WARNING : Wall of texts
Republic is very strong government if one plays republican tradition properly. I want to share numbers that I calculated and some facts that I found in 1.26
1. You need 2700 reform progress to unlock Tier 10 government reform.
When I first looked at dev diary, I thought I can skip mid-tier reforms and ruch tier 10 but it's locked. 2700 reform progress requires 225 years, or year 1670 or later even if I get 1 point per month excluding events. In practice, conquests lower average autonomy, resulting 10 or less reform progress per year. This means Tier 10 government reform will be available after 270 years, i.e. year 1710 or later. This is important because of
2. Lategame expansion capability a.k.a Absolutism
To fully utilize absolutism mechanics, we need at least 85 maximum absolutism to end Court and Country disaster with at least 65, resulting 100 or higher max. abolutism. Because tier 10 reform of 25 max absolutism is very hard to get before 1710, we should not count it here. Republic will have 65 base + 5 empire rank + 5 great power + 5 Religious unity(very hard without tag shift) + 5 golden age + government modifier, i.e. 85max plus government modifier. Tier 3 reform gives only 10 max absolutism so Dutch, Ambrosian, or peasant republic should suffer lower absolutism. To reach 100 absolutism, Oligarchy republic with consolidation of power reform(+10 max and +1 year election term) seems only viable method.
Everyone says republic is great at MP(monarch power) generation. Is that true? I did calculation:
3. MP generation in 30 years of re-election(3,4,5 years of election term)
The best case for MP generation is constant re-election. Let's assume the ideal case where we rolled 30-aged fresh guy and re-elect until death in his 60s, 30 years of re-election:
MP generations per month from ruler stats are 14.7, 13.6, and 12.5 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 15.9, 14.6, and 13.2. This seems very promising but remember this is *the ideal case*. Not every fresh candidate is 30-aged, and we need to deal with republican tradition. So pratical MP generation in game is lower than this.
4. Republican tradition - 1) boosting with mil points
Somebody already noticed in the table above. Boosting republican tradition with mil points is not worth if you don't have idea or religion(Shia) giving you republican tradition. Even with tier2 reform(+0.2 rep. tradition), 30 years of re-election costs 30*(2.5-1.2)= 39 republican tradition = 1300 mil points. If we subtract 1300 from MP generation in 3, those are 11.1, 9.9, and 8.9 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 12.3, 10.9, and 9.6. Moreover, mil points generation from ruler stats are 0.9, 0.4, and -0.1. Furthermore, this is *the ideal case* where every candidates pops up with 30-aged. Practical case in game, will have lower mp generation than this number.
5. Republican tradition - 2) republic events
Let's talk about older method - staying 40-50 republican tradition to use republic events ( https://eu4.paradoxwikis.com/Republic_events#Generic ). 12 generic events use 3 years pulse ( https://eu4.paradoxwikis.com/List_of_event_lists#3_year_pulse ). We agree events odds are very against player but let's roughly calculate average event results in terms of republican tradition and MP.
Case 1) Staying 80+ republican tradition
Only 4 republic events can fire. If every 4 of them pop up in 12 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 = 5 tradition -120points -280points(2stab cost at 80). 1 republican tradition at cost of 64adm 8dip 8mil or 80 total mp
Case 2) Staying 50+ republican tradition
Only 10 republic events can fire. If every 10 of them pop up in 30 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 + 5 tradition - 1 stab - 150 points - 10 prestige= 10 tradition -270points -600points(3stab cost at 50). 1 republican tradition at cost of 69adm 9dip 9mil or 88 total mp
Case 3) Staying 40-50 republican tradition
All 12 republic events can fire. If every 12 of them pop up in 36 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 + 5 tradition - 1 stab - 150 points - 10 prestige + 20 tradition - 1 stab + 2tradition - 3 merchantilism = 32 tradition -270points -880points(4stab cost at 40). 1 republican tradition at cost of 30.3adm 2.8dip 2.8mil or 35.9 total mp
This is where older method using republic events comes out. Republic events not always fire in every 3 years but average trade off between republican tradition vs mp is best if you stay in 40-50 republican tradition. However, most of mp cost in republic events are stab hits. In game-play wise, there are fairly enough events providing free stability and there is no stab hit from monarch death. I don't raise stability manually more than 2-3 times in first 100 years of my recent republic game that I tanked to 40-50 republican tradition. If we remove stability in above cases,
Case 1) Staying 80+ republican tradition
5 tradition -120points : 1 republican tradition at cost of 8adm 8dip 8mil or 24 total mp
Case 2) Staying 50+ republican tradition
10 tradition -270points : 1 republican tradition at cost of 9adm 9dip 9mil or 27 total mp
Case 3) Staying 40-50 republican tradition
32 tradition -270points : 1 republican tradition at cost of 2.8adm 2.8dip 2.8mil or 8.4 total mp
Back to 30 years of re-elections model, 39 republican tradition can be paid by 270/32*39 = 329 MP plus 220 stab cost (1 stab in average) This is roughly 1.5 per month (549/360). MP generations per month are 13.2, 12.1, and 11.0 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 14.4, 13.1, and 11.7.
