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LogicSequence

Lightwave Alien
25 Badges
Sep 25, 2006
452
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DOWNLOAD via Steam Workshop

I am pleased to announce the release of my first Stellaris mod, The Brunai Imperium! I have been working on this project for about six weeks now, and have put a great deal of effort into making it one of the best, most immersive and complete race mods available for Stellaris to date! As graphic designer and game developer i pride myself on making quality, stable, and seamless mods. I hope you enjoy!

Description:

The Brunai. They appeared on the scene from seemingly out of nowhere. From the ashes of obscurity their dark and long-dead star appeared, and with it, a giant ringed world on which they have lived for countless eons. Little is known about the Brunai. They do appear insectoid in nature and it is believed they must come from elsewhere, but where precisely it is not known. These dark creatures are bent on the resurrection of their species to their former glory. Believing true power comes from the evolution of chaos and struggle, war is their constant companion.

"The Shift is complete. We have left behind those who would not accept The Gift; the gift of chaos, the gift of turmoil, the gift of evolution and progress. Before this it had been a million years since we had been driven from a place so completely. Only one warship from the Great Dark Legion survived to make the shift with us. The great ring, though intact and repaired, suffered greatly at the hands of those who would not accept The Gift. With much of our knowledge lost we must return to old ways and old science to begin again. We will bring The Gift to this place and all who inhabit it; as it has been since the beginning so shall it be again."

-- Vaal Z'ha, leader of the Brunai



Features:

  • Custom empire with unique personality
    • Take control of the Brunai race, ancient, malevolent, and of one mind: to bring chaos.
    • All new custom traits:
      • Of One Mind (-67% Ethics divergence)
      • Immortal (Immortal leader lifespan)
      • Voices In the Dark (All scientists are experts in psionics)
  • Custom start in unique ring world system
    • New unique ring world with four habitable sections pre-colonized
    • Ancient and powerful pre-shift buildings remain intact on the ring world surface
    • Unique solar system with ancient planets, pre-surveyed and exploited
    • Unique ambience exclusive to your starting system
  • Custom starting ships
    • Start with a pre-shift cruiser with powerful weapons and combat systems
    • Start with more science and construction ships
  • New weapons, buildings, and technologies only available to you
    • Dark Energy Lances
    • Neutrino-Ion Beams
    • Dark Matter Projectors
    • Hyperspace Tap Power Cores
    • Bio-Organic Hull Armor and Strengthening
    • Unique Strike Craft
    • Planet Killers
    • And more!
  • The Ultimate Weapon
    • Take control of the Brunai's ultimate weapon, the Planet Killer. This immense weapon-ship is capable of devastating or completely destroying entire worlds! Tired of sewing chaos by conquering those beneath you? Why not cut a swath of destruction through the galaxy leaving nothing but shattered worlds in your wake? Of course, there are always diplomatic consequences to these actions, but do you really care?
  • Unique solar systems spawn through the galaxy
    • Vorlan System: Can you defeat the guardians left by the ancient and all-powerful Vorlans? If you can, their ancient home world lies before you ready to join your empire. But be weary, defeating the guardians isn't the only test you'll face if you attempt to colonize this powerful world!
    • Ring Of Fire: Will you brave the ring of suns to find the treasures or travesties on the outskirts of this colossal system?
    • And More!
  • Custom Events
    • Custom events trigger throughout the game, in your darkest hour you may even find help from long, long ago.
  • Custom graphical culture, name list, personality, sounds, and appearance
  • New and unique planet classes
  • And so much more!!!

Gallery:








Special Credits, Thanks, and Inspiration
 
Last edited:
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Mod Updated to v1.02

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Changelog:
  • Added icons for several planet types to the outliner
  • Fixed (hopefully) a bug that could cause several mod and default game events not to fire
  • As per user feedback, added measures to make the start of the game slightly more difficult:
    • Lowered the damage potential of the starting cruiser, it now has some irreparably damaged modules
    • Starting cruiser now needs hull repair upon game start
    • Added damaged tile blockers to starting ring worlds
    • Added damaged buildings to starting ring worlds
    • Added "Extensive Damage" modifier to starting ringworlds which does the following:
      NOTE: Requires all blocked tiles be repaired before removing effects)
      • Clear Blocker Cost and Time +300%
      • -50% to energy, minerals, and science output
    • Added modest energy credit and mineral reserve to game start (so you can repair some tiles)
 
Last edited:
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Mod Updated to v1.03

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Changelog:
  • Added repair notifications when starting ring world segments have been cleared of damaged tiles
  • Negative opinion modifiers from the use of Planet Killers now decay significantly more slowly
  • New forms of goverment for the Brunai
    Brunai Stagnated Ascendancy:
    • Navy Size +10%
    • Population Happiness +5%
    • Admiral Skill Levels +1
    • Rivalry Influence Gain +10%
    • Upgrades to
      Renascent Ascendancy:
      • Navy Size +20%
      • Population Happiness +10%
      • Ship Build Cost -25%
      • Admiral Skill Levels +2
      • Rivalry Influence Gain +25%
  • Minor Bug Fixes
 
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