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Such things should come about, for the lack of a non-buzzword, because of emergent gameplay, not because the developers put them in intentionally...

+1; this is paramount. It's no fun getting hit by a major catastrophic random event which you could do nothing/little to prevent (little = changing a DP slider in EU terms). It's however fun if the necessary preconditions are properly simulated so that the event in itself isn't so much caused by randomness as by the player's actions.