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knuckey

AGOT Mod
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Oct 10, 2010
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meXlc.jpg


A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II


Download A Game of Thrones v1.0 (Windows exe): HERE (mirror)
Download A Game of Thrones v1.0 (Mac / Linux / zipped files): HERE (mirror)

Checksum: GATP
Compatible with: CK2 2.4.5

In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!

But remember, winter is coming.


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Mac/Linux/Zipped files warning: The mod files must be copied to <Your Documents>/Paradox Interactive/Crusader Kings II/mod folder. We also recommend any previous mod files in this folder are deleted before copying the new version. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions in the manual

Warning: This mod is likely to be incompatible with 32bit systems with low memory. We recommend at least 4GB of memory on a 64bit system.

If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD

For anyone experiencing issues with a really dark map please download the following file and put it in <Your Documents>/Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/map:
https://www.dropbox.com/s/rvuu16jxzq7goou/world_normal_height.bmp?dl=0


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Patch 1.0 Notes
We have decided that this version of the mod has pretty much everything in it that we set out to include 1.0. The World of ice Fire has been fully integrated into the mod, and all ? flags should now be gone. We now hope playing in Essos is as full and flavoursome experience as playing in Westeros. of course now we are out of beta feel free to deride us for bugs :D

Highlights of 1.0 are:
- Completed integration of World of Ice and Fire material
- Integrated some Horse Lords DLC features
- Added many new government types
- Others/White Walkers improvements
- Started a chronicle overhaul
- Plus many other additions, tweaks and fixes

Full changelog below.

CHANGELOG
Version 1.0
===============
- Mod updated for 2.4.5
- Completed integration of World of Ice and Fire material

Events, jobs, plots and decisions:
- Added vanilla nomad Horse and Wargames decisions for Dothraki/Jogos Nhai
- Repurposed some new mongol flavour events for Dothraki
- Added new vanilla landless adventurer mechanics for Ironborn
- Added new vanilla wolf events
- Added player decision where they can pro-actively suggest their family members go on a foreign tour
- Added a "Renounce Piracy" decisions to have pirates settle down
- Added a Triarchy (Volantis), Pirate, Alliance (Three Daughters), Kingsguard, Ruin, Nightswatch and Winter government type
- Black Brothers are now all assigned roles at the start of the game
- Any character that can raid/loot can now capture concubines and swords after sacking a settlement
- Added in Westeros Roads, Free City and Far East trade routes (Horse Lords DLC Required)
- Regents can now use the investigate legitimacy plot to seize the throne if they have a claim
- Upon winning their Embargo war Myr, Lys and Tyrosh found the Three Daughters
- Started a chronicle overhaul, beginning with optimising and improving existing entries. Added many new chronicle entries
- Rulers raided by Dothraki can now offer their daughters as tribute
- Dothraki can now hold weddings
- Revised 'Lord Spiritual finds infidel' event
- Added decision where ruler of Pentos/Lorath can nominate a new Prince if the title is vacant
- Re-enabled vanilla Prima Noctae event
- Added an alternative sunset invasion beginning
- Rulers may now rarely volunteer for The Warrior's Sons/Night's Watch
- Rulers who do not have the option to send people to the night's watch in a trial now have an exile option
- The distinction between Lords Paramount and kings is now dynamic, Emperor tier characters may now choose whether to keep vassal kings or to make them lords paramount
- Added a military command government type (for city watches, bloody gate, moat cailin and the five forts)
- Military commanders can now try to nominate their dynasts as their heir (so the player can try and prevent game over)
- Regents now respond to council plots in place of their liege
- Regents who are leaders of a claimant faction can now launch a palace coup if they have enough faction power
- Far east rulers can now use normal hunt decision if Rajas of India DLC is not active
- Added some marriage choices for Robb in his ACOK initialisation
- Added House Brighstone, Shell and Casterly as extinct house options to the customiser
- Added a decision and event chain to found Summerhall as the Targaryen Summer House
- Added a special building for Summerhall
- Added a bone chariot unit for the Free Folk culture group. Frozen Shore provinces begin with them
- Theon now has an event to "kill" Bran and Rickon
- Robb can now declare Jon as his heir in ACOK if Bran and Rickon are killed by Theon
- Sub kingdoms should now always match the laws of the liege empire title
- Abolishing slavery in an empire may now trigger civil war
- Characters in Braavos can hire bravos in the 'hire character' menu
- If a ruler dies with no blood relative heir, their liege can now decide what to do about their inheritance (give to bastard, spouse, claimant etc)
- Added an interregnum event for when a king dies without any blood relative heirs. A random vassal becomes Lord Protector and the realm votes for a new heir in a great council.
- If the claim of a character is successfully pressed in a war and they need a regent, the war leader may now become their regent
- Can now attempt to lock untamed dragons in a dragonpit
- Wolf blood characters now have a much greater chance of being skinchangers
- Added Brindleman invasion of the southern free cities
- Robb can now demand a royal privilege from the Iron Throne in ACoK
- Laughing Storm/Aegon the Unlikely betrothal crisis is now handles by event (loc to be added)
- City watch commanders can now be captured in sieges
- 'Demand important prisoners' is now a diplomatic action which can now be refused. Kidnapped characters are now also exempt.
- Added an event dealing with deserters. Deserters can now also be freely imprisoned.

