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Stellaris Dev Diary #129 - Tradition Updates

Hello everyone! Today you will be able to enjoy yet another Stellaris development diary, so that the drudgery of ordinary life gets momentarily replaced with excitement and joyous anticipation. As promised we will continue by detailing the features in the free 2.2 'Le Guin' update, and the topic will be the traditions and how they have been updated to work with our new game systems.

As per usual I of course have to reiterate that we're not yet ready to reveal anything about when 2.2 ‘Le Guin’ is coming out, and that images may contain placeholder art, interfaces and non-final numbers.

Lets get started then! Updating the traditions was of course a necessity with the reworked economy, but a secondary objective was also to make the themes of each tradition tree be more well-defined. A tradition tree should stick to a theme or a playstyle, while also making sure the bonuses are as unique and fun as possible.

Expansion
The Expansion Traditions are themed around colonizing faster, growing a large population, and generally having a large empire.
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Domination
The Domination Traditions are no longer focused around vassals, but are instead focused around reducing crime, better workers and slaves, and better rulers and governors.
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Prosperity
The Prosperity Traditions are themed around improving planets and making specialists better.
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Harmony
The Harmony Traditions are themed around sustainability, amenities, and stability.
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Supremacy
The Supremacy Traditions are themed around domination of space. You will be able to field larger fleets and upgrade more starbases, while both of them will also be stronger.
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Diplomacy
The Diplomacy Traditions are themed around federations, the galactic market and trade.
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Discovery
The Discovery Traditions are themed around research and space exploration.
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That covers most the traditions and how they have been updated to the new system. As you saw, some of them still have some work that needs to be done. They are also still prone to change and numbers are non-final and all that.

Tune in for a short stream today where I’ll be talking some more about the traditions, and perhaps showing up some the more unique traditions for gestalt empires and purifiers.

Next week we will continue to mercilessly tease you about the upcoming update by showing some of the New Technologies, so make sure to mark it in your calendars!
 
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Could this be locked behind authoritarian ethics? It doesn't make much sense in a free society. There can still be the same effect simply by something like "Efficient Police" or "Law and Order". Just investing more in police that still operate under regular laws.
Agreed, as this has bugged me since the tease last week. It's an awesome one and I love the reference and theme but it will just feel weird to take it as a fanatic egalitarian pacifist/xenophile empire.

Otherwise I really like these changes. Some of the "must haves" removed or altered which does make me feel like I might adopt some different traditions in new orders.
 
A tradition tree should stick to a theme or a playstyle

Glad to see traditions getting attention and that some of the descriptions have been changed to fit multiple themes. Domination, aside from its very name, has some flavour that could fit even into equal societies (workplace motivators could be grimdark commissars, dystopian propagandarists or therapists whose job it is to oversee worker fulfillment). It's a shame that there's till plenty that don't match particular playstyles, "pursuit of profit" doesn't fit an empire which is communitarian or has rejected greed for spiritualist reasons. And other than RP there's no reason not to pick every tradition, it's a detriment not to. Unity Ambitions provide an alternate sync but given that ascension slots only unlock with traditions it's a real hamstring not to fill them out despite how poorly they fit your theme and playstyle.
 
I notice that the usual line of the update being a long way off is missing just a rebuff against a solid release date.

Just a different author's language choice or a slip that the update might not be too far off ;) it would certainly make sense given that the scale of the reveals seems to be tapering off.
 
While these changes all look nice and will likely result in a more balanced Tradition tree, I can't help but feel like it's a bit of a missed opportunity not adding a few more trees so every empire doesn't just end up with maxed out traditions (i.e, exactly the same as each other) by 2350. Perhaps they've found another solution to prevent this, but I'd really like the Traditions Tree to be more like Ideas groups in EUIV, where you know for sure from the start of the game that you're not going to be able to choose a large chunk of them.
 
The amount of tedious work to do all those screens and cut them, and ost them is impressive!
I can confirm that it took way longer than I would have wanted. Especially to also convert that into thumbnail form for the forum. The drudgery of ordinary life hit me hard.
 
Please take plunder war goal and raiding stance from the useless Barbaric Despoilers civic and add them to some tradition, maybe diplomacy. And please, do something for Diplomacy tradition itself: if one person doesn't want to form federation, there are 2 traditions that are useless.
 
The new traditions don't give any unity boost which is probably good as unity-boosting ones are being replaced with meaningful and actually useful ones.
Will it mean that generally traditions in 2.2 will take longer to unlock than they are taking in 2.1 (as unity generation is lower)?
 
Does it mean now everyone can demand vassalization again?

It's a niche mechanics that shouldn't have an entire tree devoted to it, but I still feel it's something that needs to be unlocked.
 
A few comments/suggestions....


1.) The one in Domination that says the enforcers are combining the roles of Judge, Jury, and Executioneer... that sounds very on-point for flavor IF you're playing as an Authoritarian-type empire, but conversely completely in conflict with the concept of say a Fanatic Egalitarian Democracy where they'd nearly certainly not concentrate authority so [instead having a jury system, etc.]. May I suggest EITHER enacting a Tradition Swap on that Tradition - keeping it as is for more authoritarian type empires or ones with Autocratic Authorities, but giving more egalitarian empires [or non-police states] something different - OR, keep the effects the same, but have a pseudo-tradition swap where you get an identical effect but the descriptive text for it is different.

2.). The new Kinship tradition as an effect is fine, but "Kinship" seems somewhat an odd name for it now given its effect. I might suggest renaming it.

3.). Utopian Dream - perhaps it could also/alternatively involve something that improves the ability of the government to produce amenities/luxuries for fulling the dream.

3.). General point, and this is also true of traditions in the current build of the game too- there are no specific traditions currently in existence for improving the level caps of Scientists or Generals specifically - although the new version of Polytechnic Education does give a blanket +1 level cap to everyone. In contrast, Domination gives +2 level cap to Governors [in both the current and upcoming version, as well as +2 to rulers in the upcoming version], and the upcoming LeGuin version's Supremacy gives Admirals +2 level caps [and it used to do the same in older versions]. But there are no such specific +2 bonuses for Generals or for Scientists. And that leaves the maximum levels that you can get them all up to after traditions are applied, all other things being equal, uneven, which feels slightly awkward. e.g., in LeGuin, Level 8 Governors, Rulers, and Admirals, but only Level 6 Generals and Scientists.
 
It doesn't literally have to be that exact thing for your empire. You are allowed to come up with your own idea of how it would work.
I keep telling them that. They keep disagreeing. Apparently you have to spell it out for them with a Description Swap.

At least for the "Judge Dread" Corp I do know a egaltiarian counter:
"The price of Freedom is eternal Vigilance". It would also be a Wing Commander 4 reference on top of it :)

Until you tell us what exacatly the penalties for going over that size are, that does not answer anything.
Mostly it is about how severe those are. Are they like "Over Core Sector Limit" severe?
What do they penalize?
Where do tehy cap?
Are there any optiosn to increase it that can be re-used to have a huge supported empire?
 
So the 1 free merchant job per 50 pops is that empire wide pop count or just per planet? Unless growth is much easier than presently it seems kind of weak to grow a planet to 50 just for one extra job.