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zealouscub

Second Lieutenant
61 Badges
Jan 2, 2016
148
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
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  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
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  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
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  • Stellaris
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  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Hello all and welcome to my very first AAR! I am zealouscub and I'm going to showing off the Divergences of Darkness Mod in this AAR, while I learn how to AAR.

What is Divergences of Darkness?

Divergences of Darkness is a mod for Victoria 2 with a significantly altered timeline. In this timeline the duke of Burgundy supported the Plantagenets in the Hundred Years War leading to a united France, Scandinavia became a country and much much more. I'll post a FAQ screenshot in the backstory post.

Here is a link to the Divergences mod page:
https://forum.paradoxplaza.com/forum/index.php?threads/mod-divergences-of-darkness.870326/

What are your goals?

My first goal is to learn how to AAR, which involves figuring out how to post images properly, formatting images and a bit of modding. For the campaign itself I am going to complete every story decision available, form Arcadia and see where it takes me. I may not go all the way to 1935 with the AAR, but I will form Arcadia and complete all Arcadia events.

This is not going to be a narrative AAR, it will be mostly gameplay although I may add some fiction in later on.

With all that said, let's get started and I hope you enjoy the ride.
 
Backstory Post

The obligatory backstory post which has screenshots from the mod itself explaining some relevant history and the history of Belgium.

FAQ
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The FAQ has a overview of the most important changes in the Divergences timeline.

Backstory
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That's the backstory of Belgium.

Next posts should be up tomorrow.
 
Welcome to AAR writing. I hope you have a fun experience.

Will follow.
 
The Suffering of Vinalnd - Part I

Alright so let's start this off, first here is a look at Belgium.

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I start in an area roughly equivalent to New England.

Now let's take a look at the story decisions that will guide the early part of this playthorugh.
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First decision is Integrating the Former-Slaves, it requires us to have either 40% Socialist or Liberal in the house or to have 25% of both Socialist and Liberal to do. Succeeding in this task will make Afro-Frankish an accepted culture. This decision will probably take me until socialism unlocks to accomplish. Also you will notice that I can build the Suez, Kiel and Andagoya Canals. The Andagoya Canal is equivalent to the Panama Canal in OTL.

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Next is Destiny of the East. Basically I start with cores on regions bordering Plantagenia and Vinland. If I secure those territories and reserach Nationalism and Imperialism then I can take this decision and gain a Unite the Nation CB on Vinland and maybe Plantagenia. Plantagenia has the annoying habit of actually expanding and adding in territory which messes with the CB. I'll also gain cores on Athasia, a Venitian colony in Florida.
I'll actually be able to meet the requirement for this decision by about 1850 but I won't be able to fire it till 1860, when Nationalism and Imperialism unlocks.

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A quick look at my starting reforms. I hope to have all reforms passed by the end of the game. The social ones will be fun to pass in PoD because they actually cost money and I can talk about balancing your economy around them.
Political party wise I start with the Moderate Party and they're ok for the most part.

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This is my budget from a few days after I unpause. One thing I've noticed with PoD mod's economy is that it behaves really wonky right when you start a new game or load a save and you lose a ton of money at first, but then it fixes itself and you budget actually matters.
For my budget itself I max all spending except for naval spending which I leave at the bare minimum possible. If your ships aren't decaying piles of wood at first your doing it wrong. Poor tax is set to max while Middle and Upper class is pretty high with little or no tariffs. Low tariffs makes it easier for factories to operate in a Interventionist economy.

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For my first tech I'm going to be researching Positivism. My tech strategy is going to go roughly in this order; education tech then military tech then industry tech then it repeats. This way I max out my education gains over time so I get more research points which translates into a overall increase in teching. Note that when I say education tech I mean techs that increase education, so I may research either commerce or culture techs to increase my education ability.

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Quick look at my starting PoPs. The only thing worth pointing out is that I have a substantial Iroquois populace who I can integrate later on. Septimani is my main culture and is a sort of Dutch-Burgundian descendant if my understanding of the lore is correct. Afro-Frankish is the enslaved culture.

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The starting GP's. The big four are the Dual Monarchy, Scandinavia, Bohemia and Burgundy. Barring unfortunate circumstances they should stay that way until about the 1860's when I really get going. Aragon has a decent chance of staying a GP unless something goes wrong in Italy. The three I circled, which includes Belgium, are not going to stay GP's for long. Spain, which in this timeline was formed by a union of Castille and Portugal, is embroiled in a war with Gran Colombia which usually breaks them. While, the Ottomans are embroiled in a huge civil war and usually collapse and flip between a few different government types. I'm not going to stay a GP for long because of a strat I take later on which hurts my prestige.