Others/White Walkers:
- Rebalanced the Others a bit to better account for the fully manned NW of earlier bookmarks
- Added flavour information events for when the others take important westerosi locations
- When the others siege a holding all its inhabitants are now killed
- Added a flavor battle event when facing the Others
- The others can now invade through The Five Forts
- White Walkers will no longer run away from a battlefield duel
- Optimised the white walker events somewhat
- Fixed problem where winning a war for dawn wouldnt actually remove the white walkers from the map
- Many battle events disabled fo white walkers
- Fixed ACOK white walker related CTD
- Fixed CTD caused by white walker maintenance
- If the others are defeated by the wildlings in the first invasion, winter now ends
- Fixed problem where sub baronies would still be held by others after a war for the dawn

Conquest of Dorne:
- Re-enabled the Conquest of Dorne scenario using the first war as opposed to the rebellion
- The Conquest of Dorne is now uses the Royal Claim cb
- Added intro events for the Iron Throne, Dorne and their vassals
- Daeron has 4 choices of who to give Dorne to, Martells/Tyrells/Barathones/Viserys
- The Martells have a decision to dynamically trigger the Dornish Rebellion against the LP of Dorne

World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Added more detailed descriptions to many of the essosi religions
- Added new religion for the Church of Starry Wisdom
- Populated the Thousand Islands
- Added an "Evenstar" dynasty for the ancient First Men kings of Tarth

- Free Cities:
- Added a 'Maze' building for holdings on Lorath
- Added Qarlton the Great as an historical king of Lorath
- Added a new province for the Lorathi island of Lorassyon
- Added Boash religion (extinct in mod's time period)
- The Axe is now part of Norvos
- Added a beardless portrait set for Norvosi characters
- Added forest wealth buildings for Forest of Qohor
- Added silver lemur hunting event
- Added Black Goat sacrifice related events
- Added 'Stormbreakers' and 'Company of the Rose' merc companies
- Updated Rogare family
- Added the Black Swan of Lys
- Volantene Triarchs of the tiger party can now use the expand realm ambition to declare a New Valyrian Freehold
- Added a special feast event for rulers of Old Volantis
- Added the historic Triarch Vhalaso
- Improved the base value of Volon Therys, Valysar and Selhorys (they are bigger than Oldtown and King's Landing)
- Replaced Pentoshi Arsenys dynasty with Narratys
- Added the 5 Princes of Pentos in one year during the war with Braavos
- Replaced Braavosi Gasparyon dynasty with Zalyne
- Added Uthero Zalyne as an historic sealord of Braavos
- Added a flavour event for seeing the giant turtles while on the Rhoyne

- Summer Islands:
- Added a special shipyard building and Pearl Palace barony to Koj
- Summer Island archers are now stronger in combat, also now greater proportion of archers in base value buildings
- Summer Islands have a slightly better chance of improved combat skill
- Added Xanda and Chatana Qo
- Added Malthar the Wind-Rider
- Isle of Women has rhoynar culture
- Renamed Mantisleaf to canon name Jhahar
- Added event where Summer Islanders attend temple of love for a time
- Added a priest trait for summer island religion

- Naath:
- Added more pacifism to Naathi (wont kill things). they are also now more likely to be intelligent/attractive
- Added in the Butterfly Fever for outsider who visit Naath

