I see this now requires species classes for traits...
Which is great for custom traits, but a nightmare for custom species...
My thoughts where create my own traits &/or duplicate the existing ones, to add my custom race in... but then things like Psyonics & uplift wont work.
I then tried to add my race to be HUM, but the game crashes with any change to the HUM species without overwriting 00_species_classes.txt which I am loathed to do as it will create a mod conflict nightmare.
Is there a way to make my species human without killing mod compatibility?
Code:
trait_industrious = {
cost = 2
allowed_classes = { HUM MAM REP AVI ART MOL FUN PLANT }
modifier = {
tile_resource_minerals_mult = 0.15
}
}
Which is great for custom traits, but a nightmare for custom species...
My thoughts where create my own traits &/or duplicate the existing ones, to add my custom race in... but then things like Psyonics & uplift wont work.
I then tried to add my race to be HUM, but the game crashes with any change to the HUM species without overwriting 00_species_classes.txt which I am loathed to do as it will create a mod conflict nightmare.
Is there a way to make my species human without killing mod compatibility?