So my sorcery mod has found its way to release on the workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=356382558
This version requires the current beta, and all going well should successfully work with the coming expansion pack. Many of the decisions work using targeted decisions to directly effect the chosen target. Balance suggests are welcomed.
Currently, rather than using my mana engine I wrote for this mod, it uses the characters health stat and deducts from your health to cast your magic.
The immortality trait uses an independent cleanup event that should fire periodically to remove infirmities and ensure your characters health stat is not less than 400. Use the immortality decision to ensure you can always wield your magic.
Please note the mod is currently obscenely unbalanced in how you acquire the sorcery trait. The decision which gives you the trait will be replaced with the new patch as I intend to integrate the learning of sorcery into the focuses, either as a separate sorcery focus, or as a hidden bonus for scholarship.
Spell suggestions and comments are welcome. Only incompatibilities that are obvious are things which change diseases.txt or combat_tactics.txt but this mod should still work even if you need to replace those files.
Have fun playing with the mere mortals.
View attachment Sorcery.zip
Updated offline version to newest beta. Now using an ambition rather than a focus till focuses work.
http://steamcommunity.com/sharedfiles/filedetails/?id=356382558
This version requires the current beta, and all going well should successfully work with the coming expansion pack. Many of the decisions work using targeted decisions to directly effect the chosen target. Balance suggests are welcomed.
Currently, rather than using my mana engine I wrote for this mod, it uses the characters health stat and deducts from your health to cast your magic.
The immortality trait uses an independent cleanup event that should fire periodically to remove infirmities and ensure your characters health stat is not less than 400. Use the immortality decision to ensure you can always wield your magic.
Please note the mod is currently obscenely unbalanced in how you acquire the sorcery trait. The decision which gives you the trait will be replaced with the new patch as I intend to integrate the learning of sorcery into the focuses, either as a separate sorcery focus, or as a hidden bonus for scholarship.
Spell suggestions and comments are welcome. Only incompatibilities that are obvious are things which change diseases.txt or combat_tactics.txt but this mod should still work even if you need to replace those files.
Have fun playing with the mere mortals.
View attachment Sorcery.zip
Updated offline version to newest beta. Now using an ambition rather than a focus till focuses work.
Last edited:
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