6. Republican tradition - 3) Conclusion before and after 1610
I did calculation about two methods to deal with republican tradition. I am not saying one method is strictly better than other. We can choose either method or combination of two up to in-game situation.
In above calculations, I assume that we don't have idea or religion(Shia) giving republican tradition. Remember what I said in 2, you should have 5-years-term after year 1610 or later to have 100 absolutism. If we do so and re-elect 30 years, MP generation per month is at most 9.6 when boosting with mil points or at most 11.7 when using republic events only. Accounting the chances of 40-years-old or 50-year-old candidates, expected MP generation per month is lower than 9.6 or 11.7.
Let's compare with monarchy campaign of my own : Aragon>Spain had average 9.55 per month over 350 years.
Considering legitimacy bonus(tolerance), RM, maybe PU, I think 5-years-term republic doesn't have significant advantages in MP generation over monarchy's benefits.
If you agree with this and don't bother maintaining republic after 1610, you can switch to monarchy by old method - tank republican tradition under 40, become republican dictatorship, and ruler death lead to monarchy by 1610.
Before 1610, we have two choices. One is straightforward constant re-election until monarchy. 4-years-term republic will have 14.6 or higher mp generation per month (didn't count RT cost, it can be higher up to starting ruler stats) until monarchy. Another is maintaining republic by late 1500s only with tier 2 and 3 reforms. Because we will throw away republic by 1610, we can choose 3-years-term reform and enjoy 12.3 - 14.4 MP generation per months. Don't forget to roll young(30ish age) and good stat ruler if your starting ruler is random. It will boost your average MP per month a lot, really a lot. Regarding most starting monarchs are low stats, early game republic is OP in terms on MP generation.
Early-game republic MP generation from my example(Friesland>Netherland) is :
In first 82 years, rulers generate 15072 mp, re-election bonus are 1050, total 16.31 mp per month excluding RT cost. I didn't use mil points but only events to deal with republican tradition since 1480. Even if I paid 2k points in events and stabs(I can't remember but it is definitely lower than 2k), it is total 14k mp or 14.1 mp per month for 82 years, 40% more than average 10stat monarchy.
Well, it was long wall of text.
Thanks for reading, happy wc!
Republic is very strong government if one plays republican tradition properly. I want to share numbers that I calculated and some facts that I found in 1.26
1. You need 2700 reform progress to unlock Tier 10 government reform.
When I first looked at dev diary, I thought I can skip mid-tier reforms and ruch tier 10 but it's locked. 2700 reform progress requires 225 years, or year 1670 or later even if I get 1 point per month excluding events. In practice, conquests lower average autonomy, resulting 10 or less reform progress per year. This means Tier 10 government reform will be available after 270 years, i.e. year 1710 or later. This is important because of
2. Lategame expansion capability a.k.a Absolutism
To fully utilize absolutism mechanics, we need at least 85 maximum absolutism to end Court and Country disaster with at least 65, resulting 100 or higher max. abolutism. Because tier 10 reform of 25 max absolutism is very hard to get before 1710, we should not count it here. Republic will have 65 base + 5 empire rank + 5 great power + 5 Religious unity(very hard without tag shift) + 5 golden age + government modifier, i.e. 85max plus government modifier. Tier 3 reform gives only 10 max absolutism so Dutch, Ambrosian, or peasant republic should suffer lower absolutism. To reach 100 absolutism, Oligarchy republic with consolidation of power reform(+10 max and +1 year election term) seems only viable method.
Everyone says republic is great at MP(monarch power) generation. Is that true? I did calculation:
3. MP generation in 30 years of re-election(3,4,5 years of election term)
The best case for MP generation is constant re-election. Let's assume the ideal case where we rolled 30-aged fresh guy and re-elect until death in his 60s, 30 years of re-election:
MP generations per month from ruler stats are 14.7, 13.6, and 12.5 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 15.9, 14.6, and 13.2. This seems very promising but remember this is *the ideal case*. Not every fresh candidate is 30-aged, and we need to deal with republican tradition. So pratical MP generation in game is lower than this.
4. Republican tradition - 1) boosting with mil points
Somebody already noticed in the table above. Boosting republican tradition with mil points is not worth if you don't have idea or religion(Shia) giving you republican tradition. Even with tier2 reform(+0.2 rep. tradition), 30 years of re-election costs 30*(2.5-1.2)= 39 republican tradition = 1300 mil points. If we subtract 1300 from MP generation in 3, those are 11.1, 9.9, and 8.9 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 12.3, 10.9, and 9.6. Moreover, mil points generation from ruler stats are 0.9, 0.4, and -0.1. Furthermore, this is *the ideal case* where every candidates pops up with 30-aged. Practical case in game, will have lower mp generation than this number.
5. Republican tradition - 2) republic events
Let's talk about older method - staying 40-50 republican tradition to use republic events ( https://eu4.paradoxwikis.com/Republic_events#Generic ). 12 generic events use 3 years pulse ( https://eu4.paradoxwikis.com/List_of_event_lists#3_year_pulse ). We agree events odds are very against player but let's roughly calculate average event results in terms of republican tradition and MP.
Case 1) Staying 80+ republican tradition
Only 4 republic events can fire. If every 4 of them pop up in 12 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 = 5 tradition -120points -280points(2stab cost at 80). 1 republican tradition at cost of 64adm 8dip 8mil or 80 total mp
Case 2) Staying 50+ republican tradition
Only 10 republic events can fire. If every 10 of them pop up in 30 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 + 5 tradition - 1 stab - 150 points - 10 prestige= 10 tradition -270points -600points(3stab cost at 50). 1 republican tradition at cost of 69adm 9dip 9mil or 88 total mp
Case 3) Staying 40-50 republican tradition
All 12 republic events can fire. If every 12 of them pop up in 36 years : 5 tradition -120 points, 2% inflation, -1 stab (not to get -10 tradition)x2 + 5 tradition - 1 stab - 150 points - 10 prestige + 20 tradition - 1 stab + 2tradition - 3 merchantilism = 32 tradition -270points -880points(4stab cost at 40). 1 republican tradition at cost of 30.3adm 2.8dip 2.8mil or 35.9 total mp
This is where older method using republic events comes out. Republic events not always fire in every 3 years but average trade off between republican tradition vs mp is best if you stay in 40-50 republican tradition. However, most of mp cost in republic events are stab hits. In game-play wise, there are fairly enough events providing free stability and there is no stab hit from monarch death. I don't raise stability manually more than 2-3 times in first 100 years of my recent republic game that I tanked to 40-50 republican tradition. If we remove stability in above cases,
Case 1) Staying 80+ republican tradition
5 tradition -120points : 1 republican tradition at cost of 8adm 8dip 8mil or 24 total mp
Case 2) Staying 50+ republican tradition
10 tradition -270points : 1 republican tradition at cost of 9adm 9dip 9mil or 27 total mp
Case 3) Staying 40-50 republican tradition
32 tradition -270points : 1 republican tradition at cost of 2.8adm 2.8dip 2.8mil or 8.4 total mp
Back to 30 years of re-elections model, 39 republican tradition can be paid by 270/32*39 = 329 MP plus 220 stab cost (1 stab in average) This is roughly 1.5 per month (549/360). MP generations per month are 13.2, 12.1, and 11.0 for 3-years-term, 4-years-term, and 5-years-term respectively. If we count re-election bonus 50 points, those are 14.4, 13.1, and 11.7.
6. Republican tradition - 3) Conclusion before and after 1610
I did calculation about two methods to deal with republican tradition. I am not saying one method is strictly better than other. We can choose either method or combination of two up to in-game situation.
In above calculations, I assume that we don't have idea or religion(Shia) giving republican tradition. Remember what I said in 2, you should have 5-years-term after year 1610 or later to have 100 absolutism. If we do so and re-elect 30 years, MP generation per month is at most 9.6 when boosting with mil points or at most 11.7 when using republic events only. Accounting the chances of 40-years-old or 50-year-old candidates, expected MP generation per month is lower than 9.6 or 11.7.
Let's compare with monarchy campaign of my own : Aragon>Spain had average 9.55 per month over 350 years.
Considering legitimacy bonus(tolerance), RM, maybe PU, I think 5-years-term republic doesn't have significant advantages in MP generation over monarchy's benefits.
If you agree with this and don't bother maintaining republic after 1610, you can switch to monarchy by old method - tank republican tradition under 40, become republican dictatorship, and ruler death lead to monarchy by 1610.
Before 1610, we have two choices. One is straightforward constant re-election until monarchy. 4-years-term republic will have 14.6 or higher mp generation per month (didn't count RT cost, it can be higher up to starting ruler stats) until monarchy. Another is maintaining republic by late 1500s only with tier 2 and 3 reforms. Because we will throw away republic by 1610, we can choose 3-years-term reform and enjoy 12.3 - 14.4 MP generation per months. Don't forget to roll young(30ish age) and good stat ruler if your starting ruler is random. It will boost your average MP per month a lot, really a lot. Regarding most starting monarchs are low stats, early game republic is OP in terms on MP generation.
Early-game republic MP generation from my example(Friesland>Netherland) is :
In first 82 years, rulers generate 15072 mp, re-election bonus are 1050, total 16.31 mp per month excluding RT cost. I didn't use mil points but only events to deal with republican tradition since 1480. Even if I paid 2k points in events and stabs(I can't remember but it is definitely lower than 2k), it is total 14k mp or 14.1 mp per month for 82 years, 40% more than average 10stat monarchy.
Well, it was long wall of text.
Thanks for reading, happy wc!