The game's economy is in desperate need of an overhaul.
I have two primary complaints:
The fix is relatively simple:
In the Battletech universe, especially in the 3025 era, battlemechs are a rare asset. They're hard to come by, hard to repair, expensive to maintain, and replacement parts are extremely hard to find because they almost exclusively come from battlefield salvage. While mech factories do exist, the mechs they produce are almost exclusively sold directly to the militaries of the major houses of the Inner Sphere, so almost all buying, selling, and trading takes place on the secondary market with used or salvaged equipment. For all intents and purposes, there is no primary market for mechs or mech equipment and supply is dramatically lower than demand.
Mechs and salvage are valuable, not simply because they are powerful war machines, but because they are scarce resources. Salvage is more valuable to a merc than c-bills because buying the right parts is hard. When you sell a mech or equipment, you get full price for it because your buyer can't just walk over to the nearest MechMart and buy a new one.
Everyone knows the terms "supply and demand". When a high demand item is in very short supply, prices go up, especially in the secondary market where prices can be well above retail in the primary market. Mechs are in high demand and short supply.
I expect the devs made the decision to design it the way it is because play testers got frustrated with low salvage rates. There's a difficult balancing act trying to reconcile realistic market prices with realistic salvage rates in a way that isn't just downright depressing for the "starving merc unit". But that's why the starving merc unit is a thing in this universe.
Side note: Mechwarrior 1 got it balanced right.
I have two primary complaints:
- Salvage quantity is too high
- The selling price of mechs & components is too low.
The fix is relatively simple:
- Reduce the quantity of salvage dramatically. Force me to play through 3 or 4 or 5 missions before getting a partial mech chassis in salvage. Require me to salvage 4 or 5 chassis before I can put together a functional mech.
- Increase the sell prices of mechs and equipment to better reflect their actual value. If I have a functional Locust chassis, I should get 2m c-bills for it.
In the Battletech universe, especially in the 3025 era, battlemechs are a rare asset. They're hard to come by, hard to repair, expensive to maintain, and replacement parts are extremely hard to find because they almost exclusively come from battlefield salvage. While mech factories do exist, the mechs they produce are almost exclusively sold directly to the militaries of the major houses of the Inner Sphere, so almost all buying, selling, and trading takes place on the secondary market with used or salvaged equipment. For all intents and purposes, there is no primary market for mechs or mech equipment and supply is dramatically lower than demand.
Mechs and salvage are valuable, not simply because they are powerful war machines, but because they are scarce resources. Salvage is more valuable to a merc than c-bills because buying the right parts is hard. When you sell a mech or equipment, you get full price for it because your buyer can't just walk over to the nearest MechMart and buy a new one.
Everyone knows the terms "supply and demand". When a high demand item is in very short supply, prices go up, especially in the secondary market where prices can be well above retail in the primary market. Mechs are in high demand and short supply.
I expect the devs made the decision to design it the way it is because play testers got frustrated with low salvage rates. There's a difficult balancing act trying to reconcile realistic market prices with realistic salvage rates in a way that isn't just downright depressing for the "starving merc unit". But that's why the starving merc unit is a thing in this universe.
Side note: Mechwarrior 1 got it balanced right.
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