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This is just over a month after I've unpaused. I've merged my armies into one great and terrible doomstack. And somewhat predictably, Plantagenia has declared war on VInland for a small piece of land out west. Plantagenia always declares war on Vinland first, I have never had a game where they did not. This is good for me, because it will exhaust the two of them so I can break them in two quick wars later on and become the dominant power in Arcadia.

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Here's a world map view of Arcadia, the name for North America in this timeline. I am Belgium and sandwiched in between Vinland and Plantagenia for now, although I will eventually blob out and eat them. To my west lies Rohnst, Qingqiu and a Ainu colony in Alaska. Usually I eat Rohnst before I form Arcadia, but I know that there is a Arcadia decision which interacts with them so I'll be taking a wait and conquer stance this time. Qingqiu is a former Chinese colony and again I'll be waiting and conquering with them.

Gran Colombia is in war for independence with Spain, normally they lose it so we'll see what happens this time.

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This is an important event because it determines what will happen with the Iroquois. Normally I pick the first option for the assimilation bonus, but that option results in the Iroquois fleeing west and then I can never make them an accepted culture. However in this playthrough I have found out that the third option lets me integrate them later on. I don't know what the second option does, never taken it.

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This is just a quick overview of what I want to happen, Plantagenia and Vinland bleeding each other dry so I can kill them much more easily later on.

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A look at the Colombian War of Indepence, which does not look so hot, and QIngqiu who I am trying to make like me so they will ally with me.

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And now I declare war on Vinland, they're making gains on Plantagenia but are a bit more exhausted which makes them easier prey.

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My overall plan for the campaign, go west then east. I won't take the province Plantagenia is fighting for because I won't be able to occupy enough land to get Vinland to give it up, But I'll get three out of the four cores Vinland has, ideally with a minimum amount of fighting and mostly me occupying territoy. Also as you can see, I had enough extra soldiers to make a second army of 18k, which is mostly infantry with two units of Iroquois cavalry.

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I finish Positivism and start research on Muzzle-loaded Rifles.

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Vinland has almost completely liberated the state Plantagenia wants so I start to plan for their attempted liberation of the states I have occupied.

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I add another state into my wargoals. I use a pincer strategy to trap and destroy Vinland's only army, thus crushing their counterattack.
One thing you should keep in mind about playing in the New World as opposed to the Old World is that mobility is way more important. Often the AI will spend months running from me if I just try to attack them with one army because they're usually only one or two days faster than me. But, if I put two armies in position so they can move to all the provinces the AI can flee to, then the AI is stuck and I can damage or destroy their army.

I think I'll end this part here because I remember in an AAR I read that there is a 20 image per update rule. Is there still such a rule? I've read through the forum rules but I don't remember seeing that 20 image rule.
 
Arcadia is fun! Subbed.

Also, you don't need to conquer those territories IIRC, only sphere. It's actually possible to form ARC having only won two wars with Add to Sphere.
 
Very nice to start.
 
Subbed to thiß beautiful æær
 
I see Belgium, I sub. It's a little more complicated than that but the title intrigued me :D. Hope all will go well in the New World.

I think I'll end this part here because I remember in an AAR I read that there is a 20 image per update rule. Is there still such a rule? I've read through the forum rules but I don't remember seeing that 20 image rule.
I think they scrapped it, and even if it's still in place once you reached the max amount of images for one post you start with another post. There are people posting chapters which have way more than 20 images so I wouldn't mind it.
 
World Overview 1836

So before I move onto the rest of the years I have recorded it would be a good idea to show parts of the Divergences world which will relate to Arcadia and Belgium.

Arcadia (North America)
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This is Arcadia, the North America of this timeline. On the east coast we have Vinland, Belgium, Plantagenia and Athasia. Vinland is the former Scandinavian colony, Belgium the Burgundian one and Plantagenia the Dual Monarchy colony. Athesia is still under Venetian dominance. Plantagenia is a bit unique in that is is a Constitutional Monarchy run by a former claimant to the thrones of France and England. These three states are connected by the Arcadianism idea which is essentially Manifest Destiny lite.

West of the eastern blood bath lies Rohnst, Qingqiu and a Ainu colony. The Ainu colony covers Alaska and is usually annexed by Japan quickly within game. Qingqiu is a former Chinese colony, in this timeline Zheng He went traveling a lot farther than OTL. QIngqiu tries to dominate west Arcadia and could come into conflict with a unified China should one form. I'm not sure what Rohnst is supposed to be, I think it's supposed to represent the Metis and Candian Native Americans only with a Scandinavian influence.

