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EUG_Sorel

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Mar 2, 2017
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  • Eugen Systems Staff
  • Steel Division: Normandy 44
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Hello,
We have another patch for you today! This time, we changed some things for the modding tools. We take into account the latest updates of the game

Here’s what it adds to the modding tools:

Generation/upload:
  • Allowing new mesh to be added to mod
  • Improving warning and error pop-up during upload
  • Removing tag "meshes" (which was always generated)

ModCenter:
  • Show outdated mods in ModCenter and on game launch
  • Disabled Rating in ModCenter (not usable yet)
  • Various fix on drag and drop

Mod Utils:
  • Adding CreateMod and UpdateMod scripts
  • Adding NDF syntactic script for Vim, NotePad++ and SublimeText

Doc:
  • Adding mesh modding documentation and example
  • Updating documentation for how to create and update mods

Game:
  • Allowing VictoryPointPerOwningRatioConquestMode < 0.5

We also created a brand new Modding manual that you can find in your "Mods" file. It explains step by step how to make your own mods. You can find the manual in your own files: C:\Steam\steamapps\common\Steel Division\Mods.


For pre-existing mods, you have to update them, as indicated in the documentation.

Finally, you still have to use the modding branch to play with it for the moment.
 
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Remove German airplanes mod. Un-gimped P-47 Loadout with full 2500 lbs of bombs. not a single 500. ETC im fine with germans having super tanks if there lack of anything with wings is also represented.
 
So only one air slot in all of the german divisions, 10 in each allied one. King Tigers cost 800 points and Shermans cost 20?
Remove German airplanes mod. Un-gimped P-47 Loadout with full 2500 lbs of bombs. not a single 500. ETC im fine with germans having super tanks if there lack of anything with wings is also represented.
You should not overestimate this stuff. Still a game, but more different ammo types, more range differences, HE values based on TNT values in each shell and not caliber etc. :rolleyes:
 
go to GameData\Gameplay\Decks\Generated in your mod folder, you will have all the files needed there.

Divisions.ndf contains the values like income in each phase, allied or axis team, amount of unit slots and so on. you can copy an existing division and then change all those things.

Divisionlist.ndf Add your division to the list.

DeckSerializer.ndf Add it to this list aswell, and give it a unique ID. Same applies to new unit cards.

Packs.ndf If you need to create new unit cards, this is where you want to start.

GUIDs have to be unique. https://www.guidgenerator.com/ use this to generate them.