there should be an avent for the sinking of HMS Warspite, similar to sinking the Hood, in my feeling.
(above) Notes: Prior sinkings are struck out in red for British victories, and in green for Italian victories. During the current session Italy lost one light cruiser for two British light cruisers and a transport.
The results are not optimistic IMO. Firstly, a human player would be much toughter to beat in southern France than the AI, so your achievements there are not very realistic. the HOI3's weather system is a big joke, anyway (it's still quite dysfunctional and its effects are less customisable than in HOI2, where you could specify weather modifiers by unit type).
Can you sustain the losses as the UK can out produce you? I would hope from your comment your erstwile allies north of the alps provide a significant distraction to the English soon otherwise I can only see a slow painful drain on the Riga Marina.
take Gibraltar with paratroopers . . . I know that Italy starts out with at least one transport plane. research cargo capacity and build a para division.
Hey... just found this AAR. Really nice stuff. Interesting as my own MP-AAR are dealing with some similar issues. We tend to use 12-stacks in our MP group, but so far we haven't played FTM yet so I am eager to see what you can do with your smaller naval stacks. Looking forwards for more.
I don't see how conquering Iraq can decrease the UK's position. It may certainly give you more oil, but it won't affect the UK very much.
I seriously doubt a human player would send the entire Med Fleet to save Malta, but the AI just might.
The UK probably has a resource surplus. All the player needs to do is to sell some resources for $ and buy some oil. He would probably have a big stockpile, too. I know, it suxx, but it works like that in HOI3.I concur--In order to buy oil the UK must sell supplies, but that's only going to cost them 2-3 IC's at most. Still, the last thing a UK player wants is to worry about $$$, and he'll likely be out for revenge at some point.