Towards the south and down into Ameriga is Gran Colombia, basically Gran Colombia starts at the end of a long independence war with Spain. I'll go more into Gran Colombia a bit later on.

The Caribbean is fairly similar to OTL. Spain holds Cuba and the other small islands are broken up between the different European powers.

Ameriga (South Americ)
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This is Ameriga, the South America of this timeline. The nations are Amazonie, Lotharingia, Beornia and Tawantinsuyu. Amazonia is the fomer Dual Monarch colony, and Lotharingia is the Burgundian one. Beronia is unique and was formed by Anglo-Saxon refuges from Great Britain and is an Absolute Monarchy. Tawantinsuyu, who for brevity's sake I am going to call the Inca, are the Inca who managed to survive the Europeans and are Partially Westernized at the start of the game.

One thing you may notice about Ameriga is that the Amazon starts out uncolonized and every nation bordering it will have their own choice to carve out a slice of the Amazon pie.

Europe
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The FAQ I posted earlier as a good run down of why Europe is so different at the '36 start. The biggest player is the Dual Monarchy. In this timeline the Plantagnets succesfully won the Hundred Years War and subsequently united the crowns of France and England. Burgundy exists still because Duke Charles sided with the Plantagents, and they successfully evolved into a middle kingdom between France and Germany.

The German and East European situation I'm a bit fuzzy on. So in this timeline the German Revolution was the big revolution that toppled the Ancien Regime. Bohemia somehow dominated over Austria in terms of running the HRE and I think that has something to do with Hungary being much more powerful and independent. Scandinavia formed out of a successful Kalmar Union and took over the north German coast in order to crush the Hanseatic League.

Italy starts out as an area of interest for Aragon who has claims on the various independent states. Frequently there are Jacobin revolutions in Italy. A successful Aragon which puppets, and spheres Italy can form Aragon-Italy. This decision can also break the game somehow. When Aragon formed Aragon-Italy I received a event warning me this could bug my test game.

Aragon is still independent since Isabella married a Portugese prince uniting Castille and Portugal into one country.

The Ottomans are facing widespread rebellion, also, before the game start Venice liberated Greece. The Ottomans usually come out on top but face a ton of revolutions and will likely end up as the Sublime Porte.

Muscovy never formed Russia, but they tend to form Russia very quickly. The PLC still exists.

Asia
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So I'm skipping Africa because it's not really different from OTL. Although Burgundy is still the dominant power in South Africa.

You can see at the edges that India is still fragmented.And the different European powers have the potential to carve it up, but a lot of Indian nations start Partially-Westernized so the AI doesn't really conquer them.

China is fragmented into different states who are fighting over the Mandate of Heaven. If they successfully form China than I believe they can get claims on Qingqiu and the Chinese colony in Australia.

Japan starts out significantly more unified, which I believe is due to Oda Nobunaga marrying into the Imperial household. Japan has colonies in Siberia and Alaska and owns Korea. However, Korea starts out in an Independence War which they usually win.

So this is a broad overview of the Divergences world, I'll post a more full world update when I hit 1860.
 
A good overview.:)
 
For Bohemia getting the HRE Crown it's basically the inability of the Habsburg to defeat the Burgundians that led the Princes to try another emperor. Otherwise that's a good recap :)
 
I like the background
 
To everyone, welcome and thanks for coming aboard. I hope you guys are enjoying this, I should have another update out either tomorrow or the day after.

Von huntzer: Thanks for the sub!

Plank of Wood: But where's the fun in that? All that peace and nonsense. I'll have to double check the requirements for that decision. I still think it would be better to fight at least Plantagenia so they are weak and can't attack me.

Tom D.: Good to know, that should let me cover a lot more ground with my updates. It's a quite a different Belgium indeed, but with a fun story and ending. Well, for me at least, it will take time for the Vinlanders and Plantagenians to appreciate my rule.

Attalus: Ah one of the great minds behind the mod! Thank you for clearing that up, and I really enjoy the mod and timeline.

Athalcor: Another great mind! Glad you're aboard and hope you like how this pans out.

Nikolai & stnylan: Glad you guys liked the overview, I figured it would be helpful since this is a alt-Vicky mod. This has been an interesting start for me, I'll get more into why it's so interesting a bit later on.

Z-Z-Z: Thanks for the sub. How do you make those letters on the forum? Like ß and æ, for example.