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@DrBob I've been working on incorporating the CWTT from AIO to The Grand Campaign and it seems to be working without any hiccups so far. Although infantry tree is causing some unexplained crashes, but I swapped out an earlier version of that file and all is ok. But what I wanted to point out is an error in the Light Infantry path that is probably giving Japan some serious disadvantages. Under the Infiltration Assault Doctrine 1942 and the Light Mobility 1941, the value for morale should be a positive number while the organization should remain a negative value. Right now, morale and organization are both listed a negative values. I would imagine this is causing some serious problems for Japan's AI. Here's how I have it now:


Code:
# Light Mobility
  application =
  { id        = 6450
    name      = TECH_APP_LD_45_NAME
    position  = { x = 440 y = 338 }
    picture   = "DH6450"
    year      = 1941
    # Organic Battalion Fire Support
    component = { id = 6451 name = TECH_CMP_LD_8_2_NAME type = combined_arms_focus difficulty = 7 }
    # Mobile command posts
    component = { id = 6452 name = TECH_CMP_LD_19_3_NAME type = maneuver_tactics difficulty = 7 }
    # General staff planning
    component = { id = 6453 name = TECH_CMP_LD_30_3_NAME type = centralized_execution difficulty = 7 }
    # Blocking detachments
    component = { id = 6454 name = TECH_CMP_LD_30_4_NAME type = maneuver_tactics difficulty = 7 }
    # Officer training - Bad Toelz method
    component = { id = 6455 name = TECH_CMP_LD_22_5_NAME type = training difficulty = 8 }
    required  = { 6410 6430 }
    effects =
    { command = { type = deactivate which = 6160 }
      command = { type = ground_def_eff value = 1 }
      command = { type = max_organization which = land value = -19 }
      command = { type = morale which = land value = 11.6 }
    
      command = { type = tactical_withdrawal value = 3 }
      command = { type = encirclement value = 3 }
      command = { type = counterattack value = 2 }
      command = { type = night_attack which = motorized value = 10 }
      command = { type = night_defense which = motorized value = 10 }
    }
  }
  # Infiltration Assault Doctrine
  application =
  { id        = 6160
    name      = TECH_APP_LD_16_NAME
    position  = { x = 440 y = 353 }
    picture   = "6160"
    year      = 1942
    # Night Attacks
    component = { id = 6161 name = TECH_CMP_LD_16_1_NAME type = infantry_focus difficulty = 7 }
    # Dispersed Combat Elements
    component = { id = 6162 name = TECH_CMP_LD_16_2_NAME type = large_unit_tactics difficulty = 7 }
    # Staff: Terrain Assessment
    component = { id = 6163 name = TECH_CMP_LD_16_3_NAME type = centralized_execution difficulty = 7 }
    # Hand-to-Hand combat focus
    component = { id = 6164 name = TECH_CMP_LD_16_4_NAME type = individual_courage difficulty = 7 }
    # Platoon level night combat training
    component = { id = 6165 name = TECH_CMP_LD_16_5_NAME type = training difficulty = 7 }
    required  = { 6440 }
    effects =
    { command = { type = deactivate which = 6450 }
      command = { type = ground_def_eff value = 1 }
      command = { type = max_organization which = land value = -19 }
      command = { type = morale which = land value = 11.6 }
    
      command = { type = breakthrough value = 2 }
      command = { type = encirclement value = 1 }
      command = { type = assault value = 2 }
      command = { type = ambush value = 5 }
      command = { type = night_move which = infantry value = 10 }
      command = { type = night_move which = paratrooper value = 10 }
      command = { type = night_move which = marine value = 10 }
      command = { type = night_move which = bergsjaeger value = 10 }
      command = { type = night_move which = cavalry value = 10 }
      command = { type = night_move which = militia value = 10 }
      command = { type = night_move which = hq value = 10 }
      command = { type = night_attack which = infantry value = 10 }
      command = { type = night_attack which = paratrooper value = 10 }
      command = { type = night_attack which = marine value = 10 }
      command = { type = night_attack which = bergsjaeger value = 10 }
      command = { type = night_attack which = cavalry value = 10 }
      command = { type = night_attack which = militia value = 10 }
      command = { type = night_defense which = infantry value = 10 }
      command = { type = night_defense which = paratrooper value = 10 }
      command = { type = night_defense which = marine value = 10 }
      command = { type = night_defense which = bergsjaeger value = 10 }
      command = { type = night_defense which = cavalry value = 10 }
      command = { type = night_defense which = militia value = 10 }
      command = { type = hq_supply_eff value = 1 }
      command = { type = sce_frequency value = 0.3 }
    }
  }
 
Hi Pasha, thanks, I will add those changes to my update. I will be posting a new update, maybe today, Cheers
 
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Hi all, Ok, here is DB's Ai mod for AIO ver 1.5a.

https://www.mediafire.com/file/16scvw3qm1w7oyt/DB%27s_Ai_update_for_AIO_Ver._1.5a.rar/file

Was having crashes in 43, every game, so decided to switch Cyprus back to 2 prov. Map files are big and that one change added 20 meg. to my file size. I hope this fixes crashes. I am playing in 40 right now, no issues, Rep. Spain won the civil war. First time in a long time for that to happen.

