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Johan

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Welcome to the last development diary of the year, we’ll be back with recharged batteries after the yule is over here…


We’ve been working hard the last week, wrapping up the features and heading into the bugfixing and balancing part of the development cycle. The 3d-cityview was finalised, and you can now select view on any city of the world to get a big screen to see how that city looks like. Of course, that view is not automatically shown every time you select a province. J

rome_dd_10.jpg

Here’s a quick screenshot of the troop building interface in Rome. You can easily queue recruitment, and switch provinces quickly.

One very important aspect of Rome is the way diplomacy is conducted. To negotiate with another nation, you need to send a character off to do the actual negotiation. This carries some certain risk, as recipients may send back just his head.


Here is a fairly large code-snippet which describes how one culture group looks like. Culture-groups define completely how names are generated for that group of people, where a lot of keywords can be used to create names. Culture-groups also contains names of potential barbarians and which sub-cultures they contain, and a link to what graphical style they should use.

Code:
# Do not change tags in here without changing every other reference to them.
# If adding new groups or cultures, make sure they are unique.


# for cultures.csv and <group>_malename/<group>_femalename
# NAME_MALE = takes random name from male_names
# NAME_FEMALE = takes random name from female_names
# FAMILY_MALE = takes FATHERS family name. (or random if no father)
# FAMILY_FEMALE = takes FATHERS family name into female (or random if no father)
# NICKNAME = takes a random name from nickname or Fathers if he exist.
# FEMALE_ORDER = takes in order of daughters if father has more than 1 daughter already.


latin = {
	
	male_names = {
		Appius Aulus Decimus ...
	}
	female_names = {
		none
	}
	family = {
		Aemilius.Aemilia
		Antonius.Antonia
                ....
	}
	nickname = {
		Agrippa Agricola ...
	}

	female_order = {
		Prima Secunda ...
	}

	culture = {
		roman	etruscan osco_umbrian	messapic venetic
 }
	
	barbarian_names = { BRUTTII CAMUNNI CARACENI CENOMANI EUGANEI FRINIATES LIBURNI LIGURES LEPONTII LUCANI MAMERTINI PATAVINI PENTRI VENETI }
	
	graphical_culture = romangfx
}
 
Sokraates said:
I like it! But what about the two Militias?

Edit: Yay! First to comment.

one is mercenary/auxiliaries..