XIV) Crescent Moon
My dear readers, we finally reached the last Chapter of "The Bane of Rome returns". We are only one province away from reaching our goal - establishing Tunisia in it's old borders of ancient times - before the Romans began to mess up Europe. So let us not waste any time and jump right back into the fray!
The year 1618 continues to bring us bad events. First Negev converts to Shia - but thanks to our Humanist Ideas this does not concern us very much right now, our Religious Unity does not sink any further. Worse are the news we get from France in August: They called for a Second Crusade against us (not that we saw many Crusaders up until now...), giving our Catholic enemies a big morale boost when fighting our soldiers.
Well, we can do nothing here. What we CAN do, though, is increase our own fighting capabilities. Our Cavalry is the strongest in the world right now and we further increase our strength - adding more "horse powers" - by improving our Military Ideas. Our Flintlock Muskets increase....the Shock strength of our Cavallerists? Seriously, Paradox??? Who the heck proofreads such things?
In November, still 1618, we ally Hungary. To be cannon fooder, actually. If we ever need to fight Austria or France (especially France!) they should buy us some time to organize our army and begin a Naval Invasion of France while their troops are far away. And since we still have some Diplomatic slot to spare...
In January 1619 we see that Portugal attacked Sind and is currently fighting good old Timur. We begin to see a chance of finally fighting Iberia in separate wars, so we increase our relation with Timmy to Enforce Peace on Portugal - who are fighting Timur all alone without any allies to help them. This won't be our next war, though. In March Hedjaz attacks Qara (who were pounded by Otto and Russia so hard that their survival alone is more than they could have hoped for). We don't want to lose a trusty ally so we accept. Hedjaz is more than capable enough to fight this war alone, though.
By February 1620 we can finally attack Portugal (we had to reforge a claim on Fez, too, since we lost it...). 50,000 men are standing in Iberia, two thirds of our army. This should be over fast - we already beat them a few years ago, now they also fight Timur. What could go wrong there?
Our army marches into Alentejo right away - we keep our army together to prevent Portugal from trying anything funny. At the same time our Pirate Fleet near Morocco lures in a Portuguese fleet, stalling them long enough for our main fleet to arrive. We stopped losing Naval Battles a long time ago and we surely won't start doing so right now.
At the same time we see 23,000 Portuguese soldiers with a mediocre general going towards Granada through Spain. That gives us an idea: We split our army in half and send 25,000 men towards Algarve. When the Portuguese army arrives they will get terrain penalties and we will then get our forces from Alejento to fall them into their backs, thus ending the war in no time. Great idea. Not so great, though, that our dispatched army has no General and the enemy gets no penalties. Or that the Portuguese have much more morale, thanks to being lucky and the Crusade. Or that a second army led by a much stronger General is right behind the first army, outside of our sight. When we realize the danger of the situation it's already too late - the reinforcements of Alejento arrive exactly on the same day (May 22nd) that the first 25,000 men rout. Of course the enemy follows them right away - we disband them before the enemy army catches up. In total we lost 50,000 men due to a single battle only three months after the war began!
In short: Three months after we picked a fight with Portugal our army lost 2/3 of our men, we see no realistic chance to beat them in the field (thanks to their superior general and 43,000 men under their flag) and rebuilding our army will cost us a fortune, denting our manpower pool. What is the most reasonable thing to do? Of course: A declaration of war against Spain! We try something different this time, though: We declare war not on Spain, not on Mali, but on Jolof. They are - you might have guessed - a protectorate. I guess there is no easier way to beat your most annoying enemies to a pulp again and again but this.
The reasons are simple: The separate declarations prevent Portugal from entering the war on Spain's side. Since we are not warleader against Portugal (Timmy is much too strong for this) the chance of gaining Fez is slim as long as we cannot contribute much against Portugal anyways. What we can do, though, is blockade Portugal - trying to get a fast peace out of them so that they can concentrate on Timur.
Our war against Spain begins like the one against Portugal - we win a Naval Battle. This time, though, we only manage to sink a Spanish trade fleet. Still better than nothing.
Then we do nothing - we have no army, after all. While our Army rebuilds and we begin to recruit Mercenaries once again we blockade Portugal with our fleet. It only takes until December 1610 to make them negotiate with us. We offer them a concession of defeat ten months after we started this disastrous war. And like we hoped they stay out of our war against Spain.
The first division of our newly-built army (25,000 men) goes for Spain's islands in Western Africa, But we know that we need at least double the number of men to fight Spain's army - they are around the same size and power as Portugal's army is. Both armies are without Flintlocks - but they have around 6 morale while we only have 4. We need to drag them into defensive fights where they lose many men and to reinforce our army in time to prevent routs - just like during the last war. But first things first: Emperor Muhamad gets a son called Muhammad. Not the most creative name and not the best Prince ever - but it will prevent Otto from taking our throne (we share a dynasty by now!), so we are content. By now we are already in September 1621.
What else can we do? First we set a focus for the first time of our campaign - we choose the Military Focus, of course. Coupled with our +3 Commandant this gives us 13 military points per month - enough to finally choose a military idea while keeping up with the Military technology at the same time. At the same time we watch the Spanish Army while they seige our Iberian holdings. They seem to have 48,000 men - led by a 2-star general. In January 1622 we begin to seige Jolof to increase our warscore. In March 1622 we curtail privateers who won't listen to our orders - +15% BROT is always a nice choice. And in June 1622 we finally have enough points to invest into a military idea. We should have taken Aristocratic to make our Cavalry even deadlier. Or Quality to give our army an immediate boost. Maybe even Quantity to increase the number of soldiers we can throw at the enemy. But we take the only Idea group without any direct benefits...
...since we need to recruit a new General to profit. Epic idiocy.