- Grasslands:
- Removed Sarnor from dejure New Valyria
- Added a charioteer unit type for Sarnori
- Female Sarnori can now lead armies
- Added the historic Great Khals of the Dothraki
- Added the Sarnori High Kings Huzhor Amai and Mazor Alexi
- Added canon Sarnori province names
- The Sarne is now navigable
- Renamed the Qartheen culture group and empire title to Qaath
- Added the Kingdom of Omber. Added an Omberi culture in the Sarnor culture group

- Shivering Sea/Ibben:
- Ibbenese characters can now use county conquest CB against coastal provinces in the Shivering Sea
- Added the historic Khals Onqo and Temmo
- Added a couple of Shivering Sea flavour events
- Ibbenese are more likely to be greedy
- Added a special execution for cruel Dothraki which they can use against defeated enemies
- Ibbenese can now get vanilla wrestling event
- Ibben is now a republic ruled by a High Councillor
- Added the canon sea province name Bitterweed Bay
- Added a rare flavour event for people passing through the northern Shivering Sea provinces
- Added some Unicorn flavour for Ibbenese and Skagosi

- Yi TI/Jade Sea:
- Reworked Yi Ti religion so that the Lion of the Night is a heresy with the Maiden Made of Light being the main god
- Altered the way Yi Ti emperors are assigned colours
- YiTish are now more resistant to higher realm authority
- YiTish commanders/commandants can now rise up as warlords if Yi Ti has min realm authority
- Fixed the Yi Ti Three Emperors war
- Added some Yi Ti themed event pictures to replace some old placeholder ones
- Yi Ti God Emperors of sufficiently good character get the option to surrender their manhood to better serve the realm shortly after being crowned
- Raiders from the Grey Waste may now raid the Five Forts
- Added the Five Forts to Yi Ti
- YiTish rulers no longer live in tents
- Added some new province names to Yi Ti/Asshai
- Renamed Zabhad to The Isle of Elephants
- Added first Lengi God Empress Khiara the Great, and made her descendents Lengi culture
- Added religion for the Old Ones of the native Lengi
- Added historic Yi Ti God Emperors
- Added a rare event for the descendents of the Yellow Emperors to invade Yi Ti from Carcosa
- Yellow Emperors have the same chance as Aztecs of having dragons (canon Yellow Emperor kept a dragon in his court)

- Asshai
- Asshai part of no dejure empire
- Added a nameset for Asshai'i based on Sumerian names
- Improved base value levels in Asshai
- Added title history for Asshai, which is now a merchant republic
- Asshai characters now only wear masks whilst in Asshai, and not during feasts
- Split the Shadowlands from Asshai
- Added a Shadowlander culture and gave them a wildling style invasion cb

Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Fixed Finn and Cotter having the others traits
- Added dna for the Blackfish to stop him having black hair
- Theon is now only estranged from Robb after Balon's choice
- Added Edmyn Tully's daughters
- Added Osmund Strong, hand of the king
- Fixed Walderan Tarbeck's name
- Added Aurane Waters' beard
- Tommen is now located in King's Landing during AFFC
- Added former slave trait to Mellisandre
- Lancel is now more likely to join The Warrior's Sons in AFFC
- If the player starts as The Blackfish his celibate trait is removed
- Garth is no longer in unlanded child Mace's court
- Added the disinherited trait to Dyanna Dayne after she marries Maekar
- Fixed Ballard Allyrion being at the citadel
- Added dna and properties to Joanna Lannister, she looks near identical to Cersei so feel free to change
- Jon and Ygritte are properly lovers again
- Added the nickname and lost child of Mysaria, Daemon's lover
- Willem darry is now Aerys' Master of Arms
- Added House Grey as Knights of Stoney Sept
- Corrected the Black of Swan of Lys' name to Johanna
- Altered Nine Eyes and Tom the Butcher's names
- Sansa is now known as Alayne Stone at the start of AFFC
- Fixed Manderly capital in AFFC
- Fossoways, Varners and Willums now support Stannis in ACoK
- Edric Storm is now in Stannis' court in ACoK
- Added some Dustin cousins at the time of the books
- Added the bastard Darry cousin
- Mellisandre is now Stannis' Red Priest at the start of the game
- Removed attractive trait from Ygritte
- Added rulers for all of Bloodstone's history, to prevent random history errors
- Robb is now always 'betrothed' to Roslin at the start of ACoK
- Added traits to book period Hornwoods
- Fixed Urrigon Greyjoy's age and adjusted the other brothers to match

