AAR 1.4.1.1 IS RELEASED!
This is a minor maintenance release. For a list of changes, please see ticket 210 on the AAR website.
Most changes included in this release involve optimized ai behavior and/or backend behavior of event systems. As a result, you do not need to abandon a current 1.4.1 savegame. When reporting a bug, however, it is recommended for you to verify the bug exists in this version.
Discuss past, present, and future versions of AAR here!
AAR Developers: Burning, Limith
Current and Past Contributors: El_que, Horton13, makif130289, Nymet260, Pasalietis, Sargeras, Steppen,
Special Thanks to:
AC, clanjay, delanonne, dukeofboom, Fernando, kaiserfranz, mib, old'joe, Tipsy3000, TJ Arnold, whatguts
The person responsible for the original idea for this mod was Ostheim. Thanks for your effort Ostheim!
Installation Instructions
1. Install over a
copy of your Darkest Hour Full folder (ex. named as Arms, Armistice, and Revolutions). Please do so over a unmodified 1.02 FINAL
copy.
We are not responsible for incorrect installations with modified copies! We are also not responsible if you overwrite your original copy! Generally sound advice: NEVER MODIFY YOUR ORIGINAL COPY!
1a. You do this by making a copy of the DH Full folder.
1b. Rename it AAR.
1c. Extract all files in the AAR 1.4.1 release and copy into your AAR directory. When prompted, say yes to overwriting all files.
2. Start Darkest Hour with AAR as your mod.
3. Select
Arms, Armistice, and Revolutions Scenario with end date set to "Scenario End Date" and
Tech Team Takeover Off
Please, please, please, do not ask us why your game ends in 1921. It won't if you follow the installation instructions.
Important Information!
General Information
-Play with tech team takeover off!!! There is a game engine bug that will be fixed in 1.03 regarding tech team takeover. Under certain circumstances, your game might freeze.
-Please report bugs regarding AAR at
http://aarmod.cfuchs.net/newticket
-View currently known bugs at
http://aarmod.cfuchs.net/report
-Please report all World War I bugs to the Darkest Hour Team. AAR does not modify World War I.
"why is there VP everywhere? Why can't I blitzkreig and annex"
The AAR devs believe VP everywhere does not prevent blitzkreig. I personally feel it makes things more realistic, but that aside, vp everywhere is for an upcoming feature. I'm 99.999% sure I removed it for this release. If, for some reason, it is not fixed in your local copy (probably installed it wrong), simply do the following to fix it if you are really annoyed by it.
Copy scenarios/1914/vp.inc from your vanilla DH FULL and overwrite the one in AAR.
CCIP Release Notes
-The formation of the Zhili Clique is the last official event included in this release. Everything that happens afterward are placeholder events.
-Ministers, leaders, and tech teams have not yet been added, therefore some of the events might seem to have little or no impact based on their descriptions.
-Do not play as Guangxi Clique from the start of the scenario. Doing so might result in: (a)Game Freeze, (b)Messed up Event Chains, or (c)Guaranteed Gameover.
-Do not disband or rename divisions gained via event or existing at start for China factions. While I haven't gotten a game freeze (tbh I haven't tested what happens), this is very likely to mess up event chains. Feel free to rename unit names and change their attachments.
-To play as Nationalist China: - Start the game as Yunnan. Once the National Protection War is over, choose "Side with Sun Zhongshan"
-To load as the National Protection Alliance: - Select Nationalist China in the savegame. This is a game engine bug where flags and names of countries are not shown on the main screen.
-To load as Imperial China: - Select Northern China in the savegame. This is a game engine bug where flags and names of countries are not shown on the main screen.
-To load as Beiyang China: - Select Republic of China in the savegame. This is a game engine bug where flags and names of countries are not shown on the main screen.
-To play as Beiyang China: - Start the game as Republic of China.
-Please push for 21 demands when you play as Japan to avoid event chain breakage.
Please report any/all bugs up until the formation of Zhili Clique on the AAR trac website. Please do no report minister/leader/tech team bugs. If you cheat or do something very ahistorical, there is no guarantee event chains will still work properly (although I tried my best to accommodate certain actions such as factions not existing or divisions being destroyed/renamed). Please do report broken event chains as a result of doing something ahistorical that is feasible (you can list cheats in steps for how to easily recreate it).