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Reman

Field Marshal
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Jun 26, 2010
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  • Stellaris: Lithoids
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Download: http://steamcommunity.com/sharedfiles/filedetails/?id=683851819

YVGo4LW.png

Purpose: This mod's goal is to broaden the depth of the vanilla tech tree. It will feature everything from new standard techs to large new features

Main Features

  • 115 New technologies(with more to come)
    • New Physics, Society, and Engineering techs included.
    • Several new rare techs.
    • Techs balanced with cost and reward kept in mind; nothing should be dramatically overpowered.
  • Ability to colonize and terraform extreme planets
    • Send new Offoworld Robots to colonize extreme planets like Toxic, Frozen, Molten, etc.
    • Colonize Venus. Colonize Mars. Colonize Luna.
    • Terraform these planets into regular ones at immense time and energy costs
    • More info in the Terraforming Guide picture
  • Caste System
    • Specialize your pops into distinct castes that provide their own benefits and drawbacks
    • Make your species the leader caste, and use it to keep the other castes in line
    • Use adjacency buildings to segregate pops by districts or by entire planets
    • More info in the Caste System Guide picture
  • Additional wargoals
    • Fight to force your enemy to change many of their policies depending on your ethos
    • Force your enemies to become democratic
    • Steal minerals, credits, or technology from your enemies
    • Force your enemy to abandon planets border planets
    • Humiliate your enemies to reduce their influence and happiness
    • Break apart federations or alliance blocs by forcing enemies into your Sphere of Influence
    • Militarist empires can use the extremely infamous Supremacy wargoal to conquer an entire nation in one war, regardless of size
    • Militarist and Xenophobe empires can use the extremely infamous Xenoplague wargoal to completely kill all organic life in an enemy empire
  • Reform Policies
    • Three new policies allow you to further reform your empire
    • Emphasize things such as high-quality ships, imperial centralization, and technological progress
    • Work similar to sliders in EU3 with tradeoffs and benefits
    • Must be eased into gradually: it would take at least 60 years to go from one extreme to the other
    • Cost of policies increases the further away from the center you go --> being on the extremes isn't necessarily the best choice
    • However, the extremes have special bonuses symbolizing total commitment
    • See the Reform Policies Guide picture for more information
  • Build Ringworlds
    • Must first research Living Metal (which can only be researched by first surveying a ringworld)
    • Research the 4 techs necessary, then build a Ringworld Constructor for 20,000 minerals (constructor listed under military stations)
More info on Terraforming
YC8M8qE.jpg

More info on the Caste System
jk9Mfcq.jpg

More info on the Reform Policies
DPxYD1v.png

Compatibility:
-This is compatible with all 1.1.* patches
-I've gone to great lengths to keep this mod compatible with others by choosing to add new files instead of changing the base ones. I'm proud to announce that no base files are overwritten! The only mods this might be incompatible with are those that have been incorporated into the mod (like Colonize Unlimited).

Languages:
-English
-French (up to R7)
-Spanish (up to R6)
-Russian (up to R6)
-Know how to translate? Volunteer and get listed as a co-contributor!


Contributors
-Landry27 with localisation in French up to R7
-Jormarn with Novelwargoals
-Nimbian -- Caste System design and light coding support
-TehT -- Advanced Buildings
-neusaap -- Colonize Unlimited
-8igualdos0s -- Partial Spanish localisation
-Titan_Bigdick -- Russian Localisation
-mastech -- Expanded War Goals
-Aru -- Ringworld Construction
-Craftomega -- More spaceport modules
-Djohaal -- icons (to the genetic techs)