- Updated Whitehill family tree from Telltale EP4
- Added Asher's friend beskha from telltale game
- The Glenmores moved into c_blazewatercoast and it has been renamed to Rillwater Crossing (Telltale)
- Added Frostfinger to the Night's Watch (Telltale Character)
- Telltale Episode 5:
- Added Sylvi, Cotter's sister
- Added Arthur Glenmore's nickname and death
- Last choice in episode is done by the player to determine which character lives so neither outcome will be added

Balance:
- Refined the Weaken Vassal plot
- You now choose from a choice of costs for your children's education
- If the Iron Throne becomes an elective monarchy, the king is now allowed to hold one LP title without it being requested by family/vassals
- If the Kingsguard somehow gains lands/powers, other rulers can now use some CBs against them, and their vassals can no longer use most factions against them
- Aegon's levies now start raised in the Dance
- Reduced the revolt risk from being in the red
- Religious unrest tweaked
- The Reach, Riverlands and Iron Isles rulers after the Conquest are grateful to Aegon for being granted their titles
- Adjusted face the dragon decision AI
- Greatly reduced the tax income of undeveloped temple holdings
- Increased chance of Jogos Nhai raiding
- Traditional dynastic claims now apply to the relevent titular kingdoms
- Adjusted loyalist faction AI
- Any just cause for executing a character is now also just cause for banishing
- Ambitious AI is now more likely to fabricate claims
- The AI will now ask for payment if you ask them to educate one of your unimportant courtiers
- Slightly increased the base chance of someone accepting an invitation to the kingsguard
- If a realm in dejure New Valyria colonises the Isle of Cedars, the Isle will now change to dejure New Valyria when the colony is complete
- Reduced diplomacy bonus from holding feasts
- Relaxed the grand council conditions slightly
- Reduced chance of slaves becoming favoured by rhllor
- Ironborn, wildlings and pirates are now more likely to go for a martial education
- The probability of a successful murder now varies depending on the plotters/targets intrigue. Good bodyguards now also provide extra protection.
- Revised moontea AI for female rulers
- If the king grants Kings Landing or The Crownlands to a vassal they can no longer demand it back from that dynasty
- If the Night's Watch is landless and runs out of black brothers the title now becomes defunct until restored
- Further reduced AI raid aggression
- The claims of slaves can now be pressed
- Reduced bodyguard salary
- Reduced chance of slaves becoming favoured by rhllor

Graphics and portraits:
- Added King's Landing and Crownlands to dynamic coa
- Added Rabid's government icons
- Replaced some old placeholder event pics
- Added a Dothraki themed loading screen to replace the vanilla Horse Lords one
- Character and plots screen updated (by Arko)
- Added a portrait set for the Jogos Nhai
- Tweaked the Qartheen portraits
- Tweaked the Salt/Sand Dornish portraits a bit
- Added religion icons by DarkReborn
- Gave the Ibbenese a custom portrait set
- Added flags for Jogos Nhai and other misc titles
- YiTish now use Turkish headgear
- Added new portrait backgrounds featuring the Iron Throne and The Wall
- Moraqi culture now uses Spanish portraits, and Lengi the turkish portraits, for people with those DLCs
- Ibbenese characters now use celtic portraits for those with that DLC

Map:
- Renamed Weeping Tower to Weeping Town, now also now as Wrathtown before it gains its name in canon
- Craster's Keep is now known as Winter Keep before Craster gains it
- Made the Little Rhoyne and the Greenblood navigable
- The portage between the Blue Fork and Ironman's Bay now goes through Seagard, whose fort level now blocks the portage if its not occupied
- Added a High Lordship for House Vance in The Riverlands
- Reshaped some Sarnori/Hazdahn provinces
- Renamed South/North Crackclaw Point to Crackclaw Barren/North Crackclaw, to avoid province name clipping
- Cleaned up Driftwood Hall's eastern coastline

