Anyone that has played CK2 or EU4 multiplayer for any length of time knows that "out of sync" errors were, and are, pervasive. This error can range from a minor annoyance to completely ruining multiplayer games. To wit, when two friends and I played our last game of CK2 multiplayer, it got to the point where we would receive "out of sync" errors doing nothing but loading the game. No need to even unpause it, just immediately out of sync.
What's worse, the support for this issue has been...less then satisfactory...in my experience. Despite many reporting the issue, the standard reply seemed to be very basic level troubleshooting that rarely seemed to result in a legitimate fix.
With regard to Stellaris, I wonder what attention is being given to the multiplayer component with regard to eliminating the "out of sync" error? Is this an area of concern for the developers or will lessons learned from past Paradox titles using Clausewitz be applied?
What's worse, the support for this issue has been...less then satisfactory...in my experience. Despite many reporting the issue, the standard reply seemed to be very basic level troubleshooting that rarely seemed to result in a legitimate fix.
With regard to Stellaris, I wonder what attention is being given to the multiplayer component with regard to eliminating the "out of sync" error? Is this an area of concern for the developers or will lessons learned from past Paradox titles using Clausewitz be applied?
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