reinstalled game via steam to get an clean installation:
changing resolution in window mode will modify window to new set resolution.
setting a higher resolution than your set windows screen resolution will be ignored by game.
a little bit confusing is this information in output_log:
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
[...]
Setting initial resolution to 2715 1527 True [Core]
if this is the screen resolution, why is it getting the correct desktop input and than changing it to the not used max resolution as initial ?
the only output if you are changing something is:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Saving C:\Users\Patrick\AppData\Local\Colossal Order\Cities_Skylines\gameSettings.cgs [Settings - Internal]
what is the compression of gameSettings.cgs ? looks like it isn't uncompressed
Screenshots of changing resolution in window mode, the scale of the UI also changed smaller. should the UI not be a fixed size to all background resolution changes?
Idee for my Resolution 1920x1080:
used the UI bar from 1280x720, resized the info popup with a new with, and relocated the buttons and info boxes.
Don't know how other players are thinking, but I love the "smaller" UI on the FullHD resolution. Maybe there could be an option to change it