Here’s a bunch of feedback for the devs, I hope to get enough likes it might make it to their desk…:
1) The hist path is tedious button clicking that add nothing - if you really want it to take 595 days to do the great purge, then have fewer buttons that take longer with events in the course of them (the way the old one had 3 events). Honestly I cannot be bothered to keep clicking whilst doing micro in the SCW. It’s just a waste of time.
2) the alt history paths are useless: Stalin purges everyone always. What’s the point in having all these interesting advisors if there is very little ways to get them without having paranoia going to 100% and the CW starting. Yawn.
3) I get the idea you wanted to make the soviets very weak day 1 and get better over time, however… against a decent Germany player that means you’re losing a huge amount of land before you can ramp up and you’ve lost tons of people and factories. Where’s my decision to evacuate to the Urals? The current one is PATHETIC. It should be 30 CIVs, 100 MILs and 20 million people. That’s what actually happened as was largely done by the end of 1941. To do this here, you need to take 25 decision of 25pp each, or 625pp. Errr...
4) shorten the paths and costs of getting the Baltics and Bessarabia once Molotov Ribbentrop has been done to 35 days for all. The current one is again tedious as hell. Actually I liked the old mechanics better but whatever.
5) the Soviet debuffs are too much. 10% consumer goods, screwed up army, screwed up Air Force, best generals can be nerfed with daft RNG during the purge (whilst there’s zero chance of keeping your best field marshal), lessons of war can only be done after a year (good luck lasting a year in MP), and more. Yes the USSR had a lot of issues but this is too much. Sure it makes it an interesting (yet a bit tedious) challenge in single player but it ruins multiplayer. The number of MP games played (and lasting) has, as far as I can see, plummeted.
6) performance is a lot worse. The game becomes unplayable from late 1943/early 1944 on my PC whilst I used to be able to get to 1949 before it became an issue (ie it never was).
7) I like the trains, and supply, etc but the cost of rail (very cheap) vs hubs seems imbalanced. Everyone just ends up building transport planes. I don’t recall anyone supplying front line troops with planes in real life, but that’s the only thing that works / is cost effective in this version of the game. Hubs need to be cheaper perhaps at the cost of making railways more expensive.
8) air is too strong now. It was too weak before (no air Russia meta was silly) but now with just a small amount of CAS, unarmed men can defeat tank battalions. Hmm.
9) 4th research slot by mid 1938 at the earliest for the soviets is pretty harsh. All the meme stuff (Stalin’s buff, the national academies, etc) is all too late to be relevant.
10) as a final thought: I get the fact the idea was to force players to decide what to fix (air force or army, etc) and not be able to fix everything, which is fine, but I don’t think it’s implemented well. The purge is, as discussed before, tedious and takes forever and all the meme stuff you’ve clearly spent time doing - like the academies, like the Comintern, etc - are basically irrelevant as players won’t be able to do any of it until after defeating Germany and at that point what’s the point in bothering? In short too much meme and the hard choices players could make are in fact vapid. I would suggest instead actually giving players significant rewards if they do decide to go and fix a problem like the army or Air Force rather than just focus on the economy. Hard to balance, but more interesting.
To end on a positive note, thumbs up on tanks, officer Corps, and overall rebalancing of combat. Though air is a little too strong, my overall feeling on combat dynamics is very positive.
1) The hist path is tedious button clicking that add nothing - if you really want it to take 595 days to do the great purge, then have fewer buttons that take longer with events in the course of them (the way the old one had 3 events). Honestly I cannot be bothered to keep clicking whilst doing micro in the SCW. It’s just a waste of time.
2) the alt history paths are useless: Stalin purges everyone always. What’s the point in having all these interesting advisors if there is very little ways to get them without having paranoia going to 100% and the CW starting. Yawn.
3) I get the idea you wanted to make the soviets very weak day 1 and get better over time, however… against a decent Germany player that means you’re losing a huge amount of land before you can ramp up and you’ve lost tons of people and factories. Where’s my decision to evacuate to the Urals? The current one is PATHETIC. It should be 30 CIVs, 100 MILs and 20 million people. That’s what actually happened as was largely done by the end of 1941. To do this here, you need to take 25 decision of 25pp each, or 625pp. Errr...
4) shorten the paths and costs of getting the Baltics and Bessarabia once Molotov Ribbentrop has been done to 35 days for all. The current one is again tedious as hell. Actually I liked the old mechanics better but whatever.
5) the Soviet debuffs are too much. 10% consumer goods, screwed up army, screwed up Air Force, best generals can be nerfed with daft RNG during the purge (whilst there’s zero chance of keeping your best field marshal), lessons of war can only be done after a year (good luck lasting a year in MP), and more. Yes the USSR had a lot of issues but this is too much. Sure it makes it an interesting (yet a bit tedious) challenge in single player but it ruins multiplayer. The number of MP games played (and lasting) has, as far as I can see, plummeted.
6) performance is a lot worse. The game becomes unplayable from late 1943/early 1944 on my PC whilst I used to be able to get to 1949 before it became an issue (ie it never was).
7) I like the trains, and supply, etc but the cost of rail (very cheap) vs hubs seems imbalanced. Everyone just ends up building transport planes. I don’t recall anyone supplying front line troops with planes in real life, but that’s the only thing that works / is cost effective in this version of the game. Hubs need to be cheaper perhaps at the cost of making railways more expensive.
8) air is too strong now. It was too weak before (no air Russia meta was silly) but now with just a small amount of CAS, unarmed men can defeat tank battalions. Hmm.
9) 4th research slot by mid 1938 at the earliest for the soviets is pretty harsh. All the meme stuff (Stalin’s buff, the national academies, etc) is all too late to be relevant.
10) as a final thought: I get the fact the idea was to force players to decide what to fix (air force or army, etc) and not be able to fix everything, which is fine, but I don’t think it’s implemented well. The purge is, as discussed before, tedious and takes forever and all the meme stuff you’ve clearly spent time doing - like the academies, like the Comintern, etc - are basically irrelevant as players won’t be able to do any of it until after defeating Germany and at that point what’s the point in bothering? In short too much meme and the hard choices players could make are in fact vapid. I would suggest instead actually giving players significant rewards if they do decide to go and fix a problem like the army or Air Force rather than just focus on the economy. Hard to balance, but more interesting.
To end on a positive note, thumbs up on tanks, officer Corps, and overall rebalancing of combat. Though air is a little too strong, my overall feeling on combat dynamics is very positive.
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