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Given we have a known Cylon running freely on Galactica, it would be suicide to go for this skill check.

I vote for the OR as well.

I will return to Galactica after the jump.

Draw 2 LEA for my variable draw next turn.

There are 2 cylons running freely on the Galactica.

But only one has not forgotten his true loyalty it seems.

Do not think I will try to target population in any way, you can do that if you need it. ;)
 
It should come as no suprise that I want to enforce turn order from now on skill checks.

I would like people to use that power with common sense. There is a difference between a vital brig/airlock check and for example a crisis where everybody will play 0 cards because the fail effect isn't bad. Enforcing turn order on that second type will only slow down the game needlessly.
 
I would like people to use that power with common sense. There is a difference between a vital brig/airlock check and for example a crisis where everybody will play 0 cards because the fail effect isn't bad. Enforcing turn order on that second type will only slow down the game needlessly.

Only vital stuff then of course. Not that people are too quick about anything, so I can call it when necessary.
 
It should come as no suprise that I want to enforce turn order from now on skill checks.

Good news, who needs scouting anyway.

Archduke,

Enforced Turn order means a Skill test takes about a week to finish rather then a day. It not something you should ask for unless it a critical test.
 
There are 2 cylons running freely on the Galactica.

But only one has not forgotten his true loyalty it seems.

Do not think I will try to target population in any way, you can do that if you need it. ;)

I am a Cylon leader, but I have no interest in killing all the Humans.

In terms of population, as I said before Cylon Leader is in a kingmaker role and unless I have done something really bad to Humans (which I haven't), there's no real reason to oppose my move to the detriment of the Human team.
 
Archduke,

Enforced Turn order means a Skill test takes about a week to finish rather then a day. It not something you should ask for unless it a critical test.

Makes sense, I will keep it to the airlock or brigging of myself then.
 
I want to confirm on that scout check that Dex got to see 2 destination cards as per his ability. Because if he did not...

Yes, he did get to see two destinations for his scout and one went to the bottom of the deck. I probably should have spelt that out more clearly.

BTW I don't think that Dexander made an especially bad call here (but obviously can't discuss this in depth before the game is over).
 
Yes, he did get to see two destinations for his scout and one went to the bottom of the deck. I probably should have spelt that out more clearly.

BTW I don't think that Dexander made an especially bad call here (but obviously can't discuss this in depth before the game is over).

Yea, I trust that he did make the right call.

What I don't trust is that everyone remember about players's powers. People do forget after all, and without it being stated, I could not be 100% it did happen.
 
-1 morale is taken and +1 jump prep is gained

glasszon draws 2 LEA / 1 PIL

Turn 22

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Kingepyon: Laura Roslin [4]
2. [b]glasszon: Sharon “Athena” Agathon [9+3+1★][/b]
3. Eternaly_Lost: Mutineer Tom Zarek (Mil) [6+1★]
4. Dexander: Admiral Karl “Helo” Agathon (Pil) [9+2N+1★]
5. TheArchduke: President Lee Adama (Pol) [10+6Q+1★] 


Destiny Deck [10]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       6/10

[b]Food[/b]       [COLOR="lime"]05/08[/COLOR]      [b]Vipers[/b]         0 Active, 8 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="red"]03/08[/COLOR]      
[b]Morale[/b]     [COLOR="red"]05/10[/COLOR]      [b]Raptors[/b]        0 in Reserve
[b]Population[/b] [COLOR="lime"]10/12[/COLOR]      [b]Ass. Raptors[/b]   1 Active, 1 in Reserve

Cylon Boarding [ ] - [COLOR="yellow"][X][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  9
Active    Civs  0
Destroyed Civs  3


Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 2
-- Raiders x 20
-- Heavy x 4
-- Boarding Parties x3

Code:
[b]Galactica[/b]  (2/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] 
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Command[/i] [COLOR="orange"]Dexander: Admiral Helo[/COLOR]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[COLOR="red"]*[/COLOR] [i]Hangar Deck[/i] [COLOR="orange"]glasszon: Athena (Infiltrating) [/COLOR]
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (0/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i] [COLOR="orange"]Eternaly_Lost: Zarek [/COLOR]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]  
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[i]Quorum Chamber[/i]
[i]Press Room[/i] 
[i]President’s Office[/i] [COLOR="orange"]Kingepyon: Roslin[/color] 
[i]Administration[/i]

[b]Demetrius[/b]
[i]Bridge[/i] [COLOR="orange"]TheArchduke: President Lee Adama[/COLOR]
[i]Tactical Plot[/i] 
[i]Captain's Cabin[/i]  
[b]Active Mission: none[/b]

[b]Rebel Basestar[/b]
[b]Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.[/b]
[i]Hybrid Tank[/i]
[i]Datastream[/i]  
[i]Raider Bay[/i]

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \     
          /    |    \          
  AR     /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Cards in play:

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.


PROBATION (Eternaly_Lost)

Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.



Action Queue:
glasszon- movement/action
 
I don't think I explained it very well, but that's fine, I got an agenda to fulfill.

Play Leadership-6 (State of Emergency)
Action: go back to resurrection ship.


I want to hang around but I can see Human is a bit upset with me at this point, I still need Humans to win but it might be easier for me to help out at Caprica instead.

Do I discard down to 10 now or when the turn is actually complete? I will PM what my discard is anyway.