Misc:
- Optimised the way AI chooses side mid mega war. System now takes unlimited amount of rebel leaders
- Optimised vanilla jesus/satan/relic events
- Ser, Maester, Speton and Septa titles are now special titles granted when trait is gained, rather than honourary titles
- Added scripted effect knight_character_effect, which should be used instead of add_trait = knight in scripts to ensure the special title is added
- Added scripted triggers for traditional anti/pro slavery cultures/religions
- Added a has_valyrian_sword_trigger for later use
- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave them a hidden landed title which is removed on game start)
- Added target_potentials to various plots
- Added quick triggers to many events
- All scripts based on geographic areas now use new region system as conditions
- Added a title localisation for Pirate and Corsair Emperors
- Added some Spanish translations by Juanen
- Iron Bank mercs now appear in three units
- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of the Empire
- First generation Mantaryan characters will recieve the deformities event on startup
- Added missing high lordship creation conditions to essosi titles
- Optimised/improved some vanilla friends_rivals events
- Optimsied the varangian/merc adventure events
- Added more religions to priest training event
- Made some tooltips in faction decisions clearer
- Most eastern religions can now take concubines
- Changed the child fertility modifier to be a scripted effect to reduce clutter
- Deserters of the Nightswatch now use wildling succession, to try and stop their relatives inheriting lands beyond the wall
- Deserters now lose their Night's Watch role upon deserting
- Optimised portrait_properties.txt
- Westerosi bodyguards are now known as 'Sworn Shields'
- Made the plot to gain liege title tooltip clearer
- Giants are no longer infertile but instead have an Ibbenese/Brindlemen style event preventing them form breeding with humans
- R'hllor magic uses a variable system to keep count of sacrifices as opposed to the single character flag so magic can be "stored up"
- Warlock decisions updated to targetted decisions and also use a variable system as opposed to single character flag
- Provinces are now colonised by decision rather than by 'declaring war'
- Can get Lamentation in an ironborn duel
- The various Qartheen guilds/warlocks etc are now dejure part of Qarth
- Made some slavery optimisations
- Cognatic AI marriage check now also applies to enatic AI
- Special buildings are now only visible in the relevent barony
- Sepcial titles for titular kingdoms (e.g. Winter King, Red King, Dragon King) are now added via event, so that other non-royal titles are possible for them
- Added is_summer_trigger and is_winter_trigger scripted triggers
- Added a increase_holding_base_value_effect scripted effect
- Added can_inherit_titles_trigger, can_press_claims_trigger and can_marry_trigger triggers
- If a republic faction is successful in the Iron Throne King's Landing will now usually be the capital of the new republic
- Added a nameset for the Jogos Nhai
- Adjusted spammy WoL rulership event
- Optimised some WoL family and business events
- Missing Stark children and sword quest companions now have random fathers to avoid culling by the game engine
- Optimised murder plot AI
- Wildlings now have access to true cognatic succession
- Cold gods religion now has access to polygamy and incest
- Littlefinger is now a vassal of the Iron Throne if he gains Harrenhal in ACoK
- Female AI marriage check now also applies to rulers and primary heirs

