Our next iteration on the Cicero beta is now live.
A whole host of balance changes are included, as well as the first look at the Tribal laws rework.
As usual, this is considered an experimental build, but do please leave feedback where appropriate.
Known Issues
- We're aware of an out of sync issue affecting multiplayer games, we recommend using this build for single-player only, until this is addressed.
- Character Interactions that target listed characters are currently non-functional, we're working on a fix.
To access the beta:
Steam
A whole host of balance changes are included, as well as the first look at the Tribal laws rework.
As usual, this is considered an experimental build, but do please leave feedback where appropriate.
### Pops and Migration
- Slaves will no longer promote if it means you would lose a tradegood production
- Migrants will no longer target cities over population capacity
- Slaves will no longer migrate autonomously
- Impact of non-dominant religion/culture upon assimilation and conversion has been reduced
- You can now enslave population in cities protected by Zone of Control, with an internal cooldown of about 5 years.
### Buildings
- Granary decreased to 4 Population Capacity (from 5)
- Library increased to 4% desired Citizen ratio (from 2.5%), and 3% Citizen Happiness (from 2%)
- Forum increased to 4% desired Freeman ratio (from 2.5%), and 3% Freeman Happiness (from 2%)
- Workshop increased to 3% Slaves output and happiness (from 2%)
- Temple increased to 3% Happiness for Same Religion (from 2%)
- Theatre increased to 3% Happiness for Same Culture (from 2%)
- Aqueduct increased to 0.03 Pop Growth (from 0.01)
### Governor Policies
- Added a new Governor Policy: Harsh Treatment
- Reduced bonus migration attraction from Centralize Population and Decentralize Population to 1, for affected cities.
### Governments and Characters
- Migratory units no longer have any maintenance value
- Stateless Migrant Hordes may now declare war even when at low stability
- Populists now have a 33% reduction to Political Influence, rather than a flat -2
- Disloyal characters no longer get wages from the government
- All Tribal Laws replaced
### Units
- Price of Chariots reduced from 8 to 6
- Price of Heavy Cavalry reduced from 15 to 10, training time increased from 60 to 120 days, increased damage against Light Cavalry and Camels.
### Misc
- Invention costs are now based on gold per pop in country
- Peace Treaty tooltip will now display which nation receives aggressive expansion
- Slaves will no longer promote if it means you would lose a tradegood production
- Migrants will no longer target cities over population capacity
- Slaves will no longer migrate autonomously
- Impact of non-dominant religion/culture upon assimilation and conversion has been reduced
- You can now enslave population in cities protected by Zone of Control, with an internal cooldown of about 5 years.
### Buildings
- Granary decreased to 4 Population Capacity (from 5)
- Library increased to 4% desired Citizen ratio (from 2.5%), and 3% Citizen Happiness (from 2%)
- Forum increased to 4% desired Freeman ratio (from 2.5%), and 3% Freeman Happiness (from 2%)
- Workshop increased to 3% Slaves output and happiness (from 2%)
- Temple increased to 3% Happiness for Same Religion (from 2%)
- Theatre increased to 3% Happiness for Same Culture (from 2%)
- Aqueduct increased to 0.03 Pop Growth (from 0.01)
### Governor Policies
- Added a new Governor Policy: Harsh Treatment
- Reduced bonus migration attraction from Centralize Population and Decentralize Population to 1, for affected cities.
### Governments and Characters
- Migratory units no longer have any maintenance value
- Stateless Migrant Hordes may now declare war even when at low stability
- Populists now have a 33% reduction to Political Influence, rather than a flat -2
- Disloyal characters no longer get wages from the government
- All Tribal Laws replaced
### Units
- Price of Chariots reduced from 8 to 6
- Price of Heavy Cavalry reduced from 15 to 10, training time increased from 60 to 120 days, increased damage against Light Cavalry and Camels.
### Misc
- Invention costs are now based on gold per pop in country
- Peace Treaty tooltip will now display which nation receives aggressive expansion
Known Issues
- We're aware of an out of sync issue affecting multiplayer games, we recommend using this build for single-player only, until this is addressed.
- Character Interactions that target listed characters are currently non-functional, we're working on a fix.
To access the beta:
Steam
- Right-click the game in your library
- Open Properties
- Select the BETAS tab
- and select 1.2-beta - Cicero Beta
- Open the game's page on the launcher
- Select More button
- Go to Settings > Beta Channels and on the right select On
- In the channel list, select '1.2-beta - Cicero Beta'
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