Download: http://steamcommunity.com/sharedfiles/filedetails/?id=683851819
 
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Tech List

Physics techs
-Power Relay 1: Unlocks Energy adjacency building; Tier1Level1
-Physics Science Campus 1: Unlocks Physics adjacency building; Tier1Level1
-Long Range Scanners: +20% Planet Sensor Range; Tier1Level3
-Flexible Research: +1 Research Alternatives; Tier1Level3
-Power Relay 2: Unlocks upgrade to Energy adjacency building; Tier1Level3
-Physics Development: +10% Physics research speed; Tier1Level4
-Conquer the Wastes: +20% damage to all hostile creatures; Tier1Level4; RARE
-Scientific Excellence: +7.5% research speed; Tier2Level1
-Power Relay 3: Unlocks upgrade to Energy adjacency building; Tier2Level1
-Physics Science Campus 2: Unlocks upgrade to adjacency building; Tier2Level1
-Mind or Materials: Enables Mind or Materials Policy; Tier2Level2
-Particle Accelerators: +10% Energy Weapon Fire Rate; Tier2Level2
-Particle Missile Fuel: +10% Explosive Weapon Fire Rate: Tier2Level2
-Particle Reloaders: +10% Kinetic Weapon Fire Rate; Tier2Level2
-Particle Sublimators: +10% Energy Weapon Damage; Tier2level3
-Particle Missile Warheads: +10% Explosive Waapon Damage; Tier2Level3
-Particle Slugs: +10% Kinetic Weapon Damage; Tier2Level3
-Power Relay 4: Unlocks upgrade to Energy adjacency building; Tier2Level4
-Atmosphere Farming: Unlock building that produces 1 Oxygen and 2 Nitrogen; Tier2Level4
-Water Extracting: Unlocks building that produces 3 Water; Tier2Level4
-Atmosphere Mining: Unlock building that produces 3 Carbon Dioxide and 3 Energy; Tier2Level4
-Hydrogen Burning: Unlocks building that produces 2 Water and 2 Energy; Tier2Level4
-Artificial Diamonds: Unlocks building that produces 1 Carbon and 2 Oxygen; Tier2Level4
-Artificial Atmosphere; Terraform Barren and Cold Barren worlds; Tier3Level1
-Simulated Solar Winds; Terraform Toxic worlds; Tier3Level1
-Extreme Greenhouse; Terraform Frozen worlds; Tier3Level1
-High Altitude Solar Protection; Terraform Molten worlds; Tier3Level1
-Physics Science Campus 3: Unlocks upgrade to adjacency building; Tier3Level1
-Power Relay 5: Unlocks upgrade to Energy adjacency building; Tier3Level2
-Atmosphere Farming II: Upgrade to building that produces 2 Oxygen and 4 Nitrogen; Tier3Level2
-Particle Repeaters: +10% Strike Craft Fire Rate; Tier3Level3
-Particle Infused Machineguns: +10% Strike Craft Damage; Tier3level3
-Clairvoyant Beacons: +20% Planet Sensor Range; Tier3Level3
-Physics Science Campus 4: Unlocks upgrade to adjacency building; Tier3Level4

Society techs
-Sociology Science Campus 1: Unlocks Sociology adjacency building; Tier1Level1
-Irrigation System 1: Unlocks Food adjacency building; Tier1Level1
-Efficient Food Management: -10% food required by pops; Tier1Level1
-Extended Bureaucracy: +2 core sector planets; Tier1Level2
-Irrigation System 2: Unlocks upgrade to adjacency building; Tier1Level3
-Rapid Population: -5% food required to grow; Tier1Level3
-Great Society: +10% Society Research; Tier1Level4
-Stellar Raiding; Wargoals to steal minerals, credits, or boost tech research; Tier1Level4
-Sociology Science Campus 2: Unlocks upgrade to adjacency building; Tier2Level1
-Irrigation System 3: Unlocks upgrade to adjacency building; Tier2Level1
-Centralization Extent: Enables Centralization Extent Policy; Tier2Level2
-Ideological Wars: New Wargoal Types; Tier2Level2

-Quality of Life: +5% happiness; Tier2Level2; RARE
-Extragalactic Commwaves; Music Pack 1, +2.5% research speed; Tier2Level2
-Nanomedicine: Leader Age +20 years; Tier2Level3
-Imperial Oversight: +2 core sector planets; Tier2Level3
-Executive Authority: -15% edict cost; Tier2Level3
-Genetic Restructuring One: +1 Trait point; Tier2Level3
-Caste System: New government type; Tier2Level3; RARE
-Galactic Ambassadors: +1 Rivals, +1 Embassies; Tier2Level3; RARE
-Irrigation System 4: Unlocks upgrade to adjacency building; Tier2Level4
-Genetic Restructuring Two: +1 Trait point; Tier2Level4
-Sociology Science Campus 3: Unlocks upgrade to adjacency building; Tier3Level1
-Genetic Restructuring Three: +1 Trait point; Tier3Level1
-Federation Disestablishment; Wargoal to put countries in your sphere; Tier3Level1
-Imperial Reforms: More extreme versions of the Mind or Materials, Centralization, and Fleet Focus policy; Tier3Level1

