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I think the roll and the discard part a better then the test.

I could help with it quite a bit, though.
 
Take OR The Current Player discards 4 Skill Cards at random.

I think glasszon is going to reduce that to 3 cards, and 3 cards is much better then the skill test and the risk of the fail is just not worth it.
 
Eternaly_Lost discards
Tactics-0 (Trust Instincts)
Leadership-2 (Executive Order)
Politics-4 (Preventative Policy)

and glasszon draws one TRE.

+1 jump prep

Action Queue:
glasszon - discard one card
 
Dexander draws 1 LEA / 2 TAC / 1 PIL

Turn 08

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Kingepyon: Gaius Baltar (Sup) [10+1★]
2. glasszon: Sharon “Athena” Agathon [10+1★]
3. Eternaly_Lost: Admiral Tom Zarek (Mil) [6+2N+1M+1★]
4. [b]Dexander: Karl “Helo” Agathon (Pil) [6+4+1★][/b] 
5. TheArchduke: President Lee Adama (Pol) [5+4Q+1★] 


Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       3/10

[b]Food[/b]       [COLOR="lime"]07/08[/COLOR]      [b]Vipers[/b]         0 Active, 8 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="lime"]05/08[/COLOR]      
[b]Morale[/b]     [COLOR="lime"]09/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]12/12[/COLOR]      [b]Attack Raptors[/b] 1 Active, 0 in Reserve

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  12
Active    Civs  0
Destroyed Civs  0


Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 2
-- Raiders x 20
-- Heavy x 4
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (2/6 Damage)
[COLOR="red"]*[/COLOR] [i]FTL Control[/i]
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i] 

[b]Pegasus[/b] (1/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]  
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i] [COLOR="orange"]Eternaly_Lost: Admiral Zarek [/COLOR]
Code:
[b]Colonial One[/b]
[i]Quorum Chamber[/i] [COLOR="orange"]TheArchduke: President Lee Adama[/COLOR]
[i]Press Room[/i] 
[i]President’s Office[/i] [COLOR="orange"]glasszon: Athena (Infiltrating) [/COLOR]
[i]Administration[/i]

[b]Demetrius[/b]
[i]Bridge[/i]
[i]Tactical Plot[/i] [COLOR="orange"]Kingepyon: Baltar[/color]
[i]Captain's Cabin[/i]  
[b]Active Mission: None[/b]

[b]Rebel Basestar[/b]
[b]Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.[/b]
[i]Hybrid Tank[/i]
[i]Datastream[/i]  
[i]Raider Bay[/i]

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b] 
[COLOR="orange"]Dexander: Helo[/COLOR]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |   AR(Dex) \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Cards in play:

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.

Action Queue:
Dexander - movement/action
 
That's not possible. First of all, there are no raiders in Delta anymore after the jump - see the main board graphic during the turn update.

More importantly, as you can see in the card description it is not a card requiring an action (that bolded "Action" part is not there). You can play it instead whenever raiders in the same sector are activated, even during another players turn.

The full list of possible actions can be found in the basic rulebook:

Code:
• Activate Location: The player may perform the action
listed on his character’s current location.
• Skill Card Action: The player may play a Skill Card from
his hand to perform the action specified on the card. Note
that not all Skill Cards have actions on them (see “Skill
Cards” on page 15).
• Character Action: The player may perform an action
listed on his character sheet. Note that only some character
sheets have actions listed on them.
• Activate his Viper: If the player is piloting a viper, he may
activate it to move or to attack a Cylon ship.
• Title and Quorum Cards: If the player has a Title or Quorum
Card that provides him with an action, then he may
perform it during this step.
• Loyalty Card: The character may reveal one of his “You
are a Cylon” Loyalty Cards to perform the specified action
on it. He then follows the rules for revealed Cylon players
on page 19.
• Do Nothing: If the player does not wish to perform any
actions, he may decide to do nothing during this step and
proceed to the Crisis step.
 
Perhaps the peanut gallery can offer some suggestions if you don't know what to do (hint, hint)...
 
Can´t be helped I guess.
 
Code:
CRISIS: In the Ring 

Skill check: POL/LEA/TAC = 12
PASS: +1 Morale 
FAIL: -1 Morale and the current player is sent to Sickbay.

CONSEQUENCE: The current player chooses another player to send to Sickbay.

POST CRISIS: Activate Heavies, +1 Jump Prep



For our newer players here is a quote from the rules for the consequence line:

Code:
Crisis Cards with a “Consequence” Result

Some Crisis and Super Crisis Cards feature a “consequence” result (indicated by the Skill Check Ability icon)
that is triggered when at least 1 Skill Card with a Skill Check Ability icon is played into that Crisis Card’s skill check.

After Skill Cards with Skill Check Ability icons are resolved during a skill check, determine if the check lists a
“consequence” result. If it does, and least 1 Skill Card with a Skill Check Ability icon was played into the check,
resolve the “consequence” result. Note that the presence of a Skill Check Ability icon on a Skill Card played into
a skill check triggers the “consequence” result regardless of whether the skill check is passed or failed.
 
2 strong here.

If someone plays research for instance, that would trigger consequence, no?

We can do this anyway.