When does "Cloak of Invisibility" send in orders? If I sent them in on, say, day one what day would I be protected from lynching?
A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.
Cloak of Invisibility: A player possesing a cloak of invisibilty may once during the cause of the game become invisible, ie scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter hunts will miss, witnesses will fail to identify him and the player will even dodge the lynch mob making the runner up lynched instead of him etc.
Remove the 33% chance of surviving, please, it's ridiculous. Baddies must be given the opportunity to hunt the doctor without risking backfiring to defend themselves against patient outings.
Mmm, Johho, you didn't exactly fix the apprentice steals like I asked, so the problem of EURO's game still applies. If you don't want to limit steals to 1 per apprentice, at least make it so that he cannot be stolen back by the person/role to which he was apprentice.
An apprentice can only get stolen once from one master.
No it's not, and they already do.
Stop messing with Johho's rules. He knows what he's doing.
The game I GMd not long after Johho's last showed the problem with self protecting Doctors. It really is better without it.
And there are examples where self protecting doctors are good for the game. You can't use a single instance to change something like that.
Give an example of it working then. Because it was clear from my game that the self protection is just a way to punish wolves who do the exact right thing.
Give an example of it working then. Because it was clear from my game that the self protection is just a way to punish wolves who do the exact right thing.
If you send in order Day 1 then you'll be protected Day 1 and the following night, Night 1.When does "Cloak of Invisibility" send in orders? If I sent them in on, say, day one what day would I be protected from lynching?
I think I just did that?Mmm, Johho, you didn't exactly fix the apprentice steals like I asked, so the problem of EURO's game still applies. If you don't want to limit steals to 1 per apprentice, at least make it so that he cannot be stolen back by the person/role to which he was apprentice.
OK.Remove the 33% chance of surviving, please, it's ridiculous. Baddies must be given the opportunity to hunt the doctor without risking backfiring to defend themselves against patient outings.
No.The lover is as broken as always, imo. I would suggest making hunts targeted on lovers who are out trigger in the next night (ie, the wolves, not finding him there, decide to boobytrap his bed).
I had this trait in a few games and the only use anyone had of it was to get out of lynch, much like the leader-saves-himself. The potential is there for other things but you need to be either very lucky or have infiltrated the other side to time it right.Great, WW was just needing some hardcore cheats...
I had this trait in a few games and the only use anyone had of it was to get out of lynch, much like the leader-saves-himself. The potential is there for other things but you need to be either very lucky or have infiltrated the other side to time it right.
It's just a one time thing though. Kill the invisible man the next day.Thing is, there is no way to counter that. you could go to great lengths to have a guy lynched, shot, etc and it will all be for naught. It's too powerful there's nothing the other side can do against you to stop you. All other traits can be stopped somehow, you can have hunters shooting brutals, manipulating the vote to prevent leader-lynches, etc.
So that everyone isn't claiming to be a hunter? You have someone claiming to be a hunter and someone else claiming to be a doctor.
Johho's old games have some examples of the self-protecting doctor working, I believe. And I don't know how the "exact right thing" is randomly hunting someone.
EURO and I are in.
Aren't we EURO?