-Test Tube Babies; -15% food required to grow; Tier3Level2
-Colonization 4: +5% habitability; Tier3Level2
-Genetic Restructuring Four: +1 Trait point; Tier3Level2
-Irrigation System 5: Unlocks upgrade to adjacency building; Tier3Level2
-Genetic Restructuring Five: +1 Trait point; Tier3Level3
-Colonization 5: +5% habitability; Tier3Level4
-Sociology Science Campus 4: Unlocks upgrade to adjacency building; Tier3Level4
-Genetic Restructuring Six: +1 Trait point; Tier3Level4
-Genetic Restructuring Seven: +2 Trait points; Tier3Level4; RARE
-Military Supremacy; Allows dangerous wargoal for Militarist empires; Tier4Level1; RARE; DANGEROUS
-Xenoplague; Allows dangerous wargoal for Xenophobic or Militarist empires; Tier4Level2; RARE; DANGEROUS

Engineering techs
-Engineering Science Campus 1: Unlocks Engineering adjacency building; Tier1Level1
-Mining Barracks 1: Unlocks Mining adjacency building; Tier1Level1
-Mining Propogation: -10% Mining station cost; Tier1Level2
-Mining Barracks 2: Unlocks upgrade to Mining adjacency building; Tier1Level3
-Station Defenses: Unlocks Reinforced Hull 1; Tier1Level4
-Orbital Economics: Unlocks Solar Panel Network 2 and Hydroponic Farms 2; Tier1Level4
-Rapid Clearing: -10% tile blocker clear cost; Tier1Level4
-Combo Food Power 1: Unlocks a structure that produces both Food and Energy; Tier1Level4
-Combo Mineral Power 1: Unlocks a structure that produces both Minerals and Energy; Tier1Level4
-Combo Mineral Food 1: Unlocks a structure that produces both Minerals and Food Tier1Level4
-Private Engineering Contractors: +10% Engineering research speed; Tier1level4
-Mining Barracks 3: Unlocks upgrade to Mining adjacency building; Tier2Level1
-Advanced Corvette Construction: Unlocks Corvette Assembly Yards 2; Tier2Level1
-Engineering Science Campus 2: Unlocks Engineering to adjacency building; Tier2Level1
-Enclosed Biospheres: Unlocks building on Extreme Worlds that boosts habitability by 4; Tier2Level1
-Fleet Focus: Enables Fleet Focus Policy; Tier2Level2
-World Building: -10% Terraforming cost; Tier2Level3
-Station Fortifications: Unlocks Reinforced Hull 2 and Synchronized Defenses 2; Tier2Level3
-Advanced Destroyer Construction: Unlocks Destroyer Assembly Yards 2; Tier2Level3
-Orbital Microeconomy: Unlocks Solar Panel Network 3 and Hydroponic Farms3; Tier2Level3
-Organized Supply Chains: Unlocks Crew Quarters 2 and Engineering Bay 2; Tier2level4
-Combo Mineral Food 2: Upgrade to building; Tier2Level4
-Combo Mineral Power 2: Upgrade to building; Tier2Level4
-Combo Food Power 2: Upgrade to building; Tier2Level4
-Mining Barracks 4: Unlocks upgrade to Mining adjacency building; Tier2Level4
-Engineering Science Campus 3: Unlocks Engineering to adjacency building; Tier3Level1
-Quantum Dynamite: -25% tile blocker clear cost; Tier3Level1
-Indomitable Fortresses; Unlocks Reinforced Hull 3 and Synchronized Defenses 3; Tier3Level1
-Advanced Industry Retooling: Unlocks Cruiser Assembly Yards 2, Ship Assembly Yards 1; Tier3Level1
-Orbital Macroeconomy: Unlocks Solar Panel Network 4 and Hydroponic Fars 4; Tier3Level2
-Mining Barracks 5: Unlocks upgrade to Mining adjacency building; Tier3Level2
-Ubiquitous Mines: -15% Mining station cost; Tier3Level3
-Planet Sculpting: -25% Terraforming cost; Tier3Level3; RARE
-Massive Industrial Overhaul: Unlocks Battleship Assembly Yards 2 and Ship Assembly Yards 2; Tier3Level3
-Industrial Generalization: Unlocks Ship Assembly Yards 3; Tier3Level4
-Engineering Science Campus 4: Unlocks Engineering to adjacency building; Tier3Level4
-Combo Food Power 3: Upgrade to building; Tier3Level4
-Combo Mineral Food 3: Upgrade to building; Tier3Level4
-Combo Mineral Power 3: Upgrade to building; Tier3Level4
-Hyperdynamic Industry: Unlocks Ship Assembly Yards 4; Tier4Level1
-Ringworld Construction One: Prerequisite; Tier4Level1; Rare
-Ringworld Construction Two: Prerequisite; Tier4Level2; Rare
-Ringworld Construction Three: Unlocks repair of Ringworlds; Prerequisite; Tier4Level3; Rare
-Ringworld Construction Four: Unlocks construction of Ringworlds; Tier4Level4; Rare
 
