Hey all, in the last days I started to search for more options of streets in CSL. I found two great modders on steam. BadPeanut & ifriquia which created a variety of streets which fits for my search of 4/6 lanes roads with tram for my collectors. At the moment I have to use the "4 Lane Road with Trams and Bikes" because this is the only options wich provide buspockets/offsets. I also want to have the "6 Lane Road with dedicated Tram" as 2nd option. So I decided to edit this last mentioned with a buslane, to avoid backups of traffic behind buses.
The prob with edited Streets shows this screenshoot
On left side you see two 6 lane standard roads and on the right side two edited roads which show washed segmentns in comparison to unedited roads. I tried different ways with the editor, without mods, by import or load etc. but everytime the result is what shown here. The new CRP-files have a size abouzt 3.000KB. For example the "6 Lane Road with dedicated Tram" is about 18.000KB in original from steam workshop.
Does anyone know a solution to produce better graphic results after editing a road?
I found mentioned in this guide that since an update there are new CRP-files of low capacity.
I am interested to got deeper in the theme of road creation, but this graphicproblem does decrement my motivation to invest time in new designs if the result @ end is a primitive washy road in comparison to the existing ones ingame.
Another Question I have is, how to got the files/segments of an ecisting road ingame (standard or from steam) to have them ready for blender?
I know there is ModTools which can easy grab buildings and so on and put the files into importfolder @ appdata/local/col...
But to rework roads I need the segments which are in the CRP-file and until know I found no way how to extract them to be ready for blender, but I saw some threads here in which was mentioned that people got this, but I don't found informations in this forum until now, how they do that exactly.
The prob with edited Streets shows this screenshoot
On left side you see two 6 lane standard roads and on the right side two edited roads which show washed segmentns in comparison to unedited roads. I tried different ways with the editor, without mods, by import or load etc. but everytime the result is what shown here. The new CRP-files have a size abouzt 3.000KB. For example the "6 Lane Road with dedicated Tram" is about 18.000KB in original from steam workshop.
Does anyone know a solution to produce better graphic results after editing a road?
I found mentioned in this guide that since an update there are new CRP-files of low capacity.
I am interested to got deeper in the theme of road creation, but this graphicproblem does decrement my motivation to invest time in new designs if the result @ end is a primitive washy road in comparison to the existing ones ingame.
Another Question I have is, how to got the files/segments of an ecisting road ingame (standard or from steam) to have them ready for blender?
I know there is ModTools which can easy grab buildings and so on and put the files into importfolder @ appdata/local/col...
But to rework roads I need the segments which are in the CRP-file and until know I found no way how to extract them to be ready for blender, but I saw some threads here in which was mentioned that people got this, but I don't found informations in this forum until now, how they do that exactly.
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