Werewolf Lite CCCIII: Ebola Outbreak
After a trip to Africa, EUROO7 has somehow become infected with the Ebola virus. Will you, the cells of EURO’s immune system, successfully identify and eliminate the infected cells, or is EURO doomed to suffer an agonizing death? It is all up to you.
Special thanks to EUROO7 for volunteering as victim and assisting in coming up with this theme.
Background Reading (Optional)
The Set-Up:
There will be 17 players, no more and no less. Roles will be distributed following the signup of the 17th player and the game will proceed to night 0.
The Roles:
12x Natural Killer Cells (Villagers): These cells are responsible for the destruction of virally infected cells. The Ebola virus blends in well, though, and it is very hard to distinguish infected cells from these cells.
4x Ebola-Infected Cells (Werewolves): These cells have been infected with Ebola, and will infect and destroy one other immune cell each night.
1x T Cell (Seer): Able to identify infected cells and mark them for destruction. May scan a single cell at night to determine if that cell is infected or functioning normally.
Other:
The color #ADD8E6 (light blue) is reserved to the GM. Ghosts/spectators may not use it.
Roleplay:
If you can figure out a good way to roleplay as immune cells, by all means do it. It’s not required, of course.
Deadline:
The deadline for this game will be 19:00 GMT. Votes at any time up to and including 18:59 WILL count, while those at 19:00 or later WILL NOT.
How to Win:
The Natural Killer Cells and the T Cell win by eliminating all the Ebola-Infected Cells, resulting in EURO's recovery from the disease. The Ebola-infected cells win by reaching parity with the other cells, at which point EURO’s immune system is completely compromised and the virus overwhelms him.
The Rules:
§1a. You sign up for the game by requesting so in a post in this thread.
§1b. No new players will be admitted into the game once it has started, except as substitutes for a current player.
§1c. Players may at any time request a substitute in the thread.
§2a. Failure to vote on a given day will result in replacement or autokilling of the offending player. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§2b. Invalid votes will be treated as a failure to vote, and may result in substitution.
§3a. You are responsible for keeping your private message inbox empty enough to receive private messages. It is your fault if you miss important messages due to your inbox being full.
§3b. Quoting PMs from the GM is strictly forbidden; violation of this will result in an autolynch.
§3c. Forging of PMs from other players is allowed.
§3d. Screenshots of private messages are not permitted.
§4. Orders not delivered on time will be ignored and possibly mocked by the GM.
§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour.
§6 Alliances or feuds between players which aren't based on your roles in the game are forbidden. Alliances or feuds which continue from one game to another undermine the whole idea of the game.
§7a Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, preferably separated from any other words in your post. I will attempt to count any and all votes made, but I am not responsible for failing to notice a vote if it has not been clearly delineated as such. Here is an example vote:
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Misspelled player names or nicknames are acceptable, as long as it is clear whom you are voting. If you fail to unvote before voting again, or unvote the “wrong” person and vote someone new, the new vote WILL BE COUNTED.
§7b Editing a vote after it is made is forbidden, and if sufficiently egregious, may result in autolynching at the GM’s discretion.
§7c At the end of the day the player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§8 Players leading the lynch vote are considered to be dead immediately following deadline, and are to post in ghost mode from that point forward. All other players are considered alive until the hunt is revealed.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
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