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Johan

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Yeah, we're still busy working hard at finishing the game...

So, we thought we'd show ya some screenshot from playtesting and polishing of the game this afternoon...

First up, here's Yonaz playing the Suebi at maximum zoomlevel. He's a major fan of playing the barbaric states in northern europe, so I expect he's happy with the latest tweaks on roaming barbarian hordes to go for richer provinces if possible :)
r_a.jpg


So King was testing a game as Macedonia.. and noticed Rome had turned into a dictatorship after being forced to accept Carthaginian dominance. However, the heir of the former dictator does not look like she'll last very long.
r_b.jpg



Here's Miqe playing as Egypt, and he wants to show off how different it looks compared to just a few weeks ago.
r_c.jpg



So here we are, not far into the scenario which starts when Ceasar crosses the Rubicon. In this scenario, Rome already starts in a Civil War.
r_d.jpg


Civil wars, what’s so civil about that?



Every reasonable sized country runs the risk of the civil war. A disloyal character may consider attempting to overthrow the government. Various factors affect this but the most important one is having loyal cohorts. The more loyal cohorts a general has the more likely he is to go for it, any troops the general is commanding will also join him. For those of you who think all I have to do is simply remove him from command alas it is not so simple the troops will remain loyal to their general until he dies or they are disbanded and if the general decides to launch or join a civil war they will follow him regardless (they will also take the rest of the army they happen to be with as well). Now of course the obvious answer is to simply disband the cohorts that are loyal to a general, however in Rome all troops expect a pay off on disbanding. If the cohort is loyal to a commander then they will expect more (increasing as his loyalty drops). The next little problem is that cohorts have experience so disbanding veteran cohorts and replacing them newly raised but not loyal to commander cohorts will leave you safer from civil wars and will give you the same strength of army, but you will lose military efficiency, so beware.



Now the civil wars themselves are very much character driven, as their loyalty shifts they will switch sides throughout the conflict. Wealthy characters will raise troops (loyal to themselves) or contribute to the treasury. The war ends when one faction controls all the land and they become the country. Also when a civil war faction captures a province controlled by the other both ownership and control switches and there is no diplomacy between the factions it is a fight to the finish. To other countries the civil war factions are ordinary countries that they can have diplomacy with as usual so countries can join on either side and try and cash in on the disruption.

A couple of final notes, things like manpower and force limits are shared with the civil war factions so just because Caesar rises up in Gaul doesn’t mean he can’t raise an arm and if you (the player) lose the war you lose the game. So if you are wondering what Rome offers you the player once you have reached the critical mass and the world will be yours in time, think Civil wars. The bigger you are the more character you have to juggle, the more little problems that come up and ask yourself this do I want to use the incompetent but loyal general or the brilliant but disloyal?
 
Civil wars - great!

On a side note: I like the screenshots, but I don't see the point of zooming in so damn close. After all this is a game that isn't primarily about the graphics - zooming in that close and/or rotating the view so close to the horizon really limits the number of provinces seen at once, which is a huge disadvantage to any player who tries to play efficiently. Besides, the 3D models look better farther away.

Now, just gotta find room in my (economic and time)-budget to preorder the game. :)