Hello,
I wanted to create an improved version of Cloud lightning weapon. I made all the tech and stuff and instead of placing the new weapon stats into the "weapon_components.ods" (partially also because I don't have any editor capable of editing .ods format and don't want to install one just for changing one weapon) I just placed the stats into the "weapons_critters_cloud" file of my mod directly so there is something like:
damage = { min = 1 max = 150 }
cooldown = 4.5
range = 60
accuracy = 1.00
tracking = 0.30
(then the shield and armor penetration etc.)
Now the weird part is that in the game, when I take a look at the weapon, all the stats I have set in the file are there, only the cooldown shows "0.00" and because there is no cooldown the effective weapon damage per day (second) is about 75500.
Does anybody have any idea why all the other stats from the file are used and only the cooldown is ignored?
I wanted to create an improved version of Cloud lightning weapon. I made all the tech and stuff and instead of placing the new weapon stats into the "weapon_components.ods" (partially also because I don't have any editor capable of editing .ods format and don't want to install one just for changing one weapon) I just placed the stats into the "weapons_critters_cloud" file of my mod directly so there is something like:
damage = { min = 1 max = 150 }
cooldown = 4.5
range = 60
accuracy = 1.00
tracking = 0.30
(then the shield and armor penetration etc.)
Now the weird part is that in the game, when I take a look at the weapon, all the stats I have set in the file are there, only the cooldown shows "0.00" and because there is no cooldown the effective weapon damage per day (second) is about 75500.
Does anybody have any idea why all the other stats from the file are used and only the cooldown is ignored?