EU4 - Development Diary - 23rd of April 2019

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DDRJake

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Feb 4, 2011
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Good day all. Today's a fairly brief Dev Diary, even by recent standards, as two of the five previous workdays were swallowed whole by Sweden's love for public holidays. To that end, I hope a good Easter day was had by all.

Last week I went over some Quality of Life suggestions that came up internally, and today I want to touch on one in particular detail. Again, these are not iron-clad promises of things to come. They are certainly improvements that we desire to make for the game, but or not that translates to being in our upcoming European Expansion and its accompanying update is for reality to dictate.

I mentioned at the end-of-year dev diary before that improving Custom Nation options was something we would like to achieve in said European release. Now a question that may come to mind is why this would be on the radar for our European expansion. Well Custom Nations remain one of the most popular choice for players. It has spent plenty of time as the number one choice in the past, although in the past months it has been playing second fiddle to France, see our handy nations chart:

Played Nations.jpg

No huge surprises here, except perhaps that England have fallen from grace, as they used to consistently be near the very top. These are most fun to observe when a release is done for a certain area, such as Rule Britannia, where England spiked like crazy.

What we see is that custom nations (D00 here) continue to stand the test of time, despite being added to the game with El Dorado back in February 2015. We have updated the designer with features as they have appeared, such as Consorts and ruler personalities, and updated the custom National Ideas as new modifiers have been added, but we feel there is still more that we can do.

In particular, myself and @Groogy have been looking at what we can do to boost the functionality of the custom nations feature, and something we both find lacking is that, while we have hundreds of sweet-looking unit models, there is no way to specify which ones your custom nation uses, leading to a fairly generic visual experience in battles. We may be dipping a bit into the HoI4 inspiration well with their way of previewing units for this.

unit previewer.jpg


In addition to a way to customize your unit models for your nation, I'd say we're due another pass of the available National Ideas for said custom nations. To the custom nation players out there, what would you really like to be able to tweak in your customized experience?

For those champing at the bit to see us move forward with development of the upcoming expansion, know that we are wrapping up this long period of tech debt. We have a couple more aspirations dev diaries to come, before we're likely going to return to our more regular dev diaries of showing off ongoing development.
 
I'll also take this post to reply to a few questions from the last DD.

What about more control over how colonies expand?

This is something that comes up internally too: it would be nice as a colonial overlord to stop, say, Colonial California from expanding into Colonial Mexico.

All suggestions in thread are great, please also consider having raid map mode, where we can see:
-which places are available to raid
-when those places will be available again (if its already raided)

Raiding is something we would like to improve. I'm not sure it'll make it into our update this year, but we have ambitions there, and it would be beyond mapmodes, I think it needs to be made less of an action to do every time you move seazone.

And what about the culture mapmode for the starting screen? Could you add it?

I don't see why not. Cultural map-painting is the patrician choice of expansion.

Just showing chance of leaders’ death would be better than showing their age.

The death chance is the mechanical side of what needs to be shared, but for framing and flavour, their ages/time of service are relevant.

Put the "Diplomatic Macro-Builder" (of the "Mandate-of-Heaven"-DLC) into the base-game and extend it ...
For Example: In the HRE-tab, why is there no "Grant Free City Status", altough there's already the option to "Revoke Free City Status" ?

While the Diplo Macrobuilder will likely remain a MoH feature, there are certainly improvements like these to be made, I agree.

I'm rejoicing with glee, seeing that my suggestion from 3 years ago has made it into closer consideration :3

It's one of those times where a suggestion is read and the thought is simply "it just makes sense"

@DDRJake Any indication on how many weeks you guys still have to work on tech-debt?

Tech debt work never truly ends, but our focus on it shall be drawing to a close over the coming week or two.

One idea - "go to province" button for events.

We'd need to figure out the precise implementation of this, but rest assured we want it too.

how about 4k resolution support / UI scale slider?

We have talked about 4K support briefly before. In short: it's something we want and are actively looking into.