Paradox has 662 workers and this are their profits:Sure, find me some devs and we'll get right on it!
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Paradox has 662 workers and this are their profits:Sure, find me some devs and we'll get right on it!
Looks like to get the most fun out of paradox products you should buy shares instead of videogames.Paradox at has 662 workers and this are their profits:
View attachment 712526
It is funny because I actually bought shares and i was making good money until their price plummeted some months ago.Looks like to get the most fun out of paradox products you should buy shares instead of videogames.
If you buy enough, I'm sure you'd be able to ask for Imperator DLCs for some time to come.Looks like to get the most fun out of paradox products you should buy shares instead of videogames.
Cool, let me check if I have enough dough in my wallet to get the 50+1%If you buy enough, I'm sure you'd be able to ask for Imperator DLCs for some time to come.
NoupCool, let me check if I have enough dough in my wallet to get the 50+1%
As said in my message, I used the peak users during the last 7 days, and according to steamdb.info that was a bit above 1500 people. It is true that this number cannot be extrapolated to how many people play the game, but it is also true that we cannot extrapolate to the number of people that would buy this new DLC. Probably, the closer we would have to an accurate number is knowing the amount of people that have the last DLC.Are you using the hourly average players count?
There are 10s of thousands of people playing everyday if we use this meter, most people play 1-2 hour everyday and then they quit.
10 people working on imperator dlcs full time are a lot of people, too many.
You can not predict the future. You can not guarantee that there's going to be 7-8k new players, and even less how that would translate to DLCs sold. Unfortunately, when is money what matters, your imagination stops mattering.Imagine two more DLCs for Imperator. One focuses on the tribes and the other on the Republics with cursus honorum and stuff. While improving the base game with fixing and improving some stuff regarding characters, families, diplomacy, trade, subjects and more with the free patch. This time more people than 7 or 8k would come after the patches and this time they'd stay because there would be content to play with that differentiate the tags and governments you play. One year. Such a pity.
Elementary level picture to reflect the decision they've made:
Imagine two more DLCs for Imperator. One focuses on the tribes and the other on the Republics with cursus honorum and stuff. While improving the base game with fixing and improving some stuff regarding characters, families, diplomacy, trade, subjects and more with the free patch. This time more people than 7 or 8k would come after the patches and this time they'd stay because there would be content to play with that differentiate the tags and governments you play. One year. Such a pity.
Elementary level picture to reflect the decision they've made:
You can not predict the future. You can not guarantee that there's going to be 7-8k new players, and even less how that would translate to DLCs sold. Unfortunately, when is money what matters, your imagination stops mattering.
I said so from the fact that after 2.0 there were 5 to 7k players playing the game and they stayed for weeks too. So after one DLC upon that foundation that even more gameplay related than wonders, it's not imagination that there would be 10k players playing the game and staying even more because of the content increase and more differentiating between tags.I like the game but this is wishful thinking, there's no way a couple of DLC's increases the player-base 10 fold.
I will still play the game. But there are so many empty saces to fill or to develop. Hope at least devs will open it more for the modders.
Sorry for deleting my post. I literally missed the very next thread and felt ashamed for asking something as dumb.andImperator: Rome - Status Update (Apr 2021)
Hey, We would like to give you an update on where we are at with Imperator: Rome, since the 2.0 Update and Heirs of Alexander. Earlier this year we did some reorganization work within PDS, you can read the full details in this thread - link. I...forum.paradoxplaza.com
Update of the organization at PDS
Hey everyone, As we’re gearing for PDXCON, I wanted to share with the community some (cool) changes that have been happening at PDS in the past year. As the studio is now 150+ developers strong, and each game team has its own challenges and...forum.paradoxplaza.com