England;
start date - October 14th, 1399.
"restrictions/house rules"
Not particularly hard, but should provide some amusing results.
start date - October 14th, 1399.
"restrictions/house rules"
- Missions must be completed or automatically cancelled (so you MAY build a weapons manufactory if the mission says fine arts)
- "missions" from events and otherwise game generated must be pursued (border incidents, insults, etc), this includes cores at start and cores awarded must be conquered.
- NO provinces may be sold or released, excepting the release of vassals and sale of later provinces to vassals, provided they have a core on the province.
- Vassals may NOT be annexed, except when prompted by missions (e.g. "annex vassal" or "convert vassal"[if no other option available to convert them])
- NO European provinces outside the British Isles may be held longer than strictly necessary - if the province has NO core, that means you get to keep it.. If it DOES have a core, you must do your utmost to make the country releasable (if the only core is of a non-vassal country, annex the country first before making it a vassal, unless that goes against missions, makes the country unreleasable or would remove the core). If it didn't have a core, but a country gains a core on the province, you can no longer keep the province.
- No war without CB
- No actively claiming thrones (diplomatically or spying) - but any such CB or War may be pursued (RMs are fine, if they end up giving you a PU or a war for a PU, they may be pursued)
- You may not *offer* alliances to other countries, except vassals. Accepting is fine.
- Above rules may not be circumvented by creative application of peace mechanisms (neither offer nor demand the giving up of cores, do not release vassals, etc.)
- QftnW can be picked no sooner than idea #4.
Not particularly hard, but should provide some amusing results.