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This mod looks amazing...what a pity that it doesnt support non-english versions.
I might be open to it. The problem is that localisation files are TERRIBLE to work with (I've had more problems with them than all the other files combined). If I can figure out how to make them work, I'd be up for creating other versions. I only know English so all the files would be presented in English, but at least they'd be functional with other localisations.
 
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I might be open to it. The problem is that localisation files are TERRIBLE to work with (I've had more problems with them than all the other files combined). If I can figure out how to make them work, I'd be up for creating other versions. I only know English so all the files would be presented in English, but at least they'd be functional with other localisations.

That would be really awesome! :)
 
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Lots of work done today. Made a big push to improve colonization. Here are the changes:
-Heavily modified Colonization Unlimited by neusaap
-You can no longer terraform extreme planets into any planet type. Now it goes Barren --> Arid, Frozen --> Arctic, etc. (see the colonization guide picture for more details)
-5 technologies for colonizing each of the 5 types of extreme worlds, set at tier 2 level 1 (in Engineering)
-4 technologies for terraforming extreme planets at immense energy cost (although it doesn't require special resources like terraforming gases/liquids). These techs are set at tier 3 level 1 (in physics)
-Added descriptions to terraforming tech unlocks so you can know what worlds you're allowed to terraform
-Added Physics techs: Flexible Research (+1 tech alternatives); Physics Development (+10% physics research); Conquer the Wastes (+20% damage to drones, crystals, amoebas, and clouds)
-Added Society techs: Extended Bureaucracy (+2 core sector planets); Imperial Oversight (+2 core sector planets); Great Society (+10% Society research); Quality of Life (+5% happiness); Nanomedicine (+20 leader age); Executive Authority (-15% edict cost); Test Tube Babies (-15% growth requirement)
-Added Engineering tech: Private engineering contractors (+10% Engineering research)
 
If I install your mod in my french version, it would work for me ? Not a problem if your tech are in english.
The techs should all be functional, but they'll have names like tech_sustainable_research instead of Sustainable Research. They also won't have descriptions. But yes, everything should still be functional.
 
Well, this is an spanish translation...altough not the best, i think that it could be used.


Tech List


Physics techs
-Flexible Research: +1 Research Alternatives; Tier1Level3
-Physics Development: +10% Physics research speed; Tier1Level4
-Conquer the Wastes: +20% damage to all hostile creatures; Tier1Level4; RARE
-Scientific Excellence: +7.5% research speed; Tier2Level1
-Other two FTL modes unlockable; Tier2Level1 (computer empires will not take these due to possible issues)
-----Unlocks the 6 FTL improvement technologies; various tiers and levels

-Artificial Atmosphere; Terraform Barren and Cold Barren worlds; Tier3Level1
-Simulated Solar Winds; Terraform Toxic worlds; Tier3Level1
-Extreme Greenhouse; Terraform Frozen worlds; Tier3Level1
-High Altitude Solar Protection; Terraform Molten worlds; Tier3Level1

Society techs
-Efficient Food Management: -10% food required by pops; Tier1Level1
-Extended Bureaucracy: +2 core sector planets; Tier1Level2
-Rapid Population: -5% food required to grow; Tier1Level3
-Great Society: +10% Society Research; Tier1Level4
-Quality of Life: +5% happiness; Tier2Level2; RARE
-Nanomedicine: Leader Age +20 years; Tier2Level3
-Imperial Oversight: +2 core sector planets; Tier2Level3
-Executive Authority: -15% edict cost; Tier2Level3
-Galactic Ambassadors: +1 Rivals, +1 Embassies; Tier2Level3; RARE
-Test Tube Babies; -15% food required to grow; Tier3Level2

