New Game Features
Features ;
1-demand supply base/ depot construction rights
2-You now have your own real equipment storage!. watch your equipment get captured as you get pushed and your supply bases are captured, stockpile broken tanks and ship them back home for repair!
3-Supply Formula; supply used = , sum of squares of ranges between supply zones divided by supply zone count ( 4 zones between home capital 4^2/4 = 4times suply used, 2 zones= 2^2/2 = 2 times supply used if you got a supply base basically it is still sum of squares, but between zones = (1^2+1^2)/2= 1 ( you got supply 2 provinces away as if ur next to capital with supply base)
4- Each railroad province counts as +1 supply base level ,
Pre Order for 19.99Euros today !
Jokes aside, i think best action here is to look at every dogpiling situation individually
A-) south africa placing units in france, if this was prevented mechanically by logistical mechanics, i think south africa would also be unable to defend suez , which would make it an unfun nation to play with ,
Rules solve this problem by saying; No using commonwealth resources and units for defence of france,
A Solution -)We have division attack- defence againist China and similiar modifiers in game, we could have new things like Division Defence-Attack in France-belgium and similiar modifiers named Why die for Alsace for commonwealth troops, So that These troops are worse only in targeted provinces, instead of being worse againist germany everywhere, would be a nice to have thing
I quickly thought about other solutions but all have horrible side effects ( Multiple nation penalty in same tile,-- Losing stability-war support for allowing acess,--Actual logistics .
B-)
- USA moves 30 divisions to the Soviet Far East (using the Military Access rule) before Japan and USA are at war.
Custom game rules already solve this issue in my opinion , by banning military access between diffrent ideologies But problem is USA placing troops in land like Dutch east indies, i will respond to this with point C
C-)
- Germany moves armor units to Italian North Africa before the war.
Another example like japan moving troops to europe would be better, since French Navy will attrition the german tanks to death but this is overall related to Pre/ Placement of troops, Like usa placing troops In indonesia, Japan moving troops throguh suez assuming it has fallen, UK already placing troops in France etc
C solution-)This can be solved by simply making it so that you cant move your troops to anywhere except your and your puppet's land outside of war ( no sort of any military access outside of war ) basically. this would also make it so that people are not entrenched in places they should not have been in in first place
So summary;
New modifier Division Attack/defence IN x territory ( so that japan is worse againist china in china, not in japan ) and NZL just fights worse in france does not matter againist who
Military access limitations
there are probably million other solutions that are yet to be suggested