I thought the issue was related to Japan annex phillipines but deleted the event and still got crashes but now Japan only annexes Philli. once.

Ger will annex Vichy in late 42, works fine but UK then wastes alot of time moving through middle africa with alot of troops. Still need to work on that.

Embargo's against Vichy seem to be working. Lowered research value for 35 moto. Increased late bonus for tech research.

I don't like how easy it is to reinforce tanks and moto. if not all units and will be changeing those numbers. To me, units in line should take longer then actually building the division, not less.

Post any issues or PM me, Cheers!!!!
 
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Hi! This works with Reality guys version right? Thank you for the update!
Hi, yeah, it should, not sure if he left out or changed any of my files. That could cause an issue. The map part I pulled from his latest update so there should not be an issue with that part.

I have not tried it nor will I so let us know how it works, thanks, Bob
 
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Hi, yeah, it should, not sure if he left out or changed any of my files. That could cause an issue. The map part I pulled from his latest update so there should not be an issue with that part.

I have not tried it nor will I so let us know how it works, thanks, Bob
I gotta ask. Considering I take your updates with great respect, and always include them in my own work, why are you constantly boycotting me to the poing of "not tried or you will"?
 
I gotta ask. Considering I take your updates with great respect, and always include them in my own work, why are you constantly boycotting me to the poing of "not tried or you will"?
Although I think he could have phrased that better (English is a terrible language :D ), I think he simply meant something along the lines of, Reality Guy is working on his own submod and I'm focused on mine so I don't have the time to test his submod to see if my changes work. Regardless, I'd like to see these submods have their own threads since I'm having a hard time keeping the changes straight and finding the proper download links.
 
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Although I think he could have phrased that better (English is a terrible language :D ), I think he simply meant something along the lines of, Reality Guy is working on his own submod and I'm focused on mine so I don't have the time to test his submod to see if my changes work. Regardless, I'd like to see these submods have their own threads since I'm having a hard time keeping the changes straight and finding the proper download links.
But mine is not a submod. I am simply combining everyone's work in this mod into one file. So when he says he doesn't want to look at it, it means he doesn't want to look at his own work combined with dannyboy2016, commanderx and @Paflagon. That I don't understand.
 
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But mine is not a submod. I am simply combining everyone's work in this mod into one file. So when he says he doesn't want to look at it, it means he doesn't want to look at his own work combined with dannyboy2016, commanderx and @Paflagon. That I don't understand.
HI, sorry about that comment, I should have rephrased that, I was short on time and got interrupted.

I did DL your mod, and I do use portions of it, I used the map files, I like that you are doing that. I just don't have the time and I am constantly editing my version that I don't want to uninstall and reinstall parts, I like to keep my working version of the game, clean. I thought you did edit some files with your own changes.

So, what about the question of adding my version v1.5a after your All in One mod is installed? Will it cause any issues? ecit: I had ver. 1.5b listed, it is 1.5a.

I do hope that we get a new All in one version with everyone's work included.

I am still having crash issues caused by events, I am working through them but it is very difficult to find an event or 2, based just off the number.

Latest issue was with Vichy France, fixed events, but there could be others.

Cheers!!!
 
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can I directly copy the DB's Ai mod 1.5a in the all in one folder or do I have to put the old versions 1.03, 1.04 first?
thank you

with DB's Ai mod 1.4a i arrived in 1956 playing with germany (i won the world war by eliminating the ussr in 1943 and then invading the british and middle east islands passing through the caucasus in 1945) after a few years of cold war i invaded canada and after having annexed it I declared war on the United States (Leninists? !!!!) but as soon as I occupy some provinces on the border the game crashes
 
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can I directly copy the DB's Ai mod 1.5a in the all in one folder or do I have to put the old versions 1.03, 1.04 first?
thank you

with DB's Ai mod 1.4a i arrived in 1956 playing with germany (i won the world war by eliminating the ussr in 1943 and then invading the british and middle east islands passing through the caucasus in 1945) after a few years of cold war i invaded canada and after having annexed it I declared war on the United States (Leninists? !!!!) but as soon as I occupy some provinces on the border the game crashes
HI, Yes, you just install my update into the All in One folder when you have updated DH to the latest version and updated All in One to the latest also.

