[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Kingepyon: Gaius Baltar (Sup) [10+1★]
2. glasszon: Sharon “Athena” Agathon [10+1★]
3. Eternaly_Lost: Admiral Tom Zarek (Mil) [6+2N+1M+1★]
4. [b]Dexander: Karl “Helo” Agathon (Pil) [6+4+1★][/b]
5. TheArchduke: President Lee Adama (Pol) [5+4Q+1★]
Destiny Deck [6]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 3/10
[b]Food[/b] [COLOR="lime"]07/08[/COLOR] [b]Vipers[/b] 0 Active, 8 in Reserve, 0 Damaged
[b]Fuel[/b] [COLOR="lime"]05/08[/COLOR]
[b]Morale[/b] [COLOR="lime"]09/10[/COLOR] [b]Raptors[/b] 4 in Reserve
[b]Population[/b] [COLOR="lime"]12/12[/COLOR] [b]Attack Raptors[/b] 1 Active, 0 in Reserve
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"] [ DEATH ][/COLOR]
Jump Prep [ ] - [COLOR="wheat"][X][/COLOR] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]
Reserve Civs 12
Active Civs 0
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica
-- Basestars x 2
-- Raiders x 20
-- Heavy x 4
-- Boarding Parties x4
[b]Galactica[/b] (2/6 Damage)
[COLOR="red"]*[/COLOR] [i]FTL Control[/i]
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i]
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (1/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="red"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i] [COLOR="orange"]Eternaly_Lost: Admiral Zarek [/COLOR]
[b]Colonial One[/b]
[i]Quorum Chamber[/i] [COLOR="orange"]TheArchduke: President Lee Adama[/COLOR]
[i]Press Room[/i]
[i]President’s Office[/i] [COLOR="orange"]glasszon: Athena (Infiltrating) [/COLOR]
[i]Administration[/i]
[b]Demetrius[/b]
[i]Bridge[/i]
[i]Tactical Plot[/i] [COLOR="orange"]Kingepyon: Baltar[/color]
[i]Captain's Cabin[/i]
[b]Active Mission: None[/b]
[b]Rebel Basestar[/b]
[b]Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.[/b]
[i]Hybrid Tank[/i]
[i]Datastream[/i]
[i]Raider Bay[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b]
[COLOR="orange"]Dexander: Helo[/COLOR]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P \|/ L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | AR(Dex) \
/ | \
/ | \
/ FOXTROT | ECHO \
• Activate Location: The player may perform the action
listed on his character’s current location.
• Skill Card Action: The player may play a Skill Card from
his hand to perform the action specified on the card. Note
that not all Skill Cards have actions on them (see “Skill
Cards” on page 15).
• Character Action: The player may perform an action
listed on his character sheet. Note that only some character
sheets have actions listed on them.
• Activate his Viper: If the player is piloting a viper, he may
activate it to move or to attack a Cylon ship.
• Title and Quorum Cards: If the player has a Title or Quorum
Card that provides him with an action, then he may
perform it during this step.
• Loyalty Card: The character may reveal one of his “You
are a Cylon” Loyalty Cards to perform the specified action
on it. He then follows the rules for revealed Cylon players
on page 19.
• Do Nothing: If the player does not wish to perform any
actions, he may decide to do nothing during this step and
proceed to the Crisis step.
CRISIS: In the Ring
Skill check: POL/LEA/TAC = 12
PASS: +1 Morale
FAIL: -1 Morale and the current player is sent to Sickbay.
CONSEQUENCE: The current player chooses another player to send to Sickbay.
POST CRISIS: Activate Heavies, +1 Jump Prep
Crisis Cards with a “Consequence” Result
Some Crisis and Super Crisis Cards feature a “consequence” result (indicated by the Skill Check Ability icon)
that is triggered when at least 1 Skill Card with a Skill Check Ability icon is played into that Crisis Card’s skill check.
After Skill Cards with Skill Check Ability icons are resolved during a skill check, determine if the check lists a
“consequence” result. If it does, and least 1 Skill Card with a Skill Check Ability icon was played into the check,
resolve the “consequence” result. Note that the presence of a Skill Check Ability icon on a Skill Card played into
a skill check triggers the “consequence” result regardless of whether the skill check is passed or failed.
If someone plays research for instance, that would trigger consequence, no?