Since we are now going to have an Immersion Pack based on Iberia and the devs have been implying upcomming reworks to religion and conversions, I figure it's a good opportunity to make a suggestion regarding one of the major Catholic organisations of the period, the Jesuits. I've been thinking they should play a more visible role ever since I watched this lecture, that portrayed the Jesuits as the "first global multinational":
(it's quite long, I suggest watching at 1.5x speed )
Of course the Jesuits are already in the game via decisions and events, but I would either get rid of them or merge them into a new mechanic that Catholics can unlock in the Curia screen (currently this requires Admin tech 10, but maybe tie it to the spawning of Colonialism instead?) and it would open a new tab of interactions with the Jesuit Society. Doing so would give you the current decision bonuses (+1% missionary strength, +0.5 yearly papal influence, Catholicism loses 2% reform desire) and you would be able to purchase further powerful bonuses (using cash? mana? a new resource for this purpose?) such as:
- an extra missionary for 10 years, 10 year cooldown;
- an extra diplomat for 10 years, 10 year cooldown;
- a tutor for the heir to the throne (a chance to improve the stats of the current heir);
- invite Jesuit scholar, -5% tech cost for the next 10 years, 20 year cooldown;
- etc.
These would be relatively easy to implement. Other ideas, which are I am not sure if they are too hard to code would be to for example: restrict these extra missionaries/diplomats to be only usable outside Europe to emphasize their global outreach nature; allow the extra Jesuit missionary to be used in foreign nations in Colonial and Trade Regions (the nation being converted would receive a significant bonus to institution spread); "attaching" the missionary to a growing colony to increase Native Assimilation; unlocking the ability to use missionaries as diplomats, etc.
However, as you do these interactions the influence of the Jesuits would grow in your country.
The simplest way to do this would be to have the unlocking of the Jesuits have a permanent maintenance cost (say 1% of monthly income) which would grow with every interaction, so that using them to much could eventually become prohibitively expensive. Or there could be an Estate type influence system that builds up a disaster? Either way, you would also have the option to "Expel the Jesuits" once you reach the Age of Absolutism, receiving cash confiscated from them and paying stab, and/or dip rep, and/or relations with other Catholics, etc.
Edit: Better yet, the trade-offs every time you use an interaction could simply be something like:
+10% influence to the Clergy estate (as per the suggestion of @Japjazz ), I like this because it makes it a trade-off between using your own "internal" clergy or the Papal State-based Jesuits;
-1 absolutism, so it would be a non-issue in the early to mid-game, but later on you would really want to avoid it, just like in the real world the powerful absolutist monarchs started resenting the power of the Jesuits in their lands.
Furthermore, unlocking the Jesuits in the first place would give the standard benefits: +1% missionary strength, +0.5 yearly papal influence, Catholicism loses 2% reform desire; but also lower max absolutism by 5. And expelling the Jesuits in the late game would give you: -1 dip rep for 10 years, -1 stab; but also +5 absolutism, 0.5*yearly income as cash.
Any thoughts?
(it's quite long, I suggest watching at 1.5x speed )
Of course the Jesuits are already in the game via decisions and events, but I would either get rid of them or merge them into a new mechanic that Catholics can unlock in the Curia screen (currently this requires Admin tech 10, but maybe tie it to the spawning of Colonialism instead?) and it would open a new tab of interactions with the Jesuit Society. Doing so would give you the current decision bonuses (+1% missionary strength, +0.5 yearly papal influence, Catholicism loses 2% reform desire) and you would be able to purchase further powerful bonuses (using cash? mana? a new resource for this purpose?) such as:
- an extra missionary for 10 years, 10 year cooldown;
- an extra diplomat for 10 years, 10 year cooldown;
- a tutor for the heir to the throne (a chance to improve the stats of the current heir);
- invite Jesuit scholar, -5% tech cost for the next 10 years, 20 year cooldown;
- etc.
These would be relatively easy to implement. Other ideas, which are I am not sure if they are too hard to code would be to for example: restrict these extra missionaries/diplomats to be only usable outside Europe to emphasize their global outreach nature; allow the extra Jesuit missionary to be used in foreign nations in Colonial and Trade Regions (the nation being converted would receive a significant bonus to institution spread); "attaching" the missionary to a growing colony to increase Native Assimilation; unlocking the ability to use missionaries as diplomats, etc.
However, as you do these interactions the influence of the Jesuits would grow in your country.
The simplest way to do this would be to have the unlocking of the Jesuits have a permanent maintenance cost (say 1% of monthly income) which would grow with every interaction, so that using them to much could eventually become prohibitively expensive. Or there could be an Estate type influence system that builds up a disaster? Either way, you would also have the option to "Expel the Jesuits" once you reach the Age of Absolutism, receiving cash confiscated from them and paying stab, and/or dip rep, and/or relations with other Catholics, etc.
Edit: Better yet, the trade-offs every time you use an interaction could simply be something like:
+10% influence to the Clergy estate (as per the suggestion of @Japjazz ), I like this because it makes it a trade-off between using your own "internal" clergy or the Papal State-based Jesuits;
-1 absolutism, so it would be a non-issue in the early to mid-game, but later on you would really want to avoid it, just like in the real world the powerful absolutist monarchs started resenting the power of the Jesuits in their lands.
Furthermore, unlocking the Jesuits in the first place would give the standard benefits: +1% missionary strength, +0.5 yearly papal influence, Catholicism loses 2% reform desire; but also lower max absolutism by 5. And expelling the Jesuits in the late game would give you: -1 dip rep for 10 years, -1 stab; but also +5 absolutism, 0.5*yearly income as cash.
Any thoughts?
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