My update includes all my previous updates.

I haven't even looked into issues after WW2, but when I get a chance I will look into the USA events and see if I notice something, that sounds like the issue. Check the savedebug file, in the main DH foleder and check the bottom to see if there are any error messages and post what you find.

What i am finding is that some of the events are broken, in that they are slept in other events and then still get called to fire and they can't fire, slept.
You have to set local flags in the event and then place a NOT with the local flag to keep the event from firing in the other events.
 
HI, Yes, you just install my update into the All in One folder when you have updated DH to the latest version and updated All in One to the latest also.

My update includes all my previous updates.

I haven't even looked into issues after WW2, but when I get a chance I will look into the USA events and see if I notice something, that sounds like the issue. Check the savedebug file, in the main DH foleder and check the bottom to see if there are any error messages and post what you find.

What i am finding is that some of the events are broken, in that they are slept in other events and then still get called to fire and they can't fire, slept.
You have to set local flags in the event and then place a NOT with the local flag to keep the event from firing in the other events.
Are there any events about reichskommisariats integrating former russian lands?
 
+
HI, Yes, you just install my update into the All in One folder when you have updated DH to the latest version and updated All in One to the latest also.

My update includes all my previous updates.

I haven't even looked into issues after WW2, but when I get a chance I will look into the USA events and see if I notice something, that sounds like the issue. Check the savedebug file, in the main DH foleder and check the bottom to see if there are any error messages and post what you find.

What i am finding is that some of the events are broken, in that they are slept in other events and then still get called to fire and they can't fire, slept.
You have to set local flags in the event and then place a NOT with the local flag to keep the event from firing in the other events.
Hi, I looked at savedebug and the error message I found is this:
ERROR : (Missing = in statement.) '86 = -1' Line = 171 file = Mods\ALL IN ONE/ai\switch/USA_Invade_UK.ai
I have not found anything else
 
+

Hi, I looked at savedebug and the error message I found is this:
ERROR : (Missing = in statement.) '86 = -1' Line = 171 file = Mods\ALL IN ONE/ai\switch/USA_Invade_UK.ai
I have not found anything else
Hi, that could be it, I did check my source file and it is missing the -1 so i added it, you can do the same thing and replay from a save game. See if that fixes it.

I will post an update with a few fixes this weekend, Cheers!!
 
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Hi, that could be it, I did check my source file and it is missing the -1 so i added it, you can do the same thing and replay from a save game. See if that fixes it.

I will post an update with a few fixes this weekend, Cheers!!

Surprisingly I figured out what to fix and now thanks to you the game goes without crashing
thank you
 
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Surprisingly I figured out what to fix and now thanks to you the game goes without crashing
thank you
Right On!!! There you go, editing the ai files is easy, That is how I started years ago.

I thank you for the comments on the game play and I looked at the USA and ENG files and events and made some changes. Things were not right. When you attacked US and USA loaded, "att eng file" loaded, i thought that is way wrong, now US will have invasion as yes and would put troops in a port, usually Miami, the wrong action.

Mini update ver. 1.5a1

This update is for people who have already loaded ver 1.5a, it loads after 1.5a is installed, readme will be installed in main DH folder. About 12 files.

https://www.mediafire.com/file/j0lae0huhuoon20/DB's+Ai+update+for+AIO+ver+1.5a1.rar/file

For those who don't have ver 1.5a it is up on post 523.

Let me know if UK and USA fight better/different, thanks, DB
 
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5qqyReu.png

Um, it seems to me, or does GDE turn into a negative value here?
 
HI, it does look like that. From what I have seen, is that the GDE listed in the tech windows does not reflect the actual GDE. At that point in the manpower tree the GDE should be 1.0. I checked my game and it says 0.75. i think it might be the way the GDE is increased, using +5 instead of the actual, say 0.71. I checked my save game file for actual but the summary window in game may be correct.

I checked and all countries are correct except Italy. They have a 0.95 to start the game. I have to fix that but have not found were it is being changed.

I want to rework the GDE and make all doctrine in the range of 0.8 to 1.0 and maybe 0.9 to 1.0.

Thanks for showing that, Bob
 
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sorry off topic I see that you have improved the ai of wif 2, the latest version of wif 2 has already included dr Bob's ai? otherwise is there a version of dr Bob's ai compatible with the latest version of wif 2?
thanks!!