronger than Rome.
Civil Wars
Spending all that money to gain massive legion camps can be useful for expanding your territory into barbarian lands and also causing a civil war where you can establish either a monarchy and destroy the senate or an Empire and weaken the senate severely or roll back senate reforms and clean out the senate if you want. The senate will notice you expanding your power though and can take steps to weaken you, take your legion camps, or outright kill you so make friends to stave off the interventions.
Plebeian Reforms
There will be a fifth section of bills the senate has access to that are Plebeian reforms. The struggle between Plebeians and Patricians were an ongoing ordeal throughout the Republics life span and a few years before the start date suggested there was a Social War that ended with Plebeians gaining ability to be Consul and enforcing that one of two consuls were plebeian. The urge for a reform will be a score that ranges from 0 to 100, at 100 the plebeians will revolt and have a war, at 50 unrest is beginning to stir and the Senate can pass bills at that point. The Senates willingness to give a new reform will increase the higher the unrest becomes. Also at 50 unrest the revolt can be supported by someone and turn into a civil war. This gains you more soldiers to your private army with the condition you enforce the reform when you win. You can betray the plebeians though and enforce a monarchy or empire or destroy the current senate but this will lead to the plebeian armies revolting against you and you will have to destroy them. The Plebeian armies will draw from Legions of Rome with certain events bolstering their ranks giving them more troops.
Thanks for reading please give me suggestions I know this formatting isn't the best but just wanted to share my ideas.
Last edited:
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