Engineering techs
-Molten Colonization, Colonize Molten Worlds; Tier2Level1
-Barren Colonization, Colonize Barren Worlds; Tier2Level1
-Barren Cold Colonization, Colonize Cold Barren Worlds; Tier2Level1
-Toxic Colonization, Colonize Toxic Worlds; Tier2Level1
-Frozen Colonization, Colonize Frozen Worlds; Tier2Level1
-Private Engineering Contractors: +10% Engineering research speed



Lista de Tecnologías

Física
Investigación Flexible: +1 Alternativas de Investigación; Tier1Level3
Desarrollo en Física: +10% de velocidad de investigación en Física; Tier1Level4
Conquista de Basuras: +20% de daño a todas las criaturas hostiles; Tier1Level4; RARO
Excelencia Científica: +7,5% Velocidad de la investigación; Tier2Level1
-Otros dos modos de FTL desbloqueables; Tier2Level1 (los imperios informáticos no adoptarán estos debido a posibles problemas)
----- Desbloquea 6 tecnologías de mejora de FTL; distintos niveles

Atmósfera Artificial; Terraformación de planetas yermos y yermos fríos; Tier3Level1
Simulación de Vientos Solares; Terraformación de planetas tóxicos; Tier3Level1
Efecto Invernadero Extremo; Terraformación de planetas congelados; Tier3Level1
Protección Solar a Elevadas Altitudes; Terraformación de planetas fundidos; Tier3Level1


Sociedad
Gestión Eficiente de Alimentos: -10% alimentos requeridos por poblaciones; Tier1Level1
Burocracia Extendida: +2 planetas controlados directamente; Tier1Level2
Crecimiento Acelerado de la Población: -5% alimentos necesarios para crecer; Tier1Level3
Gran Sociedad: + 10% Investigación en Sociedad; Tier1Level4
Calidad de Vida + 5% de felicidad; Tier2Level2; RARO
Nanomedicina: Aumento Edad de Líder +20 años; Tier2Level3
Supervisión Imperial: +2 planetas controlados directamente; Tier2Level3
Autoridad Ejecutiva: -15% coste de edictos; Tier2Level3
Embajadores Galacticos: +1 Rivales, +1 Embajadas; Tier2Level3; RARO
Niños Probeta (Fertilización In-vitro): -15% Comida necesaria para crecimiento; Tier3Level2


Ingeniería
Colonización Fundidos, colonizar planetas fundidos; Tier2Level1
Colonización Yermos, colonizar mundos yermos; Tier2Level1
Colonización Yermos Fríos; colonizar mundos yermos fríos Tier2Level1
Colonización Tóxicos, colonizar mundos tóxicos; Tier2Level1
Colonización Helados, colonizar mundos helados; Tier2Level1
Contratación de Ingenieros Privados: + 10% de velocidad de Investigación en Ingeniería
 
Well, this is an spanish translation...altough not the best, i think that it could be used.
Thanks a bunch for being willing to do that. You translated my descriptions, which, while helpful, isn't quite what the game is looking for. I'm wondering if you'd be up for translating the two localisation files? That allows me to put your translation into the game. You can find the localisation files in the localisation folder in my mod, or I can send them to you if you're having trouble locating them.

If you'd be willing to translate them, I'd certainly add your name as a contributor.
 
Thanks a bunch for being willing to do that. You translated my descriptions, which, while helpful, isn't quite what the game is looking for. I'm wondering if you'd be up for translating the two localisation files? That allows me to put your translation into the game. You can find the localisation files in the localisation folder in my mod, or I can send them to you if you're having trouble locating them.

If you'd be willing to translate them, I'd certainly add your name as a contributor.

Ouch. My bad. I don´t try this mod yet and didn´t know anything about how it works ... No problem. When I have some free time (maybe tomorrorow), I,ll take a look at those 2 files and try to translate them too. But its better if you could send the last version of them to me, please.

Not colaboration mention need, but thank you ;)
 
Massive update, added 36 new Techs, more than doubling the Current count. Thank you to TehT for allowing me to use his Advanced Buildings mod.

