Hotfix 1.2.1 Released [checksum 20fe] - Not For Problem Reports!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Zoft

Studio Manager @ PDS Green
Paradox Staff
18 Badges
Sep 18, 2010
510
4.269
rikardjansson.com
  • Europa Universalis III
  • Sengoku
  • Magicka
  • The Kings Crusade
  • Lead and Gold
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Stellaris Sign-up
  • IPO Investor
  • Shadowrun: Dragonfall
hotfix.png


Today we release a hotfix for 1.2 that we hope will address most of the issues you have been having!

The hotfix should be available on Steam any minute now.

Click details below to see the changes included.

Changelog
##############################################################
####################### VERSION 1.2.1 ########################
##############################################################

###################
# Features
###################
* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

###################
# Balance
###################
* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons

###################
# AI
###################
* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
* Multiple fixes for AI combat behaviour

###################
# User Interface
###################
* Fixed spelling in English localization for Attitude Map Mode

###################
# Bugfixes
###################
* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

###################
# Graphics
###################
* Improved skybox quality

Old versions are as always available under the beta tab in Steam.

Asimov update (1.2) Released post
 
Last edited by a moderator:
  • 55
  • 25
Reactions:
Status
Not open for further replies.