Bugfixes:
- Fixed the Lannister traditional names making kids Drowned God
- Fixed Clash of Kings not giving Balon the e_iron_isles
- Fixed kingship decisions not giving emperor tier title
- Added a startup event that checks rulers with more than 1 holding have the correct capital
- Added a holder of Bloodstone for dates after Maelys holds it so the Targs do not have it in ACOK etc
- Some validator fixes
- The Faith Militant are now mercs rather than holy orders, so the High Speton can actually use them against his liege
- Non drowned god lieges will no longer get notifications about their drowned god raiding outcomes
- Fixed 'establish kingsguard' decision
- Fixed Iron Throne gender law during the Dance
- Fixed problem where the Dance would end inconclusively if Rhaenyra died
- Fixed problem where tyrannical stain would convert to tyranny erroneously
- Fixed naath_group missing localisation
- When a kingdom is split in a mega war its slavery laws should now always match those of the empire title
- Black Brothers t the court of the Night's King will no longer constantly leave and return
- NW can not try and get aid from White Walkers of Winter Wastelands
- The civil war event now triggers immediately as intended upon starting during the 4th Blackfyre Rebellion
- Wars of Emancipation/Liberation/Enslavement now continue even if the target changes laws in the middle of the war
- Removed the k_golden_company title, it was the cause of the courtiers not being at the golden company and the 3rd and 4th blackfyre rebellions not functioning properly
- Baelor the Blessed can no longer put his sisters on trial
- Stopped Children of the Forest trait adding spam
- Dragons and other special characters can no longer be castrated by bone mountains rulers
- Incest rumours tower event can no longer trigger for married siblings
- Fixed problem where deserters would lose and gain the wildling trait in an endless loop
- Fixed hill clansmen-old andal dyansty id clash
- Fixed problem where High Septon would sometimes abdicate after winning the Faith Militant uprising
- Added an on_startup maintenance event to fix Summerhall de jure set up
- Fixed problem where ibbenese holding upgrade did not work
- The AI should no longer repeatedly change gender laws in a wierd manner
- Craster is now selectable at start dates, his religion is btw old gods but changed to cold gods on startup
- Fixed issue with Lonely Light being indepedent during the Greyjoy Rebellion and AFFC bookmarks
- Non-pirate/wildlings can no longer set up trade routes with pirates/wildlings
- Fixed Dany's lore child event not accounting for her dead siblings
- Changed the lore child event trigger from checking the pregnant trait to is_pregnant = no
- Fixed bug where if Littlefinger changed his CoA in AFFC his children's CoA didnt change
- Black Brothers who are exiled or avoid imprisonment are now handled correctly
- Fixed mega war problem where holders of created titles may be transferred to other empires
- Can no longer spam request someone joins the Kingsguard
- You cannot manually appoint to kingsguard if the drafting event has appeared to prevent too large a Kingsguard
- Fixed problem where rescue prisoner war sometimes didnt release target captives correctly
- Fixed some tyranny issues
- Fixed exploit where trade posts in ruins could be sacked for 9000 gold and 1800 piety
- Fixed random vanilla friend/banquet event, now occurs during feasts
- Fixed bug where sometimes the choosing new kingsguard lord commander would cause a game over
- Eunuchs will no longer refuse to join the Kingsguard as they love the pleasures of women
- Made some validator fixes/optimisations
- Bishops are no longer mentioned in the investiture description
- There should be less chance of the buy slave decision breaking now
- Fixed the ownership of the Gold Road during Ninepenny Kings
- Added some more fixes for the wrong primary holdings in Ten Towers, Sunspear etc
- Fixed Royce, Grafton, Upcliff, Templeton, Tollett, Corbay, Hunter, Crowl, Blacktyde, Harlaw, Drumm and Goodbrother Line of Ancestors being to close in the early scenarios
- Enabled various ambitions/decisions that were previously blocked for baron tier patricians
- Fixed some independent Ibbenese vassals
- Fixed After the Spring war
- Can no longer offer to join the others in a war
- Fixed Faith Militant war
- Done a cludgy workaround to fix Riverrun, Starfall and Sunspear not being the correct capitals
- Fixed orys getting Storm's End later than the duchy and LP
- Made all the _kings_landing entries be King's Landing with the '
- Added in two new baronies to Astapor and Yunkai so they don't have a blank spot
- Littlefinger can no longer marry in AFFC until the Sansa events are resolved
- Added a double check to the startup event, to ensure it doesnt repeat when loading a save due to a vanilla save corruption bug
- Fixed beocming a draogn game over as opposed to abdication
- Fixed vanilla problem where lowborn leaders of merc companies would adopt the dynasty of their predecessor (e.g. Bittersteel's heir to the Golden Company)
- Fixed problem where the player in a Triarchy could grant freeholds to people outside the realm
- Dany can no longer use various CBs on the first day of her quest
- Fixed problem where Saathos Saan would lose the pirate trait on game start
- Fixed problem where Myr was unselectable around 8289
- Fixed problem where ruin of Sarhoy was part of Volantis before 8000
- Fixed issue with Lysene patirician family that had a female ruler during the Rogue Prince bookmark
- A spymaster will no longer offer to kill their own child
- Fixed problem where field of fire sometimes didnt work when fighting for a liege
- Mega war flags are now properly set when an indepedence faction defects to the enemy
- Titles are now less likely to default to gavelkind for whatever reason
- Fixed problem where grandchildren of characters legitimised by their top liege didnt change to the new dynasty of their grandparent
- Fixed problem where mega war flags were not reset correctly when a kingdom was conquered
- Dragons can no longer gift puppies to their owner
- Fixed problem where young griff was missing in ACoK
- Fixed problem where wars to colonise the dothraki sea would sometimes end inconclusively
- Fixed problem where independent rulers with no crown law title couldnt buy slaves
- Added some missing Cold Winds localisation
- Fixed Dothraki related CTD
- Fixed AFFC young griff related CTD
- Fixed Three Daughters founding script
- Fixed Gornath and Sarnath sometimes not being set as Dothraki domains
- The AI will no longer make Aemond One Eye a kingsguard before his dance events are resolved
- Fixed iron throne title bug in between 8283 and 8299
- Little Tommen is no longer Commander of the Gold Cloaks in ACoK
- Fixed Sharp Point being indepedent in 7999-8000
- Fixed problem with Legitmised Cadet localisation
- Added missing b_ibbish2 localisation
- Fixed event where kings/emperors can demand custody of exiles
- Fixed bug with anti-piracy war reparations
- Fixed problem where AI would try to investigate the legitimacy of illogical targets
- Fixed bone chariot unit and building
- Fixed CTD when starting in years 7999-8000
- Fixed problem where Dorne was dejure part of the Iron Throne when independent
- Fixed Uller history in 7996

