I recently switched from EU4 and I am still playing my very first game in CK2. I already noticed some things which feel a bit gamey and I am not sure if they are intended this way. I developed for EU4 a bunch of house rules because otherwise the game becomes far too easy and it destroys immersion if you do crazy things no other country/character is capable of. As a basic rule: if the AI doesn't do it, I won't do it.
One thing I noticed in CK2 are how the education traits are handled. If you switch the guardian just before the ward turns 16, you can determine the education trait independently from the other stats. If you use a level 4 guardian for this, 80% of the wards will get level 3 or 4 of the same trait. I am pretty sure the AI doesn't do it and it leads to a micromanagement hell where you have to remember when the children are coming of age to switch the guardian in time.
The other feature I just became aware of is inviting characters to court. You can land them and push their claims. This seems to be one of the easiest ways for expansion without the need to bother much with the marriage game to gain claims. Or just invite characters with good stats for the council. First question again: does the AI invite characters for these purposes? From a gameplay and immersion point it almost looks to easy, too. Look at this guy:
He has a positive opinion of his liege (his brother) and only a slighter higher one of me (a complete stranger). He has a spouse and an employment as marshal. He has the right religion, culture and lives with his kin. But just because he can't push his claim he is willing to leave everything behind and follow an invitation to a foreign place he doesn't know at all? No promise needed that his claim will actually be pushed and no bag of gold to convince him?
I don't really know yet what the AI is capable of in this game. I would be glad if you could give me an overview which gamey tactics to avoid.
One thing I noticed in CK2 are how the education traits are handled. If you switch the guardian just before the ward turns 16, you can determine the education trait independently from the other stats. If you use a level 4 guardian for this, 80% of the wards will get level 3 or 4 of the same trait. I am pretty sure the AI doesn't do it and it leads to a micromanagement hell where you have to remember when the children are coming of age to switch the guardian in time.
The other feature I just became aware of is inviting characters to court. You can land them and push their claims. This seems to be one of the easiest ways for expansion without the need to bother much with the marriage game to gain claims. Or just invite characters with good stats for the council. First question again: does the AI invite characters for these purposes? From a gameplay and immersion point it almost looks to easy, too. Look at this guy:
He has a positive opinion of his liege (his brother) and only a slighter higher one of me (a complete stranger). He has a spouse and an employment as marshal. He has the right religion, culture and lives with his kin. But just because he can't push his claim he is willing to leave everything behind and follow an invitation to a foreign place he doesn't know at all? No promise needed that his claim will actually be pushed and no bag of gold to convince him?
I don't really know yet what the AI is capable of in this game. I would be glad if you could give me an overview which gamey tactics to avoid.