We don't make AAA games though. You know, the big multi-platform releases that have a multimillion dollar PR campaign and takes four (or more) years to develop. We are not even close. We are a small studio with people who like each other (for the most part) play board games together and have a very functional and healthy relationship with our publisher.
Most of us work none to very little overtime, women and men alike can go on long parental leaves and have a life outside of the office. I have not worked on a weekend since they sent to me present games in London a couple of months ago, and not for a very long time before that. I didn't mind very much being sent to London btw.
Also, I'm in a union, one for engineers that fits me well enough. It's not that big of a deal in Sweden at least.
Of course there is some truth in the article, but I do believe it is worse in the states than here, and as with all industries, some companies are going to be better/worse.
Most of us work none to very little overtime, women and men alike can go on long parental leaves and have a life outside of the office. I have not worked on a weekend since they sent to me present games in London a couple of months ago, and not for a very long time before that. I didn't mind very much being sent to London btw.
Also, I'm in a union, one for engineers that fits me well enough. It's not that big of a deal in Sweden at least.
Of course there is some truth in the article, but I do believe it is worse in the states than here, and as with all industries, some companies are going to be better/worse.