Physics
-Physics Science Campus 1: Unlocks Physics adjacency building; Tier1Level1
-Physics Science Campus 2: Unlocks upgrade to adjacency building; Tier2Level1
-Physics Science Campus 3: Unlocks upgrade to adjacency building; Tier3Level1
-Physics Science Campus 4: Unlocks upgrade to adjacency building; Tier3Level4
-Power Relay 1: Unlocks Energy adjacency building; Tier1Level1
-Power Relay 2: Unlocks upgrade to Energy adjacency building; Tier1Level3
-Power Relay 3: Unlocks upgrade to Energy adjacency building; Tier2Level1
-Power Relay 4: Unlocks upgrade to Energy adjacency building; Tier2Level4
-Power Relay 5: Unlocks upgrade to Energy adjacency building; Tier3Level2

Society
-Sociology Science Campus 1: Unlocks Sociology adjacency building; Tier1Level1
-Sociology Science Campus 2: Unlocks upgrade to adjacency building; Tier2Level1
-Sociology Science Campus 3: Unlocks upgrade to adjacency building; Tier3Level1
-Sociology Science Campus 4: Unlocks upgrade to adjacency building; Tier3Level4
-Irrigation System 1: Unlocks Food adjacency building; Tier1Level1
-Irrigation System 2: Unlocks upgrade to adjacency building; Tier1Level3
-Irrigation System 3: Unlocks upgrade to adjacency building; Tier2Level1
-Irrigation System 4: Unlocks upgrade to adjacency building; Tier2Level4
-Irrigation System 5: Unlocks upgrade to adjacency building; Tier3Level2
-Genetic Restructuring One: +1 Trait point; Tier2Level3
-Genetic Restructuring Two: +1 Trait point; Tier2Level4
-Genetic Restructuring Three: +1 Trait point; Tier3Level1
-Genetic Restructuring Four: +1 Trait point; Tier3Level2
-Genetic Restructuring Five: +1 Trait point; Tier3Level3
-Genetic Restructuring Six: +1 Trait point; Tier3Level4
-Genetic Restructuring Seven: +2 Trait points; Tier3Level4; RARE

Engineering
-Engineering Science Campus 1: Unlocks Engineering adjacency building; Tier1Level1
-Engineering Science Campus 2: Unlocks Engineering to adjacency building; Tier2Level1
-Engineering Science Campus 3: Unlocks Engineering to adjacency building; Tier3Level1
-Engineering Science Campus 4: Unlocks Engineering to adjacency building; Tier3Level4
-Mining Barracks 1: Unlocks Mining adjacency building; Tier1Level1
-Mining Barracks 2: Unlocks upgrade to Mining adjacency building; Tier1Level3
-Mining Barracks 3: Unlocks upgrade to Mining adjacency building; Tier2Level1
-Mining Barracks 4: Unlocks upgrade to Mining adjacency building; Tier2Level4
-Mining Barracks 5: Unlocks upgrade to Mining adjacency building; Tier3Level2
-Combo Food Power 1: Unlocks a structure that produces both Food and Energy; Tier1Level4
-Combo Food Power 2: Upgrade to building; Tier2Level4
-Combo Food Power 3: Upgrade to building; Tier3Level4
-Combo Mineral Power 1: Unlocks a structure that produces both Minerals and Energy; Tier1Level4
-Combo Mineral Power 2: Upgrade to building; Tier2Level4
-Combo Mineral Power 3: Upgrade to building; Tier3Level4
-Combo Mineral Food 1: Unlocks a structure that produces both Minerals and Food Tier1Level4
-Combo Mineral Food 2: Upgrade to building; Tier2Level4
-Combo Mineral Food 3: Upgrade to building; Tier3Level4
 
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I have finished the first two files translation ("Colonization unlimited" and "More techs"). Probably I will continue with the other one, but maybe not today.
It,s not a perfect translation but I've done what I could. :)

I´ve only one doubt regarding a type of world ( "barren cold" one), because I have been unable to see that particular kind of world "officially" translated into my own files (l_spanish.yml localization) or in-game. I guess Paradox translation for "barren" and "cold barren" was "yermo" in both cases, without distinction (¿?). But in my own translation, "barren" is "yermo" and "cold barren" is "yermo frío".

I hope you like it...
 

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Can u just duplicate english translation for all languages? It would be more better, than see "functional though" + it's would be easy play with "ur language" and some kind of eng, than play "all game on eng". Hope, I managed to convey the idea.
P.S. Sorry for my terrible english xD
 
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Hi again! Finally I could finish the translation, so you could add all of them in your mods. Maybe in the future I will take another look at them to correct potential errors...
 

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Oh, I forgot to say that TehT and neusaap could also integrate this translation into their own mods, of course.

If you agree, I will try to translate future expansions of these mods, "Sistema de Castas" of Nimbian included.