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podcat

Game Director <unannounced>
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Jul 23, 2007
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Hello again! We have kept working on A House Divided after its release and other than bug fixes we have gotten some fun new stuff in as well. I can't cover all we have done in this diary, but I will highlight the biggest tasty parts.

Great Wars
One of the things people have been missing in Victoria II is wars with some weight to them. World War 1 class weight for example. Once the new Great Wars are unlocked (1870+) they are possible and have their own special rules:
  • Any war with 2 or more great powers on each side will become a Great War.
  • Reduced cost on wargoals (infamy, warscore etc), so many claims can be made and enforced.
  • You can not white peace from a great war. losers have to surrender which is effectively a cut down to size wargoal making the AI pretty reluctant to do so.
  • Any great power can intervene in a great war if they have positive relations with one of the sides so they escalate easily. This is not the same intervention as for regular wars as no status quo wargoal is added. You are intervening to lend your strength to one of the sides.
Great wars are shown with a golden outline and always appear at the top of the current war list:
3NKMO.png



Interface Improvements
If you check the picture above showing a great war you will notice little arrows under the warscore progress. These show the value of added goals for each side and gives you an idea how much warscore you have to accumulate for the AI to accept all your goals. We also added tooltips in the diplomacy view giving you an idea of another country's army and naval technology levels:
gMNGI.png


The factory build interface also has a new neat information tooltip which show you an estimation on output value vs input costs to give you an idea if this type of factory is worth buying:
2GTBQ.png

The output value turns red if the margin for profit is very small (5%) as you will probably want to actually be able to pay your workers salaries.


New Nations
We are adding a few releasable/formable nations that you can try out:

Arabia - A pan-arab union state. You can limit yourself to a fairly historical Saudi Arabia type affair, but you gain cores on all Arab nations when forming this state, so you can also carve out a massive caliphate if you prefer. Arabs are also now their own culture group, separated from Turkish.
lDkzI.png


The Poland-Lithuania Commonwealth - Poland isn't in a happy situation in the V2 era, so why not restore it to the height of power? The PLC is now the union tag for Polish and Lithuanian cultures. Although this means Krakow can no longer form Poland, we hope the PLC makes up for it.

The United Baltic Duchy - Another new nation in Eastern Europe, the UBD is a union of the Baltic states (Minus Lithuania). Perhaps united they can stop Russia from re-absorbing them?

Belarus - The final new nation in this area. Belarus/White Russia is entirely landlocked. Historically, they were briefly independent between the two world wars until becoming part of the newly formed USSR.

Gran Colombia - For a brief time after gaining independence from Spain, Colombia encompassed much of northern South America, and under the right circumstances they can do so again now! Forming Gran Columbia will also grant some cores on your neighbors, giving you the chance to re-take the entire "New Granada" area.
THTDY.png



AI Improvements
Improvements have been made across the board, but main focus has been war, wargoal selection and alliances. For peacetime the AI is now much more competent at taxing its population so poor nations will be much better at educating their people while strong nations get a better economy - making them much stronger rivals. Great Power AIs will also be a bit more hesitant to form alliances early on in the game leaving more room for players in secondary countries.


So when do we get to play with this stuff?
Right now if you are feeling adventurous! There is a public beta patch out where you can try the new stuff here: http://forum.paradoxplaza.com/forum/showthread.php?597906-AHD-2.3-Public-Beta-Patch
It also has a full detailed changelog with all the changes included.
 
What's the deal with Polish-Lithuanian Commonwealth? Is Poland no longer a country?

they are, but it is no longer a union tag. the effective difference is that you cant play as krakow and form poland, they have to be released through war or rebellion (this is more likely now) from russia. PLC however can be created like before instead, but is a bit more flexible
 
Should it be more like 3 Great Powers on each side? 2 Great Powers on each side is kind of common throughout the whole game.

not as much anymore. the ai is a lot more cautious about making alliances with other GPs as it sees them more like rivals now. Also its a bit of a tradeoff as we want the feature to actually be there in every game rather than something that happens very rarely.

And the special rules for great wars are not activated until the 1870s.
 
It said that it's just a cut down to size...

its a specific wargoal called great war capitulation, but works much like cut down to size. I dont know the details about how the great wars mod work, but any disassembly of a country I think is already handled by the existing mechanics, eg the attackers can demand release of countries (AI in 2.3 is more interested in this) and during terrible wars nationalist rebels are not unlikely to pop up.

It's to discourage the idea of using pre-existing features already in mods and using them in a patch. When you count everything else that was fixed in this patch though, it is still definitely appreciated.

Gran Colombia is in and not the Peru-Bolivia confederacy? at least the confederacy actually existed in the Victoria timeframe!

Would be super cool if it can be added!



And since we are playing fantasy here, why not add a "Bolivar's Dream" chain of events to unite the whole of South América minus Brazil? i'm sure it would make for interesting games!


Could be akin to the unification of Germany...

there are a ton of countries, imaginary and otherwise that could be added. We decided to add 3, but ended up with 5. Doing a united states of south america did come up, as well as a greater scandinavia, but truth is you could go on forever :) I hope some mod adds them though
 
It's to discourage the idea of using pre-existing features already in mods and using them in a patch.

Given that we don't use or particularly examine mods, any similar features are either coincidence, necessitated by there being only one sensible/historical option, or a result of beta feedback from betas enjoying or being involved in mods.

The whole movements system is barely noticeable in vanilla. And foreign investment doesn´t make a huge difference either.

Dunno what you're playing, but I certainly notice the effects of movements when I play, and foreign investment can make a huge difference in contested SoI areas and a large difference in the goods recieved from SoI members.
 
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Wow, thanks for the response! is great to know that it was at least considered! specially the USSA. In any case, a few new nations each patch would be a very cool plus for all future patches, i don't know how much time it takes to create new nations or code the event chains for them to happen, but 2 or 3 a patch would be quite nice.

it does take some work and research, but it gives people something new to try out in the patch which is cool
 
when will this be official because i cant install it manually.

at least a week of testing in case problems pop up that need addressing.
 
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