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Carlos LXIX

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Feb 12, 2016
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  • Europa Universalis IV: Art of War
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- Each fort has a ZoC formed by all adjacent provinces under your control(1)
(1) under your control means your own provinces and allies provinces not occupied by an enemy, and enemy
provinces occupied by you or your allies. Neutral provinces or enemy provinces are not ZoC.

- When you enter in a hostile fort ZoC you only can move out of the ZoC (until you take the province)

- When you take a province part of a hostile fort ZoC then you can move as before out of ZoC and now also to the enemy fort. Now we call this province a Fort Gate (FG). Important: you can not move from the FG to another province part of the ZoC of any hostile fort, but if the FG is adjacent to two hostile forts you can move both.

- All the provinces in the ZoC that you can access and therefore capture can be converted in FC.

- You can move between two adjacent FG.

- A FG is open while you control the province and can be used for your armies and allies to go in and go out of the hostile fort. Also you can cross the fort if you have two FG in different fort sides (new tactical options, for example land troops to open a FG that allow you cross an annoying coastal fort).

- As now if you do not have troops sieging the hostile fort or in the FG you lost the control of the FG and that province is again regular ZoC.

- If a hostile fort is just in your border all your adjacent provinces are FG while the enemy do not take them.

- Neutral provinces adjacent to an enemy fort can be used to go in the fort ZoC but not in the hostile fort (unless the fort do not have ZoC at all with the neutral country). You always can leave the fort to a neutral province.

What happen if you are sieging a fort and you lost all your Fort Gates?

Option 1
- Your army is blocked in the fort until they win the siege or is defeated in a battle.
- Your army can leave the fort if another ally army arrives to an adjacent province, then you can retreat to that province also before is taken, but the ally army can not move to the fort until the province is under their control.
- Optional: Make and button "leave siege" that reduces all your armies morale in the province to 0 and make them run like chickens to safe land like when a battle is lost, with a % of casualties.

Option 2
- While you have troops sieging a fort you can not lost any FG, so the enemy only can retake the FGs defeating the sieging army.

Advantages of this system:
- Is similar to the actual system, so does not break radically with previous versions of the game.
- I have not thought of all the possible particular cases and I may be wrong, but the rules I think are more clear and solves the problem of merging armies inside a fort.
- Now a fort unless it is adjacent to enemy territory is a safer place, because it can not be immediately reached by an enemy army. That gives small nations a little room to react in case of a unexpected war and make forts more valuable for them.
 
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