CREDITS
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"

Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content, Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator, White Walkers.
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing, Forresters.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. Qartheen Portraits. Dynamic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
kuczaja: Qarth flags.
DarkReborn: Ghiscari portraits, Religion Icons
revisionist: Ghiscari Dynamic CoA.
hibludij: High Valyrian clothes
tem: Basilisk Island, Sothoryos flags, Lhazar flags
Midnighty: Summer Islands flgs
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Arko: Interface improvements
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal, Vystas

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Cidellus: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz, Juanen
German: Loomis
pulcherada
Eras Biographies: Vystas, Fegelein, jankmaster98, Wilsonator, BFKelleher, 'Legitimized Jon Snow', Patency, Hawke, 'Shoshon The Elegant', TMSaxon, SerJaecerysStorm, MBjarno, Rubidium, Lingvort, pottman
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our city graphics.
CK2+
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
La Garde de Nuite for help with the French translation.
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books


Please don't post bug/problem reports in this thread, please report bugs in a new thread
 
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Yes Yes Yes Yes Yes Yes
 
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And people were saying this mod was dead. What is dead may never die! Fantastic update, thank you all for your hard work.
 
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Do you plan on adding more bookmarks as the books and series come out?
 
Can the new colonize idea be explained to me? I see that you can colonize through a decision, but I don't see it. I have the updated Colonize Valyria submod on and I'm playing in Elyria. I think I'm within diplomatic range on the Lands of Long Summer because I just conquered Matarys. The files within the mod's folder says the decision is in the diplomatic screen, yet I'm not seeing that either. Do I need to wait for a certain number of years before I can colonize, do I have to have a king-level title?
 
Can the new colonize idea be explained to me? I see that you can colonize through a decision, but I don't see it. I have the updated Colonize Valyria submod on and I'm playing in Elyria. I think I'm within diplomatic range on the Lands of Long Summer because I just conquered Matarys. The files within the mod's folder says the decision is in the diplomatic screen, yet I'm not seeing that either. Do I need to wait for a certain number of years before I can colonize, do I have to have a king-level title?
Right click on the coat of arms of the county you want to colonize.
 
So this may or may not be a bug here... I began playing as House Casterly, King of the Rock in the 7996 Scenario. When the Riverlands rose up in rebellion against the Ironborn, I went in to help. We won, but.... I got some land.... I have only been using submods that were updated for version 1.0 as well.

D7E86F9236061D1B6C720D4590DC5A288F9F41B3
 
I found strange bug. When I played as Aegon the Conqueror, I went to Essos, to rebuild Valyrian Freehold. Well, I defeated my enemies, captured all areas and got option to chose between emperor and new freehold. I chose freehold (merchant republic) and then... Republic menu is empty. No merchant families, even not my family, nothing. Just expected successor without possibility to campaign fund. Is it bug? In former versions, this was OK. Maybe I did some mistake, but I have all DLC.
 
So I seem to recall in previous versions of the game not being able to so much as sail through the smoking sea without contracting some horrible disease/finding treasure. Now my guy has been parked there with his army for a few years now and nothing has happened. Is it broken?