One month later we get great news from the Ivory Coast: The Sultan sends half of his harem, thus finishing the colony and increasing the number of recruits (better: future amount of babies "dying" to fight for the sultan) we get from the province.
Even better: Our second army is finally finished. We decide to transport the army to Western Africa and to drop if off in Caditz (in August 1622) thanks to the short naval route. All in all we ferry 50,000 men over to Spain. Their 48,000 men engage us at once. Unsurprisingly we lose against them. And our losses are horrible - not even 7,000 Spaniards fall while more than 14,000 men lose their life. But we have the money to pay the mercenaries AND the numbers to field regular soldiers, too. All goes according to plan.
But our General is too weak. The Sultan decides to raise war taxs for the first time in many years and to take things into his own hands. He is a Master leader of the Horse while the Spanish General Lope Gomez is an Artillery leader. Thus most of our soldiers die in the Spanish bombardement while their soldiers get mauled by our Cavalry charges. But the numbers begin to turn in our favour while we continue to raise and ferry troops. In the Battle of Murcia (September) this won't help us immediately. But the losses are more even right now; 10,000 Spanish Musketeers die while we lose 5,600 Infanterists and half of our Cavalry. - 8,100 men in total.
The next battle takes place in October. Spain attacks our fortified troops in Almeira. And we would nearly have lost the battle - most of our troops lost their will to fight. But a great Cavalry charge led by our Sultan himself managed to break the frontline of the Iberians and killed 54 soldiers loading the Spanish cannons. In fear of losing all of their cannons (of which Spain has surprisingly few) Spain begins to retreat. A few thousand soldiers and Cavallerists die trying to protect the cannons while retreating. 8,600 Spanish soldiers die while only 3,500 Tunisians are unable to continue fighting. Now the Spanish army lost most of their strength and morale.
And the Sultan gives chase. Reinforced by 10,000 footsoldiers and a regiment of cannons he follows Spain's army towards Barcelona. The fresh troops storm the enemy lines. The enemy routs. Now only 21,000 men remain on their side
Unfortunately Spain is not down, either. They had already begun to rebuild their army and hired Mercenaries, too. The Sultan tried to chase Spain's troops for a while - but they were too fast and evaded him every time. So he went for the province of Alicante instead - the hidden wargoal and the last of the old lands of Carthage. The province falls around July. Meanwhile the Spanish had managed to gather 44,000 men in Murcia. Reinforced with another battalion of men, numbering 59,000 soldiers, the Sultan decides to attack them to decide the war once and for all. It is obvious that he had not learned from the Portuguese campaign...This time 14,000 Tunisians fall while Spain has to bury 14,700 soldiers as well.
But Tunisia's army is more demoralized than Spain. Or to put it in another way: The victory gives Spain new hope, they begin to dominate the battles from now on. In March 1624 an army of 35,000 Spanish soldiers attack 46,000 Tunisians seiging Jaen, killing nearly 9,000 soldiers while losing 10,500 men. Tunisia's army retreats towards Granada while Spain's army begins to seige Almeira.
In July 1624 bad news come from France: They announce an alliance with Spain. This makes it obvious that Alicante has to switch ownership during this war or never. So it's bad news that Spain has already retaken it through an assault in May...
In September 1624 Spain attacks us in Granada. Our 41,000 men have to fight 39,000 men from Spain. Even though they lose 12,000 men by assaulting our fortifications they make our armies retreat once again. 7,700 Tunisians die during the battle. By now our finances went down to merely 74 ducats and our manpower pool went down to 36,700 men. Meanwhile 6,000 men get ferried over to Spain while our 19,000 men from Jolof march towards Morocco to join the European forces.
In December 1624 we lose our last and deciding battle. In Caditz - where our war against Spain began - 36,500 Spanish soldiers attack our army of 42,700 men still led by the Sultan himself. And after quite a long time we lose more men than Spain - 11,000 to 9,000. The problem is: Spain is exhausted, they lost half of their footsoldiers - most of their army that was left behind consisted of cannons. And since they had no men left to protect the cannons these cannons which had brought them to these victories had become useless all of a sudden. Their army was bled dry - unable to continue fighting. Tunisia's army, after this Phyrric victory of Spain, now had no Spanish opposition left to fear. Victory was inevitable
Thus our Tunisian army ignored the Spanish one and went for Alicante right away. The city surrendered after mere days. Meanwhile the Spanish army, reinforced with even more costly mercenaries, couldn't do anything - the army of Jolof had arrived, bringing 19,000 fresh and highly spirited soldiers plus four mercenary regiments towards Europe, shielding the battered main army from the Spanish forces. They could only watch the fall of Alicante from far away.
This was too much for the Spanish Emperor. Seeing that we have already recruited another 10,000 soldiers while smaller armies had begun to raid the Spanish homelands made him realize that resistance is futile. And thus the war was over. This is the resulting peace:
This ends our Campaign. With Alicante under Tunisia's control we managed to unlock the "Sons of Carthage" Achievment. This was unlocked on October 27th 2014, many weeks ago and still under 1.7.3. Unfortunately we missed a few goals - Iberia still has African provinces (for example Fez), Rome is not ours (but at least not controlled by the Pope, either) and Portugal still exists. But I didn't have more time then and there, I was kind of unlucky (Portugal turning towards Morocco, Iberia united and allied to France, Naples allied to France in regards of Rome) and I did horrible mistakes. Nonetheless I present you a successful Achievment run as Carthage. I hope that you, the readers, had fun and that you will accompany me in my next AAR that will take place in Baluchistan.
I will post one or two Epilogue chapters as well as a "1.9." chapter, showing what happens/changes when I convert the savegame. If you want to see something special in the Epilogue please tell me, since converting the save game will make it impossible to do any more 1.7.3 screenshots.