Warlock has been one of my favourite games but I'll no longer be playing it until a number of mechanics have been addressed.
As a bit of background, I'm Das24680 on YouTube and have covered this game a lot in the past. I've misspent the last few days trying to record a series of this game for my channel. I've just made my fourth attempt and rather than throw away what I've done I will be uploading this series - broken though it is (only 4 episodes before my final dummy-spit). I've decided to put this up rather than attempt a fifth time to get a meaningful series recorded because I think the issues I'm facing are not going to change by trying a further time.
While I am feeling great frustration with the game, I hope this feedback is constructive and I really hope it is addressed. Up until now I have gotten much enjoyment from Warlock 2.
The main issues are:
1. At around turn 50 a supreme fighter unit will suddenly spawn in the worse possible location and kill off the unit you least want to lose. These are units that your entire army may not be able to deal with at that relatively early stage of the game. This for me is the absolute game-breaker. It stops the game from being a strategy game and instead it becomes an exercise in frustration where the two or three hours you've invested to that point are a complete and utter waste!
Solution: Allow the players to turn off this damned random spawning game mechanic.
2. Similarly other units will periodically spawn in your rear areas forcing you to keep troops spread across the shards to counter this rather than allowing players to focus on their front lines.
Solution: Allow players to turn off random spawning - PLEASE!!!!!.
3. The random events are always the same and at times come so regularly that you are dealing with these stupid decisions every turn - especially in the more campaign-driven modes.
Solution: Allow players to either turn them off or change how often they appear. Also, make more of them and with different and/or random outcomes.
4. When you choose an outcome from a random event or when you are dealing with portal events the game invariably presents a second pop-up confirming that you have made a selection where you then need to press 'OK' to get rid of it. Why? The decision has been made, there is no useful information being presented, and you can't choose 'cancel' - only 'OK'.
Solution: Get rid of the second pop-up.
5. This one is a bug, not a game design issue. If you trigger two events during the start of your turn the game will freeze. For example queuing up a move order during your turn that activates a portal event when another random event also triggers you can't do anything other than kill the game.
Solution: Game bug so needs fixing.
As a bit of background, I'm Das24680 on YouTube and have covered this game a lot in the past. I've misspent the last few days trying to record a series of this game for my channel. I've just made my fourth attempt and rather than throw away what I've done I will be uploading this series - broken though it is (only 4 episodes before my final dummy-spit). I've decided to put this up rather than attempt a fifth time to get a meaningful series recorded because I think the issues I'm facing are not going to change by trying a further time.
While I am feeling great frustration with the game, I hope this feedback is constructive and I really hope it is addressed. Up until now I have gotten much enjoyment from Warlock 2.
The main issues are:
1. At around turn 50 a supreme fighter unit will suddenly spawn in the worse possible location and kill off the unit you least want to lose. These are units that your entire army may not be able to deal with at that relatively early stage of the game. This for me is the absolute game-breaker. It stops the game from being a strategy game and instead it becomes an exercise in frustration where the two or three hours you've invested to that point are a complete and utter waste!
Solution: Allow the players to turn off this damned random spawning game mechanic.
2. Similarly other units will periodically spawn in your rear areas forcing you to keep troops spread across the shards to counter this rather than allowing players to focus on their front lines.
Solution: Allow players to turn off random spawning - PLEASE!!!!!.
3. The random events are always the same and at times come so regularly that you are dealing with these stupid decisions every turn - especially in the more campaign-driven modes.
Solution: Allow players to either turn them off or change how often they appear. Also, make more of them and with different and/or random outcomes.
4. When you choose an outcome from a random event or when you are dealing with portal events the game invariably presents a second pop-up confirming that you have made a selection where you then need to press 'OK' to get rid of it. Why? The decision has been made, there is no useful information being presented, and you can't choose 'cancel' - only 'OK'.
Solution: Get rid of the second pop-up.
5. This one is a bug, not a game design issue. If you trigger two events during the start of your turn the game will freeze. For example queuing up a move order during your turn that activates a portal event when another random event also triggers you can't do anything other than kill the game.
Solution: Game bug so needs fixing.