So, I took it as a challenge when @Havamal mentioned that starting with four Locusts would be "a nice change of pace"... Said and done, I modified SimGameConstants.json to give me only Locusts as my starting lance:
In my recent playthroughs I've had "Parts for 'Mech assembly" set to five, since that slows down the rate of 'Mech acquisition to something I find more to my liking, but for this challenge I set it back to three - it's going to be hard enough with just five Locusts!
Commander "Dynamite" reporting for duty!
So, here's the gang at the start of Majesty Metals. Dynamite in a 1V Locust, Glitch and Behemoth both in 1S Locusts, and Dekker brings up the rear in a 1M Locust:
As usual, I take the lower route to the turret generator; they have enough health that it takes both Dynamite and Glitch to fire at them before they are destroyed, but we manage without the turrets getting off a single shot.
The Commando is up next; for some reason it decides to punch Dynamite's Locust instead of firing its ML and 10 SRMs at it - be thankful for small blessings I guess It takes two rounds, but with everyone firing at it and it having next to no armour it goes down in round five.
Two rounds later it's the Spider that goes up in flames - it too decided the best course of action was to punch Dynamite's Locust. Not ones to let an advantage pass us by, we punish it by two rounds of Precise Shot to the CT.
Seeing as we're four Locusts, I decide to head back to the platforms to let the allied (for now!) turrets help out with the Shadow Hawk and the tanks.
The gang heading back to the platform to enlist the turrets in the fight.
Setting up an ambush
The plan works flawlessly as the turrets take out the tanks and help bring down the Shadow Hawk. One inevitable betrayal later, and three more tanks stomped on, we're back on the Hysteria.
A Locust stomping on a Scorpion
Everyone survived (even Dekker!), and only two Locusts damaged enough to need repairs (1 day each).
All in all, that went way better than I thought it would!
Now, to think of a good company name... Dynamite's Marauders doesn't really fit, does it? Any suggestions?
In my recent playthroughs I've had "Parts for 'Mech assembly" set to five, since that slows down the rate of 'Mech acquisition to something I find more to my liking, but for this challenge I set it back to three - it's going to be hard enough with just five Locusts!
Commander "Dynamite" reporting for duty!
So, here's the gang at the start of Majesty Metals. Dynamite in a 1V Locust, Glitch and Behemoth both in 1S Locusts, and Dekker brings up the rear in a 1M Locust:
As usual, I take the lower route to the turret generator; they have enough health that it takes both Dynamite and Glitch to fire at them before they are destroyed, but we manage without the turrets getting off a single shot.
The Commando is up next; for some reason it decides to punch Dynamite's Locust instead of firing its ML and 10 SRMs at it - be thankful for small blessings I guess It takes two rounds, but with everyone firing at it and it having next to no armour it goes down in round five.
Two rounds later it's the Spider that goes up in flames - it too decided the best course of action was to punch Dynamite's Locust. Not ones to let an advantage pass us by, we punish it by two rounds of Precise Shot to the CT.
Seeing as we're four Locusts, I decide to head back to the platforms to let the allied (for now!) turrets help out with the Shadow Hawk and the tanks.
The gang heading back to the platform to enlist the turrets in the fight.
Setting up an ambush
The plan works flawlessly as the turrets take out the tanks and help bring down the Shadow Hawk. One inevitable betrayal later, and three more tanks stomped on, we're back on the Hysteria.
A Locust stomping on a Scorpion
Everyone survived (even Dekker!), and only two Locusts damaged enough to need repairs (1 day each).
All in all, that went way better than I thought it would!
Now, to think of a good company name... Dynamite's Marauders doesn't really fit, does it? Any suggestions?