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jacob-Lundgren

GM/Brutal Werewolf Leader
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Sep 18, 2001
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Werewolf Lite



Welcome to Werewolf Lite. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.


If you are new to the game, please read the following. Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. There are two sides to every game. The Villagers and Seer on one side. The Werewolves on the other. Each side's goal is to destroy the other. The game is played with seventeen players. Out of these seventeen, five are given a special role. Four are Werewolves, and One is a Seer. Their Identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.

The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one villager. During the day, the villagers must decide who is responsible for the murder of the night past.

Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...

List of previous games


Welcome to WW Lite CLXXIV: Dragon Warrior 4 Chap. 3. This game is a favorite of your awesome GM and is thus loosely the theme for his third ww lite game as a gm. The region including the lands of, around and between Endor and Lakanaba has some issues that need to be resolved. A war between Endor and Bonmalmo is nearly upon the region and a key bridge needs to be fixed and an old man dreams of his tunnel connecting this region to Branca needs to be completed. If Taloon is lost and the party holding his bloated corpse destroyed these missions will certainly fail and evil will gain an important strike against good.

After one more lite of this theme I will run chapter 5, the final one, as a big game with a few more...twists. ;) So there is a long term goal in all of these games.




Rules:

There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up and the GM is good and ready. Only Special Roles will get an PM.

The game will then proceed to a Night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!


Winning:

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.

Player Roles:
12 X Normal Adventurers (Villagers): Normal everyday adventurers attracted by the promise of treasures and quests to be had in the region between Endor and Lakanaba. Taloon has hidden himself in the oversized adventure party to utilize their protection. Mayor of Lakanaba has contracted the party to search the cavern north of town and dispatch any monsters as well as clean the fox demons out of a nearby fake village.
4 X Anti-Free Trade Demons (Werewolves): Shapeshifting demons sent to prevent the resolving of various dire problems in the region ((in game a war is prevented and a vital tunnel dug during this chapter)). Death of Taloon is vitally important as he alone holds the fortitude and merchant skills to handle the problems that plague the region as well as his wealth later bringing a ship to the hero.
1 X Arms Merchant (Seer): Arms Merchant Taloon is a hard working yet somehow overweight adventurer from the small sleepy village of Lakanaba. He has dreams of one day owning a ship and sailing the world over for its greatest weapons and armor. He will perhaps one day play a key role in bringing down the great evil Necrosaro and as a result of his role in fate demons were dispatched to bring him down.

The Deadline:

DEADLINE FOR VOTES AND OTHER STUFF IS (17:30 GMT ~ 12:30 EST)

A vote posted at 17:29pm will count. One posted at 17:30pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!

Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.

§2. - Orders and votes submitted after deadline are ignored.

§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.

§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text. For example:

VOTE Aok

If you wish to un-vote someone, write "UNVOTE":


UNVOTE Aok , VOTE Euro


Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.


§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.

§10. - Subbing will be permitted so long as subs are available and we encourage subs to sign up and pray for other players to be busy or forgetful.


List of Adventurers

1: Saintis "non-native english grammar nazi" **subbed by kaetja** wolfie hanged on day 7 for not having enough votes on her side to hang someone else
2: Marty "Christian the mercenary pikeman" normal adventurer hanged on day 2 for not not being himself
3: Syber normal adventurer hanged day 5 for not voting the self confessed wolfie
4: Jonti anti-free trade demon hanged on day 6 for not having been hanged on day 5
5: Lemeard normal adventurer hanged on day 1
6: HDK normal adventurer hunted on night 4 for not having yet been dead
7: Rysz normal adventurer burned alive or perhaps dead on night 2
8: Randakar "Mr. T"
9: Yakman "The Dragon Lord" normal adventurer hunted on night 7 for his misc crimes against jonti
10: Tornadoli hanged on day 4 as a wolfie since he allowed himself to be voted more than any other
11: Snoop "shirtless adventurer"
12: JDMS
13: Punkbob "Jonti's dinner" normal adventurer died night 1 when he lost his head. Perhaps as someones dinner.
14: Aleister "AOK" Crowley wolfie hanged on day 3 for being identified as himself
15: Eternaly lost the normal adventurer hunted on night 6 for giving out sometimes useful information
16: Hax normal adventurer hunted on night 5 for daring to seem like a possible seer target
17: Reserved in case Euro deems us worthy of his honorific prescience. <>Euro is In. Normal adventurer Hunted on night 3 for being himself.



Alive

1: Randakar "Mr. T"
2: Snoop "shirtless adventurer"
3: JDMS



WINNERS
Normal adventurers jdms and Mr. T (randakar)
Taloon, aka shirtless adventurer, aka snoopdogg


Sub List
1:
2: Walrus
3:
4:
 
Last edited:
You all have been hired by the mayor of Lakanaba to clear out a cave as well as clean out the strange village nearby that seems run by fox demons. New quests will appear as you go along. Sign up will close Saturday unless close to 17 people then extended to Sunday. Goodies are 2-0 in my games as lite GM and both were runaway goodie victories. Can the new wolves change that and finally win one?
 
in
 
I r in.
 
Lucky 7 is in
 
In!
 
in
 
6 more players and I wont have to ask snoop to play 7 characters to fill the game.
 
once again, i am:

MP